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> a war factory
Roadwarrior
post Jan 24 2007, 08:25 PM
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this is somthing iv made in Gmax its not done yet it will be soon



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Warlord
post Jan 24 2007, 09:04 PM
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1)where did you get gmax?

2)looks a bit too basic

3)reminds me of the ra1 war factory mellow.gif


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Aro
post Jan 24 2007, 11:59 PM
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QUOTE (warlord @ Jan 24 2007, 09:04 PM) *
3)reminds me of the ra1 war factory mellow.gif



It does me too..

I Actualy don't think this is too bad.
But that could just be me, the fact i don't know the way these things are 'supposed' to look like,

However, it is a bit too basic, you should add some high tech looking stuff (lights etc.).
And you should also add some windows to it.


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Roadwarrior
post Jan 25 2007, 03:49 AM
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QUOTE (warlord @ Jan 24 2007, 03:04 PM) *
1)where did you get gmax?


i found it here, its on the main page under GameTools
http://www.turbosquid.com/


its not done yet as for the windows they can be in the "skin"

This post has been edited by Roadwarrior: Jan 25 2007, 03:52 AM


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Lin Kuei Ominae
post Jan 25 2007, 08:29 AM
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Very Important: your Factory is asymmetrical!
So be careful that the exit is on the centre of the building, or your units dont come out of the door.
Thats why i think you should make the part on the side smaller and add an additional one to the other side, or move the building so the exit is centred.
It's better if i say you this now, as if you would recognize it when the building is almost done.

beside this it looks for an early concept quite good. But details are really needed.

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DoomToHel
post Jan 25 2007, 09:23 PM
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its ok but it needs more work


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Uufje
post Jan 26 2007, 07:31 PM
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Yeah, it needs more details. It looks good anyways.
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Blacksilence
post Jan 26 2007, 07:39 PM
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Its a good basic design for a war factory.
Why did you place this topic here must be in the graphic fridge

This post has been edited by Black hawk: Jan 26 2007, 07:40 PM


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Roani52
post Jan 27 2007, 09:00 AM
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Offtopic:
QUOTE (Roadwarrior @ Jan 25 2007, 04:49 AM) *
i found it here, its on the main page under GameTools
http://www.turbosquid.com/
its not done yet as for the windows they can be in the "skin"
LOVE YOU!!!
3DS Max has to much system requirements, and it's realy expensive.
GMAX is free, and I can use it on my PC!!! (that says much..)
QUOTE (turbosquid)
Intel or AMD processor at 300 MHz or better

And finaly, any 3D program I could use with my stupid 800 MHz... (Give me 5-6 Months, then Í'm allowed to buy a new PC)

Ontopic:
Doesn't look bad, but place this in the graphics fridge... Not in Modding


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Blacksilence
post Jan 27 2007, 04:13 PM
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Got a question:
How do I/You convert that .gmax file to a SHP, or VXL???


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Lin Kuei Ominae
post Jan 27 2007, 08:48 PM
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SHP: through rendering the 3dmodel (dont know if Gmax can render in a such complex way like 3dsmax)
VXL: use the tool 3ds2vxl


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Blacksilence
post Jan 27 2007, 09:07 PM
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Thanks for the advice :biggrin:


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Roani52
post Jan 28 2007, 09:11 AM
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But I thought 3ds2vxl only converts 3ds into vxl, not gmax into vxl...
EDIT: Rendering??? How do I do that? (In GMax)

This post has been edited by Roani52: Jan 28 2007, 10:38 AM


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Lin Kuei Ominae
post Jan 28 2007, 01:21 PM
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Do you can not export Gmax models in 3ds format? I dont know.
I never used Gmax but i heard that Gmax can't render (it should be only a 3dmodel creating tool), what makes it actually worth to use 3dsmax. Thats why i think Blender could be good alternative, because its free too, and it can render afaik.

This post has been edited by Lin Kuei Ominae: Jan 28 2007, 01:21 PM


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Roani52
post Jan 28 2007, 04:27 PM
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Ok... Now I've to download that too... dry.gif
Well, ok, thanks


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Roadwarrior
post Jan 28 2007, 07:29 PM
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on ppm thares a tut on how to make a gmax model in to a shp

link: http://www.ppmsite.com/forum/viewtopic.php?t=1897

srry about wrong form oops.gif

This post has been edited by Roadwarrior: Jan 28 2007, 07:30 PM


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Warlord
post Jan 29 2007, 08:14 AM
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i have tried downloading gmax it doesent work the link is broken i think


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Roani52
post Jan 29 2007, 03:01 PM
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That stupid blender don't work as it should work, I think.
Well, it doesnt work if the menu does realy weird.

@Roadwarior: Doesn't matter about the wrong forum. If you posted your WF there, I shouldn't see it, and then I shouldn't have such a cool program as GMax!! And thanks for the Tut URL

@Warlord: Just go to this URL and you should come to the good site.


