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> Deploy for Titan, An old shp I made
Machine
post Jan 22 2007, 09:07 PM
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Attack Buggy
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Maybe someone can find usefull these old shps I made a long time ago.

Attached Image

It also has building frames and a turret.

Attached File  Deploy_animation_for_Titan.rar ( 12.16K ) Number of downloads: 87


Necesary coding:

Rules.ini

[BuildingTypes]
XX=DMMCH

[Animations]
XX=DMMCH
XX=DMMCH_A
XX=DMMCHMK

[MMCH]
DeploysInto=DMMCH

[DMMCH] ;these are just some tags that you should add to the building, not the full coding tongue.gif
TechLevel=-1
UndeploysInto=MMCH
BaseNormal=no
IsJuggernaut=yes
Turret=yes
TurretAnim=DMMCH_A
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-30
BarrelAnimIsVoxel=no
StartFacing=4 ; DIR_S = 4 << 5
StartPitch=2 ; DIR_E = 2 << 5
Trainable=yes

ART.ini

; Deployed Titan
[DMMCH]
Normalized=yes
Remapable=yes
Foundation=1x1
Buildup=DMMCHMK
Height=1
PBarrelLength=224
PrimaryFireFLH=54,7,64 ; the thing that looks like a missile launcher in top of the turret
TurretNotExportedOnGround=yes

Give credit if you use it in a public release.


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Uufje
post Jan 23 2007, 04:30 PM
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Wow that looks really nice! :o
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Corsair
post Jan 23 2007, 05:39 PM
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Where's the cannon go?


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Machine
post Jan 23 2007, 06:10 PM
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Attack Buggy
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Mmm, maybe inside the lower part of the turret?

Well it just a game, I don't think that should really matter; but if the people demands it I might rework in this shp tongue.gif

And also I made this, like an excuse for fixing a starting unit bug; had to give cloned Titans to GDI that deploy in this and then undeploy in a normal Titan. I did the same with Nod, but I just made a clone tick tank.
The bug appeared when I made all units buildable from captured factories,helipads,barracks (Like in RA2)


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Corsair
post Jan 23 2007, 06:47 PM
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QUOTE (Machine @ Jan 23 2007, 01:10 PM) *
Mmm, maybe inside the lower part of the turret?

Well it just a game, I don't think that should really matter


I was just curious lol.gif


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vOi!king ship
post Jan 23 2007, 07:22 PM
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A second Lin Kui Ominae is born! You're like a good specialist in shps and so soon tongue.gif Do you mod btw?


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Team Black
post Jan 23 2007, 07:36 PM
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QUOTE (Gosho @ Jan 23 2007, 04:22 PM) *
A second Lin Kui Ominae is born! You're like a good specialist in shps and so soon tongue.gif Do you mod btw?


lol i dont think this s exactly LKO quality, it's just a copy of the juggernaut deploy minus the third leg, and a dissapearing turret huh.gif

nice job though, maybe the titan can deploy into a sensor array or something...


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Machine
post Jan 23 2007, 11:40 PM
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Attack Buggy
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Team Black, you are correct; I made it deploy into a small missile turret, being even weaker than when undeployed; a simply excuse for fixing a bug, although it gives GDI an early AA defense, which is almost useless anyway lol.gif

@Gosho:
Thanks for the compliment but I'm not even close to his skills, all I can do is cut & paste shps (like this one), and small edits like the combat engineer.
Yes I mod, and I've modded very different games, like SC, WC3 (the community is almost dead actually), RA1, TS and RA2, Emperor: Battle for Dune (although just enabled some unused units), GTA SA(to add something you have to atleast know how to mod it a little) and some more I forgot; but anyway never released anything cause I thought they weren't worth of it, and a crapy internet conection lol.gif (finally I must say, that I love modding TS [RA2 by extension]:blushing: , because the engine is a lot more user friendly than the other games)

A model I made using a WC3 editing program... mmm. Maybe I could use it (the program) to make infantry, to bad it won't fit TS but perhaps could fit RA2 (with a different model, of course)

Attached Image

Maybe some of you can recognize her tongue.gif


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Corsair
post Jan 24 2007, 01:40 AM
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QUOTE (Machine @ Jan 23 2007, 06:40 PM) *
A model I made using a WC3 editing program... mmm. Maybe I could use it (the program) to make infantry, to bad it won't fit TS


What do you mean it 'won't fit'?

It won't fit with the rest of the units or it won't fit into the game? If you meant the latter then you could just resize it in the SHP editor (one simple action and it resizes all of the frames) to a more fitting size


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All My Voxels - Gemini Mech
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El_Serpiente
post Jan 24 2007, 06:36 AM
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If you end up reworking it, make the AA missile pods pop out from the sides instead of using that thing on the top, it just looks like an air intake to me
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vOi!king ship
post Jan 24 2007, 11:28 AM
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Machine, do you have MSN or YIM?


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Lin Kuei Ominae
post Jan 24 2007, 01:50 PM
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QUOTE (El_Serpiente @ Jan 24 2007, 07:36 AM) *
If you end up reworking it, make the AA missile pods pop out from the sides instead of using that thing on the top, it just looks like an air intake to me

he wrote he just made shp editing of existing frames. the turret already is a separate one without the barrel. so it would be very hard to add missile pods popping out from the side and then add those to every frame of the 32 frames long turret animation. (and it has to fit and look good; with shp-builder a pain in the ass to do this)
For this it is really better to create a 3dmodel of the titan that if rendered looks like the original + missile pods


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Machine
post Jan 24 2007, 03:44 PM
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@Corsair:
I mean it won't fit with the units, it's very easy to resize it, and in fact the actual model you see there is quite zoomed, remember it was for wc3. :biggrin:

@Gosho:
Yes, I do have a MSN it is esteban_i_jorquera@hotmail.com
Incredibly amazing isn't it? It's simply my name tongue.gif


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Bittah Commander
post Jan 24 2007, 10:37 PM
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I see you have the same kind of original E-Mail I have (I use my name in it too) lol.gif


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Machine
post Jan 24 2007, 10:46 PM
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Attack Buggy
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Cool lol.gif use your own name in your e-mail FTW!


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