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> Idea: A Tiberiumweb community mod
A community mod
good idea?
awesome idea [ 7 ] ** [21.21%]
ok idea [ 21 ] ** [63.64%]
dumb idea. [ 5 ] ** [15.15%]
If it works, what would you likely do for it?
nothing =P [ 5 ] ** [15.15%]
voxel [ 3 ] ** [9.09%]
shp [ 4 ] ** [12.12%]
map [ 10 ] ** [30.30%]
terrain [ 0 ] ** [0.00%]
haxxorz teh exe [ 2 ] ** [6.06%]
menu & loading screens [ 1 ] ** [3.03%]
something not listed here [ 8 ] ** [24.24%]
Has Team Black lost his mind?
yes [ 13 ] ** [39.39%]
ZOMG yes!!!!11!one [ 20 ] ** [60.61%]
Total Votes: 33
  
Team Black
post Mar 27 2007, 11:42 PM
Post #91


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Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun



I randomly woke up in the midle of the night at like 2AM and thought of this idea.
Just thought I'd share it and see what everyone else thinks.

What if the entire community were to contribute to the mod--whatever a person is really good at--mapping, voxelling, shp, terrain, exe hacking, and do just a couple of submissions per person, enough to make a mod out of. Or we could use some of the mass library of stuff we already have uploaded here (with permission, of course). There's a ton of incredible maps, voxels, and shp that's sitting collecting dust. Why not put em to good use?

We'd have to agree on a leader (or leaders) to keep everything organized, and set a plan going on what the mod should have, what the campaign should be, etc..
Come up with a what they need done, and everyone ewill pick something and do it, and submit their work when it's done

OK now what do you guys think, have I lost my mind?

This post has been edited by Team Black: May 22 2007, 09:29 PM


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