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> how do i make a new fireing anim for weapons and..., this is somthing i posted on the old form 2 days ago and would like an
Roadwarrior
post Oct 22 2006, 03:39 PM
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...how do i make like the barl flash

may be the same idk
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firefx
Medic
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Firing Anim is part of the SHP unit itself.
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Z3dlSlS
Rocket Infantry
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if you happen to be refering to things like missiles then do the following.

- make or pick a trailer anim (such as smoke)
- make or pick a projectile anim or voxel
- build projectile in Art.ini
- build projectile with new art in the rules.ini
- build a weapon with your projectile
- set the weapon to a unit/building

there are also warheads to get into for building weapons but that doesn't
pertain to your question.

I hope this helps.
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Roadwarrior
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thanks that helps me do one thing i wanted, but is it possable to make a
fireing point.Example:say you have a tank with 2 barls but thare not named tankbarl.vxl it only has tank.vxl and tanktur.vlx and you want a red laser and a blue one red on 1 side etc....

Summery:anyway i would like to know if you can have 2 or more anims on a turret,and is thare a tut on makeing an anim if not thats ok
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This post has been edited by Roadwarrior: Oct 22 2006, 03:41 PM


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Blacksilence
post Oct 26 2006, 04:23 PM
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ya just make with the shp maker a few frames after the bang an other frame bang


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Bittah Commander
post Oct 26 2006, 04:28 PM
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That made alot of sence mellow.gif

Anyway, you can't make a single weapon vire 2 different colors of lasers.


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Roadwarrior
post Oct 27 2006, 04:06 PM
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QUOTE (Bittah Commander @ Oct 26 2006, 11:28 AM) *
Anyway, you can't make a single weapon vire 2 different colors of lasers.



no it would go back and forth switching from side to side.red=left side blue=right side.and thare not in same anim,and mostly i wanted to know how to position the anim

This post has been edited by Roadwarrior: Oct 27 2006, 04:10 PM


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Bittah Commander
post Oct 27 2006, 04:10 PM
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I still doubt that's possible. Anyway...
CODE
;PrimaryFireFLH = lepton offset [Forward,Lateral,Height from turret center] for bullet start position (def=0,0,0)
; SecondaryFireFLH = alternate weapon offset for bullet start position (def=0,0,0)


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Roani52
post Oct 28 2006, 07:01 AM
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Art.ini RULEZ (after rules.ini, because that one RULES)

But you have to make in rules.ini also an part with:
CODE
Primary=laser1
Secondary=laser2


This post has been edited by Roani52: Oct 28 2006, 07:03 AM


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Bittah Commander
post Oct 28 2006, 11:15 AM
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That's the primary and secondary weapon; Roadwarrior wants to have both colors of lasers in 1 weapon, which just isn't possible.


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=NX=Firefx
post Oct 28 2006, 12:19 PM
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Thanks, tho i did find that at a earlier stage but......anyway i'll get a SHP artists do the fire anim. I'm not that good at graphics.


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Roadwarrior
post Nov 2 2006, 01:53 AM
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QUOTE (Bittah Commander @ Oct 27 2006, 10:10 AM) *
I still doubt that's possible. Anyway...
CODE
;PrimaryFireFLH = lepton offset [Forward,Lateral,Height from turret center] for bullet start position (def=0,0,0)
; SecondaryFireFLH = alternate weapon offset for bullet start position (def=0,0,0)


thanks smile.gif

QUOTE (Bittah Commander @ Oct 28 2006, 05:15 AM) *
That's the primary and secondary weapon; Roadwarrior wants to have both colors of lasers in 1 weapon, which just isn't possible.


2 difernt wepons are ok mellow.gif


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Denmon
post Nov 7 2006, 06:16 PM
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I'am sure that i could help you but i just don't understand anything of what you said. I did snap up the words fireing anim and to edit an shp's existing fireing anim then you can look at my SHP editing tutorials for help.

The Palette
http://www.tiberiumweb.com/forums/index.php?showtopic=39

Making a standard Fire Anim
http://www.tiberiumweb.com/forums/index.php?showtopic=43

Good luck to you!


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