\EDIT new version 1.1 rendered with antialiasing and no secondary upgrade pod.
It also has improved damage frames and an active anim (with damageanim) of a glowing dome in the centre of the ringrails.
Download Zip with the SHPs and art/rules.ini examples:
LKOFTWRv11.zip ( 158.13K )
Number of downloads: 1556Ingame:
Buildup:
Cameos: MG, Single Cannon, Double Cannon, SAM, Artillery, Disruptor (following Denmon0728 example of good cameos for the old version
)
The turrets: MG, Single Cannon, Double Cannon, SAM, Artillery, Disruptor
\EDIT the old version below
Hi after being a while on vacation here sth new from me.
As written in the Thread
Upgradable Defense Building with 2 or more Turrets in the advanced editing forum i tried to make a Base Defense with 2 upgrades/Turrets.
Even if i didn't get it work, because i can't even make a duplicate of the Component Tower (the CTWR seems to be hard coded), i still made the Heavy Base Defense, because i hate the weakness of the ctwr (i spend much money for a good turret but only few shots are needed to get it destroyed, making the ctwr useless in my eyes).
I also tried it with the code from the GDI upgrade Centre, but the main problem is, that even if those upgrades can have each his own weapon, they can't have any Turret animation. Only looped animations are working for this. Thats why this idea isn't usable too.
At least i made for my little mod 5 different tower with each having a different turret. I know it's not perfect, but since it isn't possible in an other way, or someone finds a better one i leave it.
OK, here is the result
It's a 2x2 Base Defense with 5 different Turrets. MG, Single Cannon, Double Cannon, Missile Turret and Artillery turret.
The main (Primary) Turret is turning on 2 big metal rings going aroung the main building. The Secondary Turret (not done yet) can be placed on top similar to the ctwr upgrades.
Ingame:
_____MG turret_____Single Cannon turret___Double Cannon turret_____Sam turret_______Artillery turret_____
Zip with all shp's and art.ini/rules.ini code example:
LKOftwr.zip ( 98.17K )
Number of downloads: 863the example code includes code for 5 towers with fixed installed turrets and the not working code for the upgradeable tower.Denmon0728 made some better cameos. These you can find
HERENote: i didn't made the secondary upgrades yet. i will make them later \EDIT (no i don't think i will make secondary upgrades anymore)
Final Note: I hope someone finds out how to make it work with 2 upgradable turrets and post his/her solution here. Even a solution for only 1 upgrade would make me happy because i didn't even get this work without replacing the original ctwr. (in addition the replacement of the ctwr would only allow 3 different turret images, seems to be hardcoded too)
This post has been edited by Lin Kuei Ominae: Oct 2 2007, 10:15 PM