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> It's been a long time . . ., Yes, it's the REAL Yoshi this time.
Yoshi
post Oct 28 2006, 08:06 AM
Post #1


Hum-vee
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From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun



EDIT : My screenshots screwed up, sorry guys, I'll try to find them again.
RE-EDIT : Screenshots fixed, enjoy.

Yes, in case you were all wondering. This is the actual Yoshi who was the proclaimed mapping god from way back then. I came here to check up and catch up on things ya'know? Though probably many of you don't know me but perhaps, a lot of the oldies remember me haha. From way back when I mapped in what.. 8th or 9th grade? My oh my, those were the good old times.

I don't know if this will cause a commotion among the mapping community, but BRING IT ON! (I;d actually be surprised if this got stickied rofl)

For those who do not know me, I'll give you guys a brief "biography" about my life--I mean mapping times.

I have worked with final sun for quite some time. I started out originally building these wacky single player maps for my own use and skill improvement (I need to look for the CD of my Tiberian Sun "time capsule" to bring up the maps). Eventually, I started building minor mods for TS and all that fun stuff. Very basic, very newbie-like. Then I sort of wanted to apply an artistic feel to my map, make them a lot more detailed and complex. Therefore, I started building more detailed, more complex-triggered single player maps. Most of you have probably heard of Tiberian Sun: Firepower I assume? The demo that was released ages ago. That was supposively going to be the campaign that I wished to work on and finish, but simply never did. Some may have gone to my, now defunct, website that hosts my files, even today, along with some screenshots of the campaign and even the mapping tutorial that was never completed. If you were to look at the progress I did for some unreleased maps for TS: FP, you'd see that I LOVED to work with complex triggers using attached triggers, local variables, and all that good stuff, along with trying to make my maps as hard and dynamic as possible. However, I was never satisfied with some of my campaign maps and usually redesigned them over and over, which eventually brought me to bringing the whole project down.
Over the course of building missions, I realized that some of the objects in TS were missing in Final Sun, the all famed map editor built by Matze. Trees 01-03 were missing and some triggers were screwy, so I had to go into the .ini files and correct some things and share them to the world.

In case these didn't get posted in the forum tutorials, here's some fixes you can place into your FSData.ini :
CODE
; Fixes for Final Sun v1.01

; Adding the missing TREE01 - TREE03
[TEMPERATELimits]
TreeMax=999
;TreeMax=27

[SNOWLimits]
TreeMax=999
;TreeMax=27

; Fixing the Spotlight to remove crashing
52=Set search light mode,0,1,0,0,0,0,0,0,0,Sets the search light mode,1,1,52

; Fixing the text trigger
11=Text Trigger...,-4,13,0,0,0,0,0,0,0,Display the text identified by the string file <label>.,1,1,11

; Not really sure if these fixed the Ion Cannon, Multi-Missile, and Chemical Missile if they WERE buggy at all, but replace the actions with these.
94=Ion-cannon strike...,0,0,0,0,0,0,1,0,0,Fires Ion-Cannon at waypoint specified.,1,1,94
95=Nuke strike...,0,0,0,0,0,0,1,0,0,Fires Nuke at waypoint specified from nearest edge.,1,1,95
96=Chem-missile strike...,0,30,0,0,0,0,0,0,0,Fires Chemical missile at waypoint specified.,0,0,96


I also noticed that I got some credit for assisting with the sounds issue, glad to see that some people look at my old posts. lol.gif But yes, in case you guys have never seen the work of a 14 year old (18 now), here's some screenshots from my old, defunct website:










I've always loved making TS maps because I tend to sit back and enjoy the beautiful scenery (using the Reveal All trigger haha) that was produced with TS's game engine. But as you can see from the first 2 screenshots, they were, yep, you guessed right, inspired by the first GDI mission in the original TS. They're horrible image quality, but what can I say? I was 14 years old, and now that I'm 18, I have better multimedia skills in Photoshop, Flash, Dreamweaver, and even 3D Studio Max. I'll show you my works in progress at the bottom of this post. But back to the story, eh? Well let's see here... OH RIGHT! I was modding and mapping until one day... life came and slapped me hard and eventually, I, yeah, this seems impossible, lost interest in Tiberian Sun (GASP!). I put all my work into one CD as a little time capsule and I have yet to open it. However, from viewing my own screenshots, I appear to be a little inspired to map make again. Unfortunately, I still have "life" to deal with and I don't remember where my TS CDs went, so I can't start again till I get all the things I had, again.

But what have I been doing for 4 years, you ask? Simple. MMORPGs. Yes, more no-life in my life to equalize it. I've been playing a small assortment of MMORPGs. All Korean made, hahahah. How ironic, I'm Korean and I play Korean-made MMORPGs only. But anyways, I've been playing (in order) Ragnarok Online (iRO and private servers), MapleStory (Bera), Mabinogi, Silk Road, and Yogurting. I've even had my own private server for RO too haha (it got shut down though). Currently, I'm taking community college classes so I can transfer off to a UC (UC Irvine for those in California) to get my Bachelor's in Computer Science and eventually work with a gaming company until I'm ready to build... my MMORPG, the backbone of Korea's gaming industry. But I'm starting to get bored of playing MMORPGs instead of developing, so I began building my animating, modeling, and programming skills lately so I can at least be ready for a job. But right now, I'm pretty much bored of a lot of things, so maybe I COULD give mapping another try. All I have to do is observe my old maps and soon enough, it'll all come back to me.

