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Nod Strike
post Apr 17 2007, 08:18 PM
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I'm not going to be in charge of this, everyone is. Just ask for help on a mission, and me or someone else will tell you!


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Lightstorm
post Apr 20 2007, 08:30 PM
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I can't get past the nod mission where the scrin attack and you have to get the nukes.


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Nod Strike
post Apr 20 2007, 09:25 PM
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How are you stuck? Do GDI get through? It is important to smash down the tiberium tower. Also, if you want, play on easy. It is easyier. (<typo) When the Scrin attack with their uber gheay lasers, send out all the tanks you had to distract them apart from one stealth tank. If one gets through, they will head straight for the trucks. I remember getting a barracks or something, keep churning out missile infantry.

Hope this helps.


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Yggdrasil
post Apr 20 2007, 11:02 PM
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I think i killed the tower with venoms and then used the rest of the units to capture the 3 nukes, then i built lots of laser towers and missile troops to hold the scrin at bay. Cant remember exactly as I am currently playing through GDI on hard and all my Nod missions have been forgotten. Also the full veteran stealth tank maul everything. If im mistaken and you cannot build defenses ill have a look at the mission again when its not this early in the morning.


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KingByng
post Apr 21 2007, 12:42 AM
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I can't get through that Kane's Tower mission. Either i focus on defending the Scrin phase shield things and GDI knocks out my base or I try to defend my base and the Scrin get destroyed.

I need some help!


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Yggdrasil
post Apr 21 2007, 04:30 PM
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My Tactic on medium is to build 1 shredder, 1 laser in the far right entrance, build another 2 harvs and send 1 to the blue tib patch and the other to the green tib above you (near the scrin), then tech up very fast to vertigos and use them to destroy the AA guarding the juggernoughts then the juggernaughts, the the zone troopers. The drop in an emissary and 4 engineers and capture the juggies and build lots of oblelisks and sams near them. Then use vertigos and the juggernaughts 2 win as the juggernaughts on this map have near infinate range without snipers.


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Crash
post Apr 21 2007, 05:09 PM
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I just completed Kane's tower on hard dance.gif
Build some flame tanks and protection (infantry) to protect your base. Get a tech centre and have some cranes and your mcv build obelisks, while you get out an emisarry in front of the juggernauts. Deploy it, and set down two obelisks here. Make them take care of the jugger's. Now, set down a refinery, and send an emisarry\mcv to the alien base ( they won't attack if you don't attack them ) set down like.... 6-10 obelisks in front of the buildings to protect them( I managed to save one with 5% health) When you have saved the buildings, start putting down refineries by all the fields. Get some vemons to take out the zone troppers by the juggarnaut cliff, take out the ion cannon, Also be sure to control choke points with obelisks using emisarries to gain base control.
Now you should have control, build a temple of nod, a few war factories and then pump out what ever you would like. Let a nuke hit the southern base when ready, I took out all production buildings there easily. The rest is a piece of cake.


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The DvD
post Apr 21 2007, 08:02 PM
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Lol, i never realized that the Scrin where neutrals in that mission.. would have made defending them a lot easier! I beat the mission by building basic base defense to the right, building a second refinery and 2 extra harvesters, then i spammed vertigos to take out the juggs and defend the scrin base. Then i took over the GDI base in the lower right corner of the map, harvested the tiberium while building up an army to finally finish the main GDI base.


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KingByng
post Apr 22 2007, 01:12 PM
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Thanks for the help, I was able to beat the Nod campaign! dance.gif


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Crash
post Apr 22 2007, 03:56 PM
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Did you use my walkthrough ? biggrin.gif


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KingByng
post Apr 23 2007, 08:02 PM
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The flame tank part didn't help but yes, I used your walkthrough


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Nintyuk
post Apr 27 2007, 05:09 PM
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i got the game on sunday (after upgrading my grafix card ,now im super charged)
im stuck on the Nod mission were you have to locate and transport the liquid tibeium truck to a road and you cant stay in your base becasuse its going to get destroyed by a ton of juggers

ps: ive now got past this mission. this is how: when i got to the base i dident bring the truck in strait away i split up my troops between the north and west entrances and my commando to the south then i moved the truck in to the base and started repairing every thing and biulding air defence , obilsics, flame tanks 2, 2 scorpian tanks, started reserching laser capacitors and powerplant up grades(woof thats alot). the first obilsic to the north air defence to the east and then another two obilsics to the east and west (west first) some lazer tuurrets to the north west and east will help and some sredders to the south after the avitars arrive use them to destroy the north tanks and then upgrade 2 of them with flame tanks (save here) biuld 3 more scorpians and with the truck head north destroying stuff with your troops. wile your units are being fired on, move the truck up the hill to the road make sure the troops are moved onto the hill to defend it wile the truck gets to the road

This post has been edited by Nintyuk: Apr 27 2007, 06:35 PM


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Crash
post Apr 27 2007, 05:38 PM
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Keep the trucks deep inside your base, build some obelisks by the entrances, capture their juggernauts when destroyed. Keep building obelisks, the more, the better.


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Nintyuk
post May 1 2007, 07:03 PM
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QUOTE (Lightstorm @ Apr 20 2007, 09:30 PM) *
I can't get past the nod mission where the scrin attack and you have to get the nukes.

im now stuck on the one after that mission


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Lightstorm
post May 2 2007, 09:37 PM
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That ones easy, just stick a emissary in the GDI base and throw up some obelisks, as long as GDI is around the scrin ignore you.


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Nintyuk
post May 3 2007, 03:38 PM
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yes i know that now. the first time they managed to destroy all of gdi then sat there and did nothing until i attaked then the wiped me out but i maneged to do it in the end. im now half way trough the airs rock mission.


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Lightstorm
post May 3 2007, 06:34 PM
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that one was tricky, i lost the first couple times. it helps if you attack Killian fast and keep a big force or reserve vehicles for when the map is expanded, also DO NOT NUKE KILLIAN'S BASE!!! SAVE IT FOR GDI!!!


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Crash
post May 3 2007, 07:59 PM
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I found that mission easy. I got up some obelisks, expanded and started harvesting more tiberium fields. Later on, I built a large amount of avatars, and then just own Killian and GDI

This post has been edited by Crash-King: May 3 2007, 07:59 PM


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Lightstorm
post May 4 2007, 12:34 AM
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I didn't destroy killians base so i got the stuff in it afterwards.


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blai
post May 4 2007, 08:28 PM
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I just made a two fleets of Vertigo Bombers. After a couple of bombing runs, Killian's Temple was good as gone.


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Lightstorm
post May 4 2007, 11:19 PM
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QUOTE (blai @ May 4 2007, 04:28 PM) *
I just made a two fleets of Vertigo Bombers. After a couple of bombing runs, Killian's Temple was good as gone.


thats exactly what i did, i just waited to finish off the temple until my nuke was ready so i could hit GDI.


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