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It's been a long time . . ., Yes, it's the REAL Yoshi this time. |
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Oct 28 2006, 08:06 AM
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Hum-vee

Group: Members
Posts: 161
Joined: 28-October 06
From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun

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EDIT : My screenshots screwed up, sorry guys, I'll try to find them again. RE-EDIT : Screenshots fixed, enjoy. Yes, in case you were all wondering. This is the actual Yoshi who was the proclaimed mapping god from way back then. I came here to check up and catch up on things ya'know? Though probably many of you don't know me but perhaps, a lot of the oldies remember me haha. From way back when I mapped in what.. 8th or 9th grade? My oh my, those were the good old times. I don't know if this will cause a commotion among the mapping community, but BRING IT ON! (I;d actually be surprised if this got stickied rofl) For those who do not know me, I'll give you guys a brief "biography" about my life--I mean mapping times. I have worked with final sun for quite some time. I started out originally building these wacky single player maps for my own use and skill improvement (I need to look for the CD of my Tiberian Sun "time capsule" to bring up the maps). Eventually, I started building minor mods for TS and all that fun stuff. Very basic, very newbie-like. Then I sort of wanted to apply an artistic feel to my map, make them a lot more detailed and complex. Therefore, I started building more detailed, more complex-triggered single player maps. Most of you have probably heard of Tiberian Sun: Firepower I assume? The demo that was released ages ago. That was supposively going to be the campaign that I wished to work on and finish, but simply never did. Some may have gone to my, now defunct, website that hosts my files, even today, along with some screenshots of the campaign and even the mapping tutorial that was never completed. If you were to look at the progress I did for some unreleased maps for TS: FP, you'd see that I LOVED to work with complex triggers using attached triggers, local variables, and all that good stuff, along with trying to make my maps as hard and dynamic as possible. However, I was never satisfied with some of my campaign maps and usually redesigned them over and over, which eventually brought me to bringing the whole project down. Over the course of building missions, I realized that some of the objects in TS were missing in Final Sun, the all famed map editor built by Matze. Trees 01-03 were missing and some triggers were screwy, so I had to go into the .ini files and correct some things and share them to the world. In case these didn't get posted in the forum tutorials, here's some fixes you can place into your FSData.ini : CODE ; Fixes for Final Sun v1.01
; Adding the missing TREE01 - TREE03 [TEMPERATELimits] TreeMax=999 ;TreeMax=27
[SNOWLimits] TreeMax=999 ;TreeMax=27
; Fixing the Spotlight to remove crashing 52=Set search light mode,0,1,0,0,0,0,0,0,0,Sets the search light mode,1,1,52
; Fixing the text trigger 11=Text Trigger...,-4,13,0,0,0,0,0,0,0,Display the text identified by the string file <label>.,1,1,11
; Not really sure if these fixed the Ion Cannon, Multi-Missile, and Chemical Missile if they WERE buggy at all, but replace the actions with these. 94=Ion-cannon strike...,0,0,0,0,0,0,1,0,0,Fires Ion-Cannon at waypoint specified.,1,1,94 95=Nuke strike...,0,0,0,0,0,0,1,0,0,Fires Nuke at waypoint specified from nearest edge.,1,1,95 96=Chem-missile strike...,0,30,0,0,0,0,0,0,0,Fires Chemical missile at waypoint specified.,0,0,96 I also noticed that I got some credit for assisting with the sounds issue, glad to see that some people look at my old posts.  But yes, in case you guys have never seen the work of a 14 year old (18 now), here's some screenshots from my old, defunct website:         I've always loved making TS maps because I tend to sit back and enjoy the beautiful scenery (using the Reveal All trigger haha) that was produced with TS's game engine. But as you can see from the first 2 screenshots, they were, yep, you guessed right, inspired by the first GDI mission in the original TS. They're horrible image quality, but what can I say? I was 14 years old, and now that I'm 18, I have better multimedia skills in Photoshop, Flash, Dreamweaver, and even 3D Studio Max. I'll show you my works in progress at the bottom of this post. But back to the story, eh? Well let's see here... OH RIGHT! I was modding and mapping until one day... life came and slapped me hard and eventually, I, yeah, this seems impossible, lost interest in Tiberian Sun (GASP!). I put all my work into one CD as a little time capsule and I have yet to open it. However, from viewing my own screenshots, I appear to be a little inspired to map make again. Unfortunately, I still have "life" to deal with and I don't remember where my TS CDs went, so I can't start again till I get all the things I had, again. But what have I been doing for 4 years, you ask? Simple. MMORPGs. Yes, more no-life in my life to equalize it. I've been playing a small assortment of MMORPGs. All Korean made, hahahah. How ironic, I'm Korean and I play Korean-made MMORPGs only. But anyways, I've been playing (in order) Ragnarok Online (iRO and private servers), MapleStory (Bera), Mabinogi, Silk Road, and Yogurting. I've even had my own private server for RO too haha (it got shut down though). Currently, I'm taking community college classes so I can transfer off to a UC (UC Irvine for those in California) to get my Bachelor's in Computer Science and eventually work with a gaming company until I'm ready to build... my MMORPG, the backbone of Korea's gaming industry. But I'm starting to get bored of playing MMORPGs instead of developing, so I began building my animating, modeling, and programming skills lately so I can at least be ready for a job. But right now, I'm pretty much bored of a lot of things, so maybe I COULD give mapping another try. All I have to do is observe my old maps and soon enough, it'll all come back to me. So here I am, struck by life, I have a girlfriend, I'm getting a part time job, and I'm in school. Okay so maybe I shifted a lot between the subjects in this post, but what can I say? It's 1:02 AM and I lack tremendous amounts of sleep.  But as promised, here's the model that I've been building for a long time now:  Experiment with cellshading:  For those who missed my picture from the previous thread. I've actually shown my face. I'm on the right side  And for those who knew me when I was 14, here's how I was WAY back then:  Well guys, it's been nice visiting you all. Leave posts if you want haha, I'll start coming here often (by often, I mean every day, if possible), and who knows, maybe I may be mapping again. - Mitchell Kim - Yoshi - The "Mapping God" EDIT : I'll post somemore maybe tomorrow if I'm not busy.  I wonder if I'll be able to find my files again, if not.. it's time to start back from scratch again.
This post has been edited by Yoshi: Oct 28 2006, 10:06 AM
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Oct 28 2006, 08:14 AM
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Tick Tank

