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> My Concept Work
Lightstorm
post Mar 22 2007, 09:08 PM
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this is the GDI Hyperion Heavy Platform:

it would be a good voxel, the top veiw is more acurate size-wise. the turrets would be juggernaut type. the whole thing would have to deploy before firing.
Cost: 3000-9000
Speed: limping crawl
firing power: slightly less then juggernaut (for each turret
firing speed: same as above

I'm working on designing a nod equivenlant unit since just giving this to GDI would totally destroy Nod.
more to come keep it here.


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Team Black
post Mar 22 2007, 09:54 PM
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MS paint FTW! XD
interesting idea, it's too bad though that TS doesn't support more than 1 turret.


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Lightstorm
post Mar 23 2007, 12:25 AM
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couldn't you make them all move as one then just increase the burst?


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Team Black
post Mar 23 2007, 02:54 AM
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yea the burst wouldn't be a problem, TS just doesn't support more than one turret. you'd have three voxel files

voxel.vxl ; the body
voxeltur.vxl ; the turret
voxelbarl.vxl ; the barrel

then the game automatically puts them together as one unit.
At best, you could make the barrel AND the turret look like turrets, and make the hva so that each one is on each end, though the turret-section would be going up and down, and the fireFLH would make it only able to shoot from one place.

So the only thing would be to put it on CNCVK's ETS wishlist wink1.gif


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harv
post Mar 23 2007, 11:33 PM
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im making one of those asap tongue.gif really im gonna
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Lightstorm
post Mar 30 2007, 01:37 PM
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cool, here is my next vehicle, a nod veinhole seeder, it plants a veinhole in the ground. the vehicle is cheap but it costs like 1500 per planting. not sure if you could make it work without so work with the INI, maybe a variant of this could be made that planted tiberium trees.



cost: 1000
weapon: lt. machine gun if any weapon,
Special: takes about 60 seconds to plant a veinhole and maybe 1500/2500 to plant it.
speed: limping crawl
armor: weak at best


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ChielScape
post Mar 30 2007, 02:11 PM
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QUOTE (Team Black @ Mar 23 2007, 04:54 AM) *
yea the burst wouldn't be a problem, TS just doesn't support more than one turret. you'd have three voxel files

voxel.vxl ; the body
voxeltur.vxl ; the turret
voxelbarl.vxl ; the barrel

then the game automatically puts them together as one unit.
At best, you could make the barrel AND the turret look like turrets, and make the hva so that each one is on each end, though the turret-section would be going up and down, and the fireFLH would make it only able to shoot from one place.

So the only thing would be to put it on CNCVK's ETS wishlist wink1.gif

he said deply, and buildings are SHP. they (visually) can have a hundred turrets. using a large burst, lots of shells can be fired.


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Lightstorm
post Mar 31 2007, 12:11 AM
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QUOTE (ChielScape @ Mar 30 2007, 10:11 AM) *
he said deply, and buildings are SHP. they (visually) can have a hundred turrets. using a large burst, lots of shells can be fired.


really? cool it would work? sweet!

oh and SHE said deploy, I'M A GIRL! duh!


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ShDwBoRn
post Mar 31 2007, 12:25 AM
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that first concept there would be a beast if it worked, with all those cannons that thing would have to be expensive!


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