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Nod Redeemer (4 legged heavy Cyborg), concept by Denmon0728 |
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Jan 1 2007, 12:20 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Hi Let me be the first, who offers a new unit this year. :biggrin: The concept and the idea of this heavier reaper version was made by Denmon0728. He decided how this unit should work and planned it to be a replacement for the Tick Tank. I liked the idea and the concept so i made the 3dmodel and finally the unit. The RedeemerIts a heavy 4 legged mech that was planned to look a bit like a heavy armored version of the Reaper. It uses a heavy AutoCannon on its right arm. This weapon has 3 barrels and after the top level barrel has shot, all 3 barrels turn like a minigun for 120° so the next barrel is on top. This is shown in the ingame fireanim too.  The unit has on its left arm a big shield for a better protection. So i would recommend a high amount of hitpoints/armor if you use it. And on its back is a big cannon that can only be used after it has deployed. Walkanim:  It also has a death anim:  The unit also can deploy:  For that it uses his four legs like jackhammers to burrow into the ground. After that the big cannon mounted on his back comes to the side while the shield lowers to make room for the cannon and to be a solid tray for it. Cameo:  Ingame:  Zip with all shp's and example art.ini(FireFLH's included)/rules.ini:
LKOredeemer.zip ( 126.68K )
Number of downloads: 1792\EDIT sorry the FLH's for the deployed redeemer aren't correct, use instead the following CODE [DREDE] PrimaryFireFLH=175,75,55;Cannon SecondaryFireFLH=150,-90,60;MG a big render to show the details:
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:57 PM
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Jan 1 2007, 05:28 PM
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Attack Buggy

Group: Members
Posts: 222
Joined: 6-November 06
From: Göteborg, Sweden
Member No.: 238
Alliance: CABAL
Favorite game: Tiberian Sun

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LKO, could you do me one last favour? Remove the eyes and colour its face to use the brick colour from the TS palette? As an alternate version. Please? Thanks yet again for making this unit! You pwn! Oh yea, heres an alternate cameo with blue remaps, fit for CABAL.
This post has been edited by Denmon0728: Jan 1 2007, 05:31 PM
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 Mommy I'm sorry if my first letter made you cry To be honest with you I don't think that I wanna die Sometimes I feel like that I'm cancerous in others lives Thats probably why I drink at night and sleep till 4 or 5 It's kinda hard walking through life with my distorted eyes When I was younger I was stupid and I thought I thrived I thought alot about everything I said in the letter And questioned whether or not if I was dead you'd be better You think my shorty would be happy if I never met her It's too late now mommy I could never forget her Could never forget how she told me to love Cuz my father and my grandmother is always above It's glory above you know that daddy taught me to thug And everytime we was with nanny she'd bombard me with hugs (damn) I MISS 'EM mommy and it's hard to believe That I'm grown and I don't understand it - why did they leave
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Jan 1 2007, 06:48 PM
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Attack Buggy

Group: Members
Posts: 222
Joined: 6-November 06
From: Göteborg, Sweden
Member No.: 238
Alliance: CABAL
Favorite game: Tiberian Sun

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96 - 111
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 Mommy I'm sorry if my first letter made you cry To be honest with you I don't think that I wanna die Sometimes I feel like that I'm cancerous in others lives Thats probably why I drink at night and sleep till 4 or 5 It's kinda hard walking through life with my distorted eyes When I was younger I was stupid and I thought I thrived I thought alot about everything I said in the letter And questioned whether or not if I was dead you'd be better You think my shorty would be happy if I never met her It's too late now mommy I could never forget her Could never forget how she told me to love Cuz my father and my grandmother is always above It's glory above you know that daddy taught me to thug And everytime we was with nanny she'd bombard me with hugs (damn) I MISS 'EM mommy and it's hard to believe That I'm grown and I don't understand it - why did they leave
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Jan 3 2007, 10:59 AM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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QUOTE (Denmon0728 @ Jan 1 2007, 07:48 PM)  96 - 111 tested and the first attempt failed. while palette conversion it mixed up the remap red with the these red colors. because i haven't much time now, i think the next try i'll make at the weekend. (i have already a good idea how this could work) QUOTE (harv @ Jan 3 2007, 03:19 AM)  nice, lko make a new mech for gdi that could replace the titan If you have a good idea how this should work and can improve the possible tactics for GDI, ok. But it should be something special.
This post has been edited by Lin Kuei Ominae: Jan 3 2007, 12:29 PM
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Jan 3 2007, 05:51 PM
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Light Tank

Group: Members
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Joined: 21-October 06
From: Unknown
Member No.: 67
Alliance: Nod
Favorite game: Tiberian Sun

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Nice, your units are becoming famous!!! I have also a good idee for a new unit. I will send a pic via pm
This post has been edited by Black hawk: Jan 3 2007, 05:52 PM
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 Thanks bittah for the sig . Love MLRS, its the worlds most dangerous artillery. Tibweb forum Mod Leader of VENGEANCE TS/V Trailer Progress 20%The Explosion Expert
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Jan 3 2007, 07:52 PM
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Flamethrower Infantry

