There's a link on my sig to the
cement truck voxel, and it shows (more or less) the hva I made
OK I switched up the voxel sections.
copied & pasted the mixing barrel where the "truck" section was, and copy-pasted the truck as the "mixer" section.
Since it screwed up the HVA I had made, I made a blitz, 2 frame animation for testing purposes.
The mixer overlapped correctly, but only when facing certain angles. (pic on the left)
I was thinking that it might be using the turret-overlap system, where it overlaps on the front facings, and is overlapped on the behind facings.
When I compared the two, it wasn't really the case. None of it makes any sense.
EDIT: I used the old HVA after the section- switch, and still the truck is overlapping the mixer. (pic on the right)
The only factor that really changed was the canvas size though.
Perhaps the game decides section overlapping by the size of the canvas???
I'll have to test it later to know for sure..no time at the moment
BTW what is the purpose of the voxel header>"transform matrix" and "misc"?
This post has been edited by Team Black: Apr 19 2007, 09:59 PM