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Firepower Demo #2, A messy compilation. |
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Mar 14 2007, 10:15 PM
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Hum-vee

Group: Members
Posts: 161
Joined: 28-October 06
From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun

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THIS DEMO IS NO LONGER AVAILABLE TO DOWNLOAD. ALL IMAGES/FILES HAVE BEEN DELETED AND MY SITE HAS FINALLY SHUT DOWN.Thank you dats. Okay guys, this is the thread that I wish to use to release my demo number 2. I'll let my other thread die and refresh this one with progress and will also edit this first post when the release occurs. Also, I request that all mappers play through the campaign before looking through the maps and triggers. Who knows, maybe there's some secrets in the map. Read below before downloading this campaign: General Information: 1. The campaign will have 4 missions, unfortunately, only for GDI. 2. The campaign won't feature all units. 3. The missions may have more bugs in it, but minor bugs are put off until towards the end. If I can't fix them by the time it's time to release the demo, then tough cookies for me. 4. The campaign order will be switched, due to some of the original maps being declared MIA. 5. Before you play the campaign, MAKE BACK UPS OF ALL YOUR FILES, or make a different folder to play the campaign on.6. I will be restarting the campaign from scratch, but I will take my time due to having other things to do. 7. I will most likely change the name later on. 8. Make notice that the original campaign files were lost. These are the remanents of what some of the missions were like. 9. I did not place the missions in order.
This post has been edited by Yoshi: Apr 22 2007, 08:53 AM
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Mar 15 2007, 02:23 AM
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Mr. Moosey!

Group: Global Moderators
Posts: 964
Joined: 5-October 06
From: Denton Texas
Member No.: 13
Alliance: GDI
Favorite game: Tiberium Wars

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Have fun!!
Moved =]
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I will never give up on the chance go be the Guardian Angel that I promised to be for her.   Music is my life. I love it. I live for it. Currently listening to:  Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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Mar 15 2007, 02:28 PM
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Ghost Stalker

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun

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A new tutorial will be awesome. I hope that you get to finish the campaign. I've played some of the orginal ones. They're very awesome! Good luck with this one Yoshi !
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Perfection can never be achieved; it's merely approachable.
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Mar 20 2007, 11:48 AM
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Hum-vee

Group: Members
Posts: 161
Joined: 28-October 06
From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun

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I'll look into the mammy, but as for the cameos, since I declared this campaign dead, I will leave them the way they are. However, in the new campaign, I will try to place more detail and better content when it comes to voxels (most likely taken from other voxelers, giving them credit of course, with their permission) and cameos.
Something isn't right... The unfinished map is actually supposed to be finished (I looked at old screens at PPM), however, the back up I had of the campaign shows it as unfinished. My failure to back up my campaign correctly in the past resulted in this catastrophe in the now-present. I have no idea if I managed to release the files elsewhere before retiring. This has proven to be quite a headache. I might just release this campaign demo as practically defunct.
This post has been edited by Yoshi: Mar 20 2007, 01:00 PM
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Mar 23 2007, 05:55 AM
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Mr. Moosey!

Group: Global Moderators
Posts: 964
Joined: 5-October 06
From: Denton Texas
Member No.: 13
Alliance: GDI
Favorite game: Tiberium Wars

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couple of suggestions from the screens
Make the chainlink fence half as high by cutting off the bottom... that would be nice
The soviet-style power plants could be made more noddish by making them smaller, and blurring up the cooling tower and making it grey, less bricklike and more steel-ish. an Easy photoshop edit in my opinion.
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I will never give up on the chance go be the Guardian Angel that I promised to be for her.   Music is my life. I love it. I live for it. Currently listening to:  Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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Mar 24 2007, 10:34 PM
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Ghost Stalker

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun

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Awesome! Any updates ?
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Perfection can never be achieved; it's merely approachable.
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Mar 26 2007, 01:24 PM
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Cyborg Commando

Group: Members
Posts: 1,695
Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun

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My only concern here, is the cameo's... Good cameo's, mean a good side-bar... And in my opinion, a Good side-bar... Is good on the eyes, which make things like this look even better.  Please get some good cameo's, and no missing cameo's... Please!
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Mar 26 2007, 05:44 PM
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Ghost Stalker

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun

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GREAT GOD!!!! HOW THE HELL DO YOU MANAGE TO MAKE THEM ? SERIOUSLY! FROM WHAT I'VE SEEN IN FINAL SUN: DETAIL: 9\10 LAYOUT: 11\10 EXCELLENT!
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Perfection can never be achieved; it's merely approachable.
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Apr 8 2007, 07:11 PM
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Light Tank

Group: Members
Posts: 486
Joined: 21-October 06
From: Unknown
Member No.: 67
Alliance: Nod
Favorite game: Tiberian Sun

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thats a better way to get a mod orginased
This post has been edited by Black hawk: Apr 8 2007, 07:12 PM
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 Thanks bittah for the sig . Love MLRS, its the worlds most dangerous artillery. Tibweb forum Mod Leader of VENGEANCE TS/V Trailer Progress 20%The Explosion Expert
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Apr 8 2007, 09:45 PM
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Ghost Stalker

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun

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Happy to see that this mod got its own forum. It needs and deserves that Congratulations, Yoshi!
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Perfection can never be achieved; it's merely approachable.
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Apr 11 2007, 09:55 PM
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Hum-vee

Group: Members
Posts: 161
Joined: 28-October 06
From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun

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Haha wow, I was informed by Crash King about Firepower receiving a forum. I haven't seen a forum for my old campaign in over what.. 4 years? Thanks, Python. On the news of my campaign. I'm still experimenting with AI triggers for my campaign and let me be honest with you all. I'm not really satisfied with them. I'm actually thinking about going back to my "oldie" style of creating units and managing them throughout the map. THAT was what made my campaign extremely difficult to begin with. You all understand, as I've said before, that I'm currently in school and blah blah blah, so progress will, of course, be slow. Whenever I can get a good break, I can start mapping somemore. But I'll be sure to entice you guys with screenies and such of map progression and ingame shots. Got to get you all hooked again on my campaign.
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0gloryforixseal(guest)
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Jun 15 2009, 07:09 PM
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Guests

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Wow, TriChrome, I had a feeling Id see this again.
But its good, because youre damn right. Firepower is, in ever game Ive been to, the deciding factor in the victor. The more plastic you can fill the air with, the better off you are.
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