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From: Nods Temple
Member No.: 365
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Favorite game: Tiberian Sun

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QUOTE (Lin Kuei Ominae @ Jan 3 2007, 10:59 AM)  If you have a good idea how this should work and can improve the possible tactics for GDI, ok. But it should be something special. a shp unit kind of like the titan, with i dunno, um a missile pod in each arm, and make it taller than the titan
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Jan 3 2007, 08:02 PM
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Attack Buggy

Group: Members
Posts: 222
Joined: 6-November 06
From: Göteborg, Sweden
Member No.: 238
Alliance: CABAL
Favorite game: Tiberian Sun

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QUOTE (Lin Kuei Ominae @ Jan 3 2007, 11:59 AM)  tested and the first attempt failed. while palette conversion it mixed up the remap red with the these red colors. because i haven't much time now, i think the next try i'll make at the weekend. (i have already a good idea how this could work) Ok, cool
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 Mommy I'm sorry if my first letter made you cry To be honest with you I don't think that I wanna die Sometimes I feel like that I'm cancerous in others lives Thats probably why I drink at night and sleep till 4 or 5 It's kinda hard walking through life with my distorted eyes When I was younger I was stupid and I thought I thrived I thought alot about everything I said in the letter And questioned whether or not if I was dead you'd be better You think my shorty would be happy if I never met her It's too late now mommy I could never forget her Could never forget how she told me to love Cuz my father and my grandmother is always above It's glory above you know that daddy taught me to thug And everytime we was with nanny she'd bombard me with hugs (damn) I MISS 'EM mommy and it's hard to believe That I'm grown and I don't understand it - why did they leave
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Jan 4 2007, 09:33 PM
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Cyborg Reaper

Group: Members
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From: Ohio
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QUOTE (Gosho @ Jan 4 2007, 07:56 AM)  I ask again - why isn't this spotlighted yet? yeah really. spotlight this thing already its VERY nice LKO. seriously i love your skills.
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Jan 4 2007, 10:53 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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QUOTE (harv @ Jan 3 2007, 08:52 PM)  a shp unit kind of like the titan, with i dunno, um a missile pod in each arm, and make it taller than the titan already in progress, but no replacement, more a supporting unit for the titan. for that, i already got a concept/sketch from corsair, whom you sure remember for his very good drawings in the graphics fridge.
This post has been edited by Lin Kuei Ominae: Jan 4 2007, 10:58 PM
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Jan 5 2007, 09:40 PM
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Light Tank

Group: Members
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Joined: 21-October 06
From: Unknown
Member No.: 67
Alliance: Nod
Favorite game: Tiberian Sun

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QUOTE (Lin Kuei Ominae @ Jan 4 2007, 11:53 PM)  already in progress, but no replacement, more a supporting unit for the titan. for that, i already got a concept/sketch from corsair, whom you sure remember for his very good drawings in the graphics fridge. That i must see :biggrin:
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 Thanks bittah for the sig . Love MLRS, its the worlds most dangerous artillery. Tibweb forum Mod Leader of VENGEANCE TS/V Trailer Progress 20%The Explosion Expert
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Jan 5 2007, 11:15 PM
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Stealth Tank

Group: Members
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Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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both corsairs sketch (if he agrees) and the finished unit will be shown, as soon as the unit is finished.  \EDIT alternate version uploaded
LKOredemod.zip ( 124.02K )
Number of downloads: 700head part recolored in gdi gold. sorry denmon, but i hadn't the time to recolor it in shp-builder to your brick red, so this is up to you. Because the mech has nowhere else gdi colors it should be very simple to recolor the specified part. This way you can also define how dark the part should become. drede.shp (building ground part) can still be used from the original, because it has no head that needs to be recolored. drede_a.shp (the building turret) has the same brightness like all other parts, but ingame it could be shown much darker than the rest. I dont know why, but buildings are drawn darker than units (even if the raw shp-frames have the same brightness) and the extralight command in art.ini (that makes the building as bright as the unit) only effects the building body, not the turret. So you have to make it manually brighter than it is. If you cant get i'll do this for you too, but maybe you get it. (i've set gamma correction in Irfanview on 1.20 and applied this on all turret pics, maybe this is the reason why the turret from the first download still doesn't really looks as bright as the unit)Does anyone know how the extralight= command in art.ini works? Is it a Brightness adjustment,Gamma correction,Saturation or even contrast or...?
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:58 PM
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Jul 15 2007, 05:26 PM
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Ghost Stalker

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QUOTE (z @ Jul 15 2007, 11:23 AM)  FFS, this still isn't spotlighted? The moderators and admins are too lazy I gues... xD. Anyways; This one deserves indeed a spotlight.... Time to ask some mods or admins to look on this topic
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Perfection can never be achieved; it's merely approachable.
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Jul 15 2007, 05:47 PM
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Cyborg Reaper

Group: Members
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Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun

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well as far as i see it is spotlighted  i guess that happened afterwards though. i always loved this one thing it just looks great.
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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