Hi
I had a little bit time on the last weekend so i made this High-Tech Tank for Nod.
It's a Hover Tank using very High-Tech Armor (i use concrete in my mod for special units with the high-tech armor) that absorbs the most damage but has only a little amount of strength.
The Tank is equipped with a Tachyon Cannon giving him its name.
For that i have added an explosion animation too.
The Best is, that the Tank can deploy/undeploy into a stationary armored version with much more strength and a little bigger armored turret causing much more damage with a higher range.
as always use the unit as you want, but i would like see a note that it is from me if you release a mod with it.
(Mobile Undeployed Hovering Version of the Tank)

(Deployed Stationary Armored Version)

(little animation of the tank deploying)

(Build menu Icon)

The zip:
LKOtachyon.zip ( 150.02K )
Number of downloads: 645(The Zip contains
DTCHNtur.hva .vxl Deployed Turret
TCHN.hva .vxl Voxel Tank
TCHNtur.hva .vxl Turret
dtchnmk.shp deploy animation
dtchn.shp deployed tank
tchnicon.shp build menu icon
eotacex0.shp weapon explosion animation
gxtctwc0.aud firing sound
gxtct***.aud unit voice)
here for a faster implementation my code. its only an example but shows how the unit works.
art.ini
CODE
[TCHN]
Cameo=TCHNICON
Voxel=yes
Remapable=yes
TurretOffset=-70
PrimaryFireFLH=200,0,110
[DTCHN]
Normalized=yes
Remapable=yes
Foundation=1x1
Buildup=DTCHNMK
Height=1
NewTheater=yes
ExtraLight=0
PrimaryFireFLH=200,0,110
;Tachyon explosion without sound cause firing sound is enough
[EOTACEX0]
Normalized=yes
Translucent=yes
UseNormalLight=yes
Crater=yes
Scorch=yes
rules.ini
CODE
[BuildingTypes]
...
206=DTCHN
[VehicleTypes]
...
67=TCHN
[Animations]
...
848=DTCHNMK
849=EOTACEX0
[Particles]
...
24=TachyongunPart
[ParticleSystems]
...
17=TachyongunSys
[Warheads]
...
54=TachyonWH
;Tachyon Cannon Tank
[TCHN]
Name=Tachyon Tank
Category=AFV
TargetLaser=yes
FireAngle=32
Prerequisite=NODFACTORY,NATECH
Primary=TachyonCannon
TooBigToFitUnderBridge=true
Strength=250
Armor=concrete
TechLevel=7
CrateGoodie=yes
Sight=7
Speed=6
Owner=NOD
AllowedToStartInMultiplayer=no
Cost=1400
Turret=yes
Points=30
ROT=5
Crusher=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=gvtctsl0,gvtctsl1,gvtctsl2
VoiceMove=gvtctrl0,gvtctrl2,gvtctrl3
VoiceAttack=gvtctal2,gvtctsl2
VoiceFeedback=
MaxDebris=6
DebrisTypes=PIECE
DebrisMaximums=6
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=25; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=SELF_HEAL
EliteAbilities=FASTER,STRONGER
ZFudgeColumn=12
ZFudgeTunnel=15
DeploysInto=DTCHN
[DTCHN]
Name=Tachyon Tank Siege Mode
TechLevel=-1
Strength=600
Points=50
Cost=1400
Power=0
Armor=concrete
Sight=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DebrisTypes=PIECE
DebrisMaximums=8
UndeploysInto=TCHN
BaseNormal=no
VoiceSelect=gvtctsl0,gvtctsl1,gvtctsl2
VoiceMove=gvtctrl0,gvtctrl2,gvtctrl3
VoiceAttack=gvtctal2,gvtctsl2
Crewed=yes
Primary=TachyonCannonDepl
Turret=yes
ROT=5
TickTank=yes;to avoid unit gets sold after undeploy, and unit facing is right down
TurretAnim=DTCHNTUR
TurretAnimIsVoxel=true
TurretAnimX=-6
TurretAnimY=6
TurretAnimZAdjust=-30
ThreatPosed=30; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=500, 500, 400
Trainable=yes
TogglePower=no
EliteAbilities=SENSORS,SELF_HEAL,ROF,STRONGER,FIREPOWER
HasStupidGuardMode=false
[TachyonCannon]
Damage=100
AmbientDamage=0
ROF=80
Range=7
Projectile=Invisible
Speed=100
Warhead=TachyonWH
Report=gxtctwc0
IonSensitive=yes
IsRailgun=true
AttachedParticleSystem=TachyongunSys
Anim=GUNFIRE
[TachyonCannonDepl]
Damage=150
AmbientDamage=0
ROF=100
Range=10
Projectile=Invisible
Speed=100
Warhead=TachyonWH
Report=gxtctwc0
IonSensitive=yes
IsRailgun=true
AttachedParticleSystem=TachyongunSys
Anim=GUNFIRE
[TachyongunSys]
HoldsWhat=TachyongunPart
BehavesLike=Railgun
SpiralRadius=1
ParticlesPerCoord=0.25
SpiralDeltaPerCoord=0.0
MovementPerturbationCoefficient=10.0
PositionPerturbationCoefficient=10
VelocityPerturbationCoefficient=.56
Laser=yes
LaserColor=255,255,255
[TachyongunPart]
BehavesLike=Railgun
MaxEC=15
ColorList=(127,127,255),(0,0,127)
ColorSpeed=.025
Velocity=2.0
[TachyonWH]
Spread=0
Verses=50%,60%,75%,100%,25%
InfDeath=5
Wall=yes
Bright=yes
Tiberium=yes
ProneDamage=50%
AnimList=EOTACEX0
Sparky=yes
sound.ini
i used german sounds for the tanks voice (gvtctxxx). replace them with versions of your prefered language
CODE
[SoundList]
...
409=gvtctal2;Tachyon bis in den Tod
410=gvtctrl0;im einsatz
411=gvtctrl2;reaktor aktiviert
412=gvtctrl3;bestÃĪtigt
413=gvtctsl0;erwarten befehle
414=gvtctsl1;zu ihren diensten
415=gvtctsl2;zu befehl
416=gxtctwc0;tachyon cannon fired
[gvtctal2]
[gvtctrl0]
[gvtctrl2]
[gvtctrl3]
[gvtctsl0]
[gvtctsl1]
[gvtctsl2]
[gxtctwc0]