QUOTE (Roani52 @ Jan 30 2007, 05:39 PM)

@LKO and others: GMax is realy weird in Anims... GMax looks alot like 3DSMax, so far I know.
ok now i've got 3dsmax open.
example: lets make a door rotate.
-select the mesh of the door (a separate model)
-on the bottom of the window is the frame bar (the only thing i wrote correct in the last post, sorry)
-there you find a button "Set Key" -click it
-the frame bar turns red
-now press the big button with the key symbol (on the frame bar appears a marker on the 0th frame)
-move now the frame slider/cursor above the frame bar to frame 10
-rotate now the door 3dmodel about 90°
-now press the big key button again (a second marker appears in the frame bar)
-press the "set key" button (the frame turns back to grey)
-play the anim from frame 0 to 10 and see how the model rotates about 90°
3dsmax calculates automatically the frames between the 0th and 10th frame. (i dont know if gmax can do this too; if not just add some more markers in the frame bar for every single frame while rotating the door for each frame of about 10°)
render the frames to single pictures and put them then together to a shp. If you dont forget the shadow frames you have a door anim in shp format.
This post has been edited by Lin Kuei Ominae: Jan 30 2007, 11:03 PM