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> Hilarious strategy I thought up, The stealth generator rush
Scary Monster
post Oct 24 2006, 09:17 AM
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This works like magic against the CPU and perhaps even against humans too if they neglect to make a mobile sensor array early.

Everyone knows the Subterranean APC engineer rush as Nod. It's a good idea to have an obelisk ready to plant the moment you capture a building.
However, if you have the tech to make a subAPC or obilisk, you also have the tech to make stealth generators. Have one of those ready and place it instead of an obelisk and the building you capture will vanish. If you still have engineers left over, you can freely capture and sell his radar (or war factory) so he can't counter with an MSA.
So long as the building you took stands, you can place a Hand of Nod next to it and pump out engineers. Every building you capture will vanish under the cloak.

If he has lots of defence structures you can freely build lasers or whatever in his base under the cloak. If they get too damaged, deactivate them so they recloak while you repair them as you build more. Just make certain you capture and sell either his radar or war factory to prevent him making a MSR.

If he's smart, he's already walled off his contruction site, but you should be able to cripple him anyway and have time to make rocket soldiers to punch a hole in that wall.
What do you think?
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Bittah Commander
post Oct 24 2006, 01:48 PM
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You're forgetting that human players can see the buildup anim of the Stealth Generator when you build it and they can place a waypoint on it, so they know where it is.
I really doubt this strategy 'd work against experienced players; they can simply send a bunch of units at you and you're finished.
This 'd only work as a good diversion...

Even though I usually don't play as Nod, this is how I'd do it...
Send subteranean SPC's filled with engineers and a couple others filled with cyborgs and rocket soldiers as backup at 2 different (as far away from eachother as possible) locations in your opponent's base, so you can capture structures at 2 locations. Build a stealth generator right away at one of those locations and build a hand of Nod at both locations right after that (so one Hand of Nod 'll be stealthed). If you have the time, build another stealth generator for the other Hand of Nod, but if you don't, just keep building defensive structures.
While you're doing this, it's possible your opponent doesn't have enough units to attack both locations where you captured a building in their base, or it distracts them to one location and don't get to see where you build the stealth generator. In the meantime you can also send a bunch of ground units at ther base (tick tanks, artilleries, etc.) and thus you're attacking your opponent from 3 different locations, the first 2 attacks drawing away the attention from the ground units you send in.

And now improvise...


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confactor
post Oct 24 2006, 06:25 PM
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you know what would be really funny? It would be funny if you built a nod barraks right next to an mkII and then send out a hijacker to capture it, using the build cheat to get your building in their base. then destroy their base with their own mkII hahahha.

This post has been edited by confactor: Oct 24 2006, 06:26 PM
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Nintyuk
post Oct 24 2006, 08:31 PM
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Well u can do a simmerler ting on FS but what u do is walk to there base with mobile stelth genorators and when u do the stealth genorator place ing in his base u sneak your near by mobile stealth genorators and place them as a back up for if they destroy your main cloaking device.


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Scary Monster
post Oct 26 2006, 03:44 AM
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If your opponent isn't looking (like if he's micromanaging a scout) when you plant the stealth generator, it will confuse him very badly and work perfectly if you plant your stealth gen the very instant you make the first capture. He might just think you simply sold the building you took and might not immediately figure out why he heard "Building Captured"
But you're right. Chances are, he'll hit 'H' right away when he hears your subAPC surface and the "Building Captured" announcement and might see what you are doing just in time. I never really suspected this would work against strong players, but if you pull it off, even if it's just against a new or weak player, the hilarious flood of "WTF"'s and accusations of cheating in chat would be well worth the risk.
I think this bizarre tactic might even work otherwise just because it's really weird and unexpected.

You gotta give me points for originality though. smile.gif

This post has been edited by Scary Monster: Oct 26 2006, 03:46 AM
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Scary Monster
post Oct 26 2006, 03:58 AM
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QUOTE (confactor @ Oct 24 2006, 02:25 PM) *
you know what would be really funny? It would be funny if you built a nod barraks right next to an mkII and then send out a hijacker to capture it, using the build cheat to get your building in their base. then destroy their base with their own mkII hahahha.

Cheating is pretty sick and despicable and I don't think that exploit works any more anyhow. It would make more sense and take less time to capture important structures with engineers early or flood his base with lasers and Obelisks if you're going to something lame like that.

I only play with <3000 bucks to start so if the match lasts long enough for extremely powerful units like MKII to come out, it means you are exremely evenly matched or have tons of free money to tech really high for a pointlessly protracted battle.
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Kurorahk
post Oct 26 2006, 04:44 AM
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Funny idea but would only work if you do this to someone as they are attacking you. Funny still, I'll have to try it my self.


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ChielScape
post Oct 26 2006, 01:22 PM
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worth trying. sounds funny anyway.


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Team Black
post Oct 26 2006, 05:43 PM
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Oh yeah, I've done this before, though it's really difficult in TSR when you're doing it against GDI... as soon as they see the buildup, their juggernauts will fire at it and mess you up pretty bad.


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Warlord
post Oct 30 2006, 09:54 PM
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QUOTE (Scary Monster @ Oct 24 2006, 09:17 AM) *
you can freely build lasers or whatever in his base under the cloak.


what about power???


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Sir Modsalot
post Oct 31 2006, 01:10 AM
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Even though the laser turrets drain power, they don't need power to stay operational.


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rykuss
post Nov 4 2006, 01:36 AM
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It'll work against the AI just fine. I've pulled it off on human opponents before but it's quite rare.
Usually after a very extensive battle, they'll start getting sloppy. If you've ever been in a game lasting
several hours on end, you'll know what I'm talking about here. wink1.gif For best results though, it's better
to launch a three prong attack. Even if the odds are against your assault forces, it's all about the
distraction. That second or two could shift the tide of the battle in your favor, or not. tongue.gif
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Warlord
post Nov 24 2006, 04:13 PM
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this will not work on human players they can see the buildings constucting themselfs then they put a waypoint there and theyve got you :( but! it would work on the al players fine


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Roani52
post Nov 26 2006, 03:54 PM
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QUOTE (confactor @ Oct 24 2006, 07:25 PM) *
you know what would be really funny? It would be funny if you built a nod barraks right next to an mkII and then send out a hijacker to capture it, using the build cheat to get your building in their base. then destroy their base with their own mkII hahahha.


You have always a good funny alternative...


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Mr. Pokey
post Nov 27 2006, 02:13 PM
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QUOTE (Sir Modsalot @ Oct 31 2006, 01:10 AM) *
Even though the laser turrets drain power, they don't need power to stay operational.


Yes, but if he goes low power the lasers become unstealthed...


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Nintyuk
post Nov 27 2006, 05:18 PM
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not if u are useing mobile stealth genorators ^_^


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Mr. Pokey
post Nov 27 2006, 05:39 PM
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Which are a little expensive and would be hard to effectively get into the enemy base.

The strats not really that good tbh tongue.gif


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