Group: Members
Posts: 672
Joined: 21-October 06
From: Finland
Member No.: 32
Alliance: Nod
Favorite game: Tiberian Sun

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Welcome to Tiberium Web Master Yoshi! I've heard great things about you, however I have only been around C&C community for..perhaps a year or two, so I don't know you as some "oldies" might  . Btw, I realy need to try that tree fix! EDIT: weird, I can't get it to work, but it enables the paint random trees :o edited
This post has been edited by WorManiac: Oct 28 2006, 08:32 AM
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Oct 28 2006, 08:21 AM
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Hum-vee

Group: Members
Posts: 161
Joined: 28-October 06
From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun

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I'll redownload Final Sun on this computer and I'll edit this post for you, give me... about 10 or less minutes. EDIT : I believe you can place the tags anywhere in the FSData.ini file. Back up your FSData.ini file just in case, but I'm pretty confident that you should place those 2 tags into anywhere in the file (preferably near the top) Thank you for the welcome, WorManiac. That's odd, when I get my Final Sun working again, I can work with it and tell you. For now, I'm still back in my rusty shape. ): And also, if anyone wants to ask if I'm getting Tiberian Wars, my answer is... no, because I still value TS higher than all the other games.
This post has been edited by Yoshi: Oct 28 2006, 08:50 AM
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Oct 28 2006, 09:15 PM
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Flamethrower Infantry

Group: Members
Posts: 143
Joined: 21-October 06
From: The Netherlands
Member No.: 43
Alliance: GDI
Favorite game: Tiberian Sun

