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> Open Season (3), i was bored so i made a map :)
Warlord
post Feb 8 2007, 05:38 PM
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a map i decided to make just to make time go by rolleyes.gif
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Attached File  open_season__3_.rar ( 51.04K ) Number of downloads: 93


This post has been edited by warlord: Feb 8 2007, 05:45 PM


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Tore
post Feb 8 2007, 05:41 PM
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the download is missing

This post has been edited by Tore: Feb 8 2007, 05:42 PM


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Warlord
post Feb 8 2007, 05:48 PM
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i accidently pressed submit before i posted that map :blushing:


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Uufje
post Feb 8 2007, 06:37 PM
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You need to place more slopes, and the lighting looks a bit bright and blocky.
Other than that, it looks pretty good. Keep working on it!
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Crash
post Feb 8 2007, 07:16 PM
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You're getting better.
Something to improve:
- Too standard lat pieces.
- A little too big lat pieces.
- Too straight and repeating shore pieces.
- You need to use more time.

Hope this helps smile.gif


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Disturbed
post Feb 8 2007, 07:59 PM
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Do you want to know something really wierd? I sent CrashKing a tutorial about mapping over PM, and warlord has done almost the exact opposite of what i said in the message... Wierd.
Warlord, you are getting better, but the terrain just does simply not look real...


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Crash
post Feb 8 2007, 08:59 PM
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heh tongue.gif
Thx for the tut. I needed it.
okay I did an offtopic, shoot me!.

It doesn't look neutral, but it is one step!
And a map should use more than one cliff.
also don't put 3 big Tiberium fields with 4 trees each.
Also there are shore errors rolleyes.gif

Err.....

This post has been edited by CrashKing: Feb 8 2007, 09:02 PM
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Ixith
post Feb 8 2007, 09:14 PM
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ok based off of minimap and pics.........

my review:
-Use LAT in more realistically looking ways
-maybe use more cliffs (cant see much from pics)
-spread your players across the map more!! this ones a big one......seriously i dont wanna play in just a small section of the map thats no fun. unless by chance you have this huge cliffie structure making it so that the players HAVE to go around a long way just to get to one another...but then it might get boring.
-spread out your tiberium like Crashking said dont make 3 big tib fields with 3+ tib trees in it. in fact i highly suggest never using more than 2 tib trees per field (unless of course that thats going to be the main feature of the map is a large tiberium field.
-use the entire map canvas. make every part of the map have a purpose.
-use more realistic hills and stuff.

thats all the comments i have from the pics.........maybe later i will have time to dl and give a further review.


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Aro
post Feb 9 2007, 04:51 PM
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It's not bad at all for early work.
I can't really say anything else because everyone else above has already said it.


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