So here I am, struck by life, I have a girlfriend, I'm getting a part time job, and I'm in school. Okay so maybe I shifted a lot between the subjects in this post, but what can I say? It's 1:02 AM and I lack tremendous amounts of sleep. tongue.gif But as promised, here's the model that I've been building for a long time now:


Experiment with cellshading:


For those who missed my picture from the previous thread. I've actually shown my face.

I'm on the right side


And for those who knew me when I was 14, here's how I was WAY back then:


Well guys, it's been nice visiting you all. Leave posts if you want haha, I'll start coming here often (by often, I mean every day, if possible), and who knows, maybe I may be mapping again. smile.gif

- Mitchell Kim
- Yoshi - The "Mapping God"

EDIT : I'll post somemore maybe tomorrow if I'm not busy. wink1.gif I wonder if I'll be able to find my files again, if not.. it's time to start back from scratch again. smile.gif

This post has been edited by Yoshi: Oct 28 2006, 10:06 AM


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Crimsonum
post Oct 28 2006, 08:14 AM
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Welcome to Tiberium Web Master Yoshi! I've heard great things about you, however I have only been around C&C community for..perhaps a year or two, so I don't know you as some "oldies" might tongue.gif. Btw, I realy need to try that tree fix!

EDIT: weird, I can't get it to work, but it enables the paint random trees :o

edited

This post has been edited by WorManiac: Oct 28 2006, 08:32 AM
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Yoshi
post Oct 28 2006, 08:21 AM
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Hum-vee
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I'll redownload Final Sun on this computer and I'll edit this post for you, give me... about 10 or less minutes.

EDIT : I believe you can place the tags anywhere in the FSData.ini file. Back up your FSData.ini file just in case, but I'm pretty confident that you should place those 2 tags into anywhere in the file (preferably near the top) Thank you for the welcome, WorManiac. smile.gif
That's odd, when I get my Final Sun working again, I can work with it and tell you. For now, I'm still back in my rusty shape. ):

And also, if anyone wants to ask if I'm getting Tiberian Wars, my answer is... no, because I still value TS higher than all the other games.

This post has been edited by Yoshi: Oct 28 2006, 08:50 AM


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Bittah Commander
post Oct 28 2006, 11:50 AM
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Welcome back to the community, Yoshi smile.gif
I always wondered where you went when you suddenly stopped posting at Wagnerma.de; now I know biggrin.gif

I can't wait 'till you finish the campaign you were working on by the way.


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ORCACommander
post Oct 28 2006, 12:12 PM
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nice to meet you and welcome back


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Robo fish
post Oct 28 2006, 12:20 PM
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Attack Cycle
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EVA : welcome back commander wink1.gif


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The DvD
post Oct 28 2006, 03:34 PM
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Welcome back. You left this community pretty soon after i joined, coincidence? tongue.gif


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Yoshi
post Oct 28 2006, 07:49 PM
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Hum-vee
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Thanks for the welcome backs, everyone. You guys won't guess what I found haha. I found my old campaign AS WELL AS my whole Tiberian Sun folder on the time capsule CD. :blink:

Time to take a look at them again and there might be some that you guys haven't even seen. I'll edit this post for screenshots later. smile.gif


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Aztek985
post Oct 28 2006, 07:55 PM
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Welcome back Yoshi! I knew TiberiumWeb would lure you in wink1.gif . I would be amazed to see you start mapping again, you are truely the mapping and modding god of the TS Community, and I can't wait to see some new stuff.


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DeathRay2K
post Oct 28 2006, 08:44 PM
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So am I the only one who's been around for a while that doesn't really know who this Yoshi is? :o
I've heard of your mapping godness quite a while after you left, but never played any of the maps.


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Yoshi
post Oct 28 2006, 09:12 PM
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It's all good, I'll eventually rise up again... MAYBE. But hell, I'll just say that I am mapping again, and I'm currently working on a small single player map as a "premiere" (spelling and I dunno if that's the right word) map for the return of Yoshi. hahah lol.gif I'll show some screenshots later.


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Aurora196
post Oct 28 2006, 09:15 PM
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Same goes for me, I've heard about you being a god in mapping and modding, which you probably are, but I've never played a map of yours unsure.gif .

Well anyways, welcome back, and it's a pleasure to meet you, can't wait to play some of your maps.


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Yoshi
post Oct 29 2006, 12:20 AM
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Hum-vee
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Thank you for the welcomes. smile.gif Yeah, I've been gone for 4 years, and when I came back, the modding and mapping community got a lot bigger biggrin.gif Almost brought a tear to my eye as I took a look at a lot of the maps archived.

Good work everyone.