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Warlord
post Jan 29 2007, 04:01 PM
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QUOTE (Roani52 @ Jan 29 2007, 03:01 PM) *
@Warlord: Just go to this URL and you should come to the good site.


this comes up everytime i click on download
Attached Image

This post has been edited by warlord: Jan 29 2007, 04:02 PM


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Roadwarrior
post Jan 29 2007, 04:01 PM
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@warlord
yeah that's happened to me to before, before you download right click on download Gmax and click save target as. then left click to download that should do it

@Roani52
your welcome :biggrin:


Ive decided to base it off team blacks sig lol, i credit him

This post has been edited by Roadwarrior: Jan 29 2007, 04:08 PM
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Warlord
post Jan 29 2007, 04:10 PM
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err... it keeps saving it as a HTML file and when i click on it it takes me back to this \/
http://www.tiberiumweb.com/forums/uploads/...86436_thumb.jpg

This post has been edited by warlord: Jan 29 2007, 04:11 PM


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Roadwarrior
post Jan 29 2007, 04:22 PM
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erg um the form messd up srry triple post

This post has been edited by Roadwarrior: Jan 29 2007, 05:05 PM


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Roadwarrior
post Jan 29 2007, 04:37 PM
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erg um the form messd up srry triple post

This post has been edited by Roadwarrior: Jan 29 2007, 05:05 PM


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Roadwarrior
post Jan 29 2007, 05:03 PM
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um here is a download

Attached File  GMAX_DOWNLOAD.ZIP ( 18.76MB ) Number of downloads: 29


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Warlord
post Jan 29 2007, 08:44 PM
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QUOTE (Roadwarrior @ Jan 29 2007, 05:03 PM) *
um here is a download

Attached File  GMAX_DOWNLOAD.ZIP ( 18.76MB ) Number of downloads: 29

thanks alot smile.gif


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Roadwarrior
post Jan 29 2007, 10:18 PM
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no problem


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Roadwarrior
post Jan 30 2007, 12:08 AM
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update


almost done

Attached Image

hey LKO how do you make your textures and animations?

This post has been edited by Roadwarrior: Jan 30 2007, 12:11 AM


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Warlord
post Jan 30 2007, 08:12 AM
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how did you get a door way in your war factory? :blink:

@roadwarrior erm you mean pivot animations? you need to download pivot animator if thats what your talking about
pivot animator

to be honest i think your doing quite well with that factory biggrin.gif keep it up wink1.gif

This post has been edited by warlord: Jan 30 2007, 08:14 AM


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Lin Kuei Ominae
post Jan 30 2007, 01:41 PM
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QUOTE (Roadwarrior @ Jan 30 2007, 01:08 AM) *
hey LKO how do you make your textures and animations?

first to your model
add some special design elements like a different door shape, smokestacks etc.
now it looks almost the same as the original factorys.
but for a first attempt to learn using 3dmodels, its ok.
-i prefer it, to create my 3dmodels out of one mesh and not many different overlapping models like you have done it (the different colors for each model say me that those are separate)
-this way i can be sure the renderer doesn't get problems with the depth-information of the different models; only moving parts like legs i seperate into different models
-for me it's also easier to texture a single model than many separate
but if you have no problems with your way of modeling you can keep it too.

Textures
i dont make textures i only use them. tongue.gif in 3dsmax press "m" and then add to a material a texture on "diffuse color" (as far as i remember)
then chose the polygons you want to texture and click in the material window on "assign material" (or similar, i dont have 3dsmax now to look up)
then with addUVWmap adjust the textures.

Animation
on the bottom of 3dsmax is a frame-bar and a symbol like a key
click on it and the bar turns red
then click on the button above the key while you select a 3dmodel (to set an animation start point on the frame bar)
move the frame-bar-cursor on an new position
move/rotate the model you wish to animate and click again on the button above the key thing button.

or look at a 3dsmax tutorial if you dont know what i mean with key-button tongue.gif
you could also download my ATST max file from my shp tutorial as an example

\EDIT sorry i see now you're using Gmax. hmm i dont know how it works there. maybe you see it, if you import my ATST model.

This post has been edited by Lin Kuei Ominae: Jan 30 2007, 02:02 PM


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Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Roadwarrior
post Jan 30 2007, 04:33 PM
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@warlord
go to menu Modifier then Mesh editing then Edit Mesh

screeny
Attached Image
then you get this V
Attached Image
those are(in order)select Vertex, Edge, Face, Poly, and Element i manly use 1 3 4

example of each of them
Vertex
Attached Image
Edge
Attached Image
Face
Attached Image
Poly
Attached Image
Element
Attached Image

anyway to get the door hole i used the select poly tool and deleted the middle ones,thanks for link


@LKO
thanks


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CnC:Terminator:Judgment Day
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