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Same goes for me, I've heard about you being a god in mapping and modding, which you probably are, but I've never played a map of yours  . Well anyways, welcome back, and it's a pleasure to meet you, can't wait to play some of your maps.
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Oct 29 2006, 12:20 AM
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Hum-vee

Group: Members
Posts: 161
Joined: 28-October 06
From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun

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Thank you for the welcomes.  Yeah, I've been gone for 4 years, and when I came back, the modding and mapping community got a lot bigger  Almost brought a tear to my eye as I took a look at a lot of the maps archived. Good work everyone. But here's a little preview of what I have so far on the map editor.
This post has been edited by Yoshi: Oct 29 2006, 01:03 AM
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Oct 29 2006, 03:45 PM
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Cyborg Reaper

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun

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ahhh the great yoshi in which iv only heard of and seen posts at the old wagnerme forums while i was browsing it to find answers. and if you are indeed mapping singleplayer maps i suggest you enter in to the SMMC (Singleplayer Map Making Contest) if you havent planned to yet. i think you would add a GREAT challenge into that area contest. I wish to play some of your maps soon to as i havent played any before. anyways welcome back and enjoy the stay.
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Oct 30 2006, 05:04 PM
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Mapping God

Group: Members
Posts: 292
Joined: 21-October 06
From: Belgium, Flanders
Member No.: 30
Alliance: Nod
Favorite game: Tiberian Sun

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depends, i'm no good with triggers, well i dont really care for them. not that i dont use them but its not important to me, the layout of a map is. and an other thing is there are many others out there that are as good as me and yoshi, and u know this people. mapping is simply a matter of how much work u are willing to do
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How do u expect to defeat me when your merely a mortal, and I am Forever! 
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Oct 31 2006, 06:16 PM
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Hum-vee

Group: Members
Posts: 161
Joined: 28-October 06
From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun

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Oh wait, you're using Firestorm with your editor I assume. Open up your firestrm.ini and replace these: CODE 16=BIGBLUE3; artwork is bad 17=GAWALL 18=NAWALL With these: CODE 45=BIGBLUE3; artwork is bad 46=GAWALL 47=NAWALL And you should have TREE01-03
This post has been edited by Yoshi: Oct 31 2006, 06:17 PM
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Nov 10 2006, 10:37 PM
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Flamethrower Infantry

Group: Global Moderators
Posts: 106
Joined: 17-October 06
Member No.: 15

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Hi Yoshi, I'll just say I continued your fix and am mapping and doing more work on that area for Tiberium Odyssey In case you want to see the fix, It's here (with some content of Deezire I credited him for). Are you sure you're not going to enter the SMMC I started up?  By the way, Yoshi, did you ever touch fscript files, or were Matze and RVmech the only ones doing that? Note: I just saw this topic, kinda stupid actually
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Jan 21 2007, 11:16 AM
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Light Tank

Group: Members
Posts: 486
Joined: 21-October 06
From: Unknown
Member No.: 67
Alliance: Nod
Favorite game: Tiberian Sun

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very very long time yoshi welcome back
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 Thanks bittah for the sig . Love MLRS, its the worlds most dangerous artillery. Tibweb forum Mod Leader of VENGEANCE TS/V Trailer Progress 20%The Explosion Expert
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Jan 31 2007, 10:14 PM
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Ghost Stalker

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun

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Sorry if this is a bump. I must thank Yoshi for all the stuff he has done for us mappers. Thank you Yoshi. ---> I love your demo of firepower And I would like to see more And when I first started mapping, I saw your posts at wagnerma.de, without knowing the date  (which is pretty much dead, expect for bittah commander and the bots) I have looked at trigger work and detailing in your demo maps. They are awesome.. And lol, I think I made one thing clear when making dropship triggers : Only use 1 dropship per taskforce. well, I am rambling on. :o To be honest... I am a fan of you
This post has been edited by CrashKing: Feb 1 2007, 08:06 PM
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Perfection can never be achieved; it's merely approachable.
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