But here's a little preview of what I have so far on the map editor. smile.gif


This post has been edited by Yoshi: Oct 29 2006, 01:03 AM


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CrimsonFlash
post Oct 29 2006, 01:09 AM
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Long time, Welcome back


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wondle_donkey
post Oct 29 2006, 01:10 AM
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yoshi, i barely know you, but i can safely say that you are an immensely gifted person and a f***ing genius.


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Thanks for the kickass sig daTS!
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Wess
post Oct 29 2006, 01:11 AM
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welcome back Yoshi cool.gif

i hope we can devide this mapping kingdom, u'll take the singleplayer side, i'll take the skirmish side wink1.gif


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How do u expect to defeat me when your merely a mortal, and I am Forever!

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Ixith
post Oct 29 2006, 03:45 PM
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ahhh the great yoshi in which iv only heard of and seen posts at the old wagnerme forums while i was browsing it to find answers.

and if you are indeed mapping singleplayer maps i suggest you enter in to the SMMC (Singleplayer Map Making Contest) if you havent planned to yet. i think you would add a GREAT challenge into that area contest.

I wish to play some of your maps soon to as i havent played any before.

anyways welcome back and enjoy the stay. smile.gif


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Bittah Commander
post Oct 29 2006, 04:33 PM
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I don't think there'd be a point for anyone else to join if he did huh.gif

How about a small computetition between Wes.com and Yoshi? biggrin.gif


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Yoshi
post Oct 29 2006, 05:10 PM
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I'm a bit rusty at the moment, so I think Wes.com would win. lol.gif


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Wess
post Oct 30 2006, 05:04 PM
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depends, i'm no good with triggers, well i dont really care for them.
not that i dont use them but its not important to me, the layout of a map is.

and an other thing is there are many others out there that are as good as me and yoshi, and u know this people.

mapping is simply a matter of how much work u are willing to do wink1.gif


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Crimsonum
post Oct 30 2006, 06:22 PM
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umn, I'm still waiting for a solution for the tree01-03 bug...dunno why, but it fixed the wrong bug instead of the one I was hoping tongue.gif
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Yoshi
post Oct 31 2006, 12:08 AM
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Under the terrain objects are you able to see those trees? I inputted those tags into my fsdata.ini file and it gave me back the 3 trees.

EDIT: Wes.com, I have my issues with map layouts as well. I hate having my maps being really flat, so I tend to make things a lot more hilly-er and I tend to overdue it and sometimes give insufficient base-building space. :x

This post has been edited by Yoshi: Oct 31 2006, 12:10 AM


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Aztek985
post Oct 31 2006, 04:08 AM
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Lol. The Great Mapping Competition 2. :o


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Yoshi
post Oct 31 2006, 08:06 AM
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Unfortunately, I have no time at the moment to be developing maps (thus meaning that my return map hasn't been posted yet) as I have to develop 2 web pages as well as my own online portfolio. :(

I still need to do my 3D Animation homework and work on my websites as a web designer. :blink:


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Crimsonum
post Oct 31 2006, 03:25 PM
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@Yoshi: no, I'm not able to see them. I placed the codes to the upper part of the INI, in case you were wondering.
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Yoshi
post Oct 31 2006, 06:16 PM
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Hum-vee
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Oh wait, you're using Firestorm with your editor I assume. Open up your firestrm.ini and replace these:

CODE
16=BIGBLUE3; artwork is bad
17=GAWALL
18=NAWALL


With these:
CODE
45=BIGBLUE3; artwork is bad
46=GAWALL
47=NAWALL


And you should have TREE01-03

This post has been edited by Yoshi: Oct 31 2006, 06:17 PM


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Titan
post Nov 10 2006, 10:37 PM
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Hi Yoshi, I'll just say I continued your fix and am mapping and doing more work on that area for Tiberium Odyssey smile.gif

In case you want to see the fix, It's here (with some content of Deezire I credited him for).

Are you sure you're not going to enter the SMMC I started up? tongue.gif

By the way, Yoshi, did you ever touch fscript files, or were Matze and RVmech the only ones doing that?

Note: I just saw this topic, kinda stupid actually tongue.gif
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Crimsonum
post Jan 21 2007, 08:41 AM
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Tick Tank
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Well, due to my rare visits in Tweb, I decided to reply this old thread just to thank Yoshi for his fix smile.gif
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Blacksilence
post Jan 21 2007, 11:16 AM
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Light Tank
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very very long time yoshi welcome back


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Thanks bittah for the sig .
Love MLRS, its the worlds most dangerous artillery.
Tibweb forum Mod Leader of VENGEANCE
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Crash
post Jan 31 2007, 10:14 PM
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Sorry if this is a bump. I must thank Yoshi for all the stuff he has done for us mappers.
Thank you Yoshi. ---> I love your demo of firepower And I would like to see more w00t.gif
And when I first started mapping, I saw your posts at wagnerma.de, without knowing the date tongue.gif (which is pretty much dead, expect for bittah commander and the bots)
I have looked at trigger work and detailing in your demo maps. They are awesome..
And lol, I think I made one thing clear when making dropship triggers : Only use 1 dropship per taskforce.
well, I am rambling on. :o

To be honest... I am a fan of you biggrin.gif

This post has been edited by CrashKing: Feb 1 2007, 08:06 PM


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