As much as I would love to continue my campaign, I will have to, sadly, discontinue the project and put it to its final rest. In terms of the maps and mods, I do not know what will be done with them. There's pretty much only 3 maps that are fully laid out, one which is incomplete in terms of triggers and AI. However, their release is undetermined. There wasn't really any "unique" things in the mod for this campaign. Just using generic RA2 buildings, and user-made vehicles (one that was made by me and redrawn with more detail by a board member here) to be incorporated into the campaign with buffed weapons/stats (not too high and not too low). Nonetheless, I've always been proud of my work, no matter how generic it may be or how repetitive it is to another person. It's really difficult to decide whether to have these released to the public for someone to take them and go on from where I stopped, but the end product has a chance of not being how I intended it to be like.
The last map to be completed, minus triggers/ai/etc. was in the screenshot you saw with the ambient ion lighting (A simulated tiberian "red" zone).
So what does this mean? The campaign that was in its production stages YEARS ago is now considered:
dead.
As for me, Yoshi, the map making "legend" from WAY WAY WAAAAAAAAAAY long ago (god, it's been how many years?), this means it's time to put down Final Sun and retire as a map maker; letting the TS community come up with bigger and better mods/campaigns of unprecedented levels that exceed that of which I was once capable of in my "prime". It's been fun guys, but now it's time for me to move on. See you around, whether it be on MSN, AIM, or whatever means of communication.
P.S. - Man... is Mathias ever going to submit another update for Final Sun?