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scorpos nest (6), a current map im working on |
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Jan 12 2007, 11:04 AM
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Cyborg Commando

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Ok... Nods Viper's Time to shine :biggrin: The cliffs in some of the pictures look too straight. Try making them a bit more err... Wriggly... It looks very plain Currently. But i'm guessing it can all be done when your finished right? Thats an awful lot of veins too... maybe you should decrease the amount of veins and leave them to grow during gameplay. So far its not looking brilliant, but still quite good. Nods Vipers Reccomendations. Use More LAT... Like Dirtroads, Groud 1-3 and water so on so on. Do not use the auto cliff if you do, cause it causes repeated cliffs, Errors, and is simply just to striaght. Also, Don't forget the trees. no map is complete without trees. :biggrin: . You have the gift, you just have to unwrap it first.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Jan 12 2007, 02:27 PM
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Ghost Stalker

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It's a little bit to much veins, yes. You got marble madness? you should definitly make more lat stuff
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Perfection can never be achieved; it's merely approachable.
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Jan 12 2007, 04:54 PM
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Artillery

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QUOTE (Nods Viper @ Jan 12 2007, 11:04 AM)  Do not use the auto cliff if you do, oh ok i was using the auto cliff so thats why its so straight  EDIT:ok ive improved the map  ingame screenies coming soon (when i can even be bothered to go on  )
This post has been edited by warlord: Jan 12 2007, 05:34 PM
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 Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Jan 13 2007, 12:35 AM
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Cyborg Reaper

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:confused: im gonna just say it straight out..........that LAT on the minimap looks horrible WAY too blocky and unreal looking. i think you need to work on it more.
also tiberium fields look too square to.
i agree veins need to be cut down a lot
lighting........it looks VERY bland.....provided it is still a WIP and in somewhat early stages to. so i highly encourage you to work on lighting. lighting is one of the key points to mapping really. it can easily make the difference between a good map and a great map. which can mean the difference between a normal map and that map getting spotlighted.
you have a lot of work to do. remember to use all the time you can and listen to all advice given and improve as you go.
This post has been edited by Zalstis: Jan 13 2007, 12:36 AM
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Jan 13 2007, 07:30 AM
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Cyborg Commando

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Warlord, don't get the wrong idea about the way we're speaking ok ^_^ We all know Ixith is a neat freak, and so am i sort of  . Lol no offence Ix  Anyway good luck warlord.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Jan 13 2007, 11:17 AM
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Artillery

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ok people ive changed it a bit... ok a lot Lol random image  where one of the bases will be  an abandoned city  for the first time ever.. warlord has taken time to do TREES!  another random image  and finaly the minimap  if you think this is looking good then it might be my first successfull map
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 Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Jan 13 2007, 12:40 PM
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Ghost Stalker

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The lat piecies are too big and squared. and remove the red light you should also read the light post tut by titan mark II in tutorials section on how to edit them Too much tib trees!
This post has been edited by CrashKing: Jan 13 2007, 12:47 PM
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Perfection can never be achieved; it's merely approachable.
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Jan 13 2007, 09:35 PM
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Artillery

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ok this is obviously going quite bad :( but me personally i think its quite good for my first actual map
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 Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Jan 13 2007, 09:50 PM
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Ghost Stalker

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For your first map, yes. But do a little like we say. And you'll improve faster. Look in ww's maps and look on how it's done. Also look in spotlighted maps. I'd say:
1) way to big lat pieces. Use brush 1X1 when adding. 2) too much tiberium trees 3) too much repeating and straight cliffs. 4) varied terrain
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Perfection can never be achieved; it's merely approachable.
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Jan 13 2007, 10:23 PM
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Artillery

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you know what forget about this whole map... I HAVE FAILED i did make some improvements to the LAT but i dont think you will be interested anyway to check the LAT just download it since i cant be bothered to post pics
scorpos_nest__6_.rar ( 101.28K )
Number of downloads: 29
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 Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Jan 13 2007, 10:38 PM
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Cyborg Commando

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... :blink:
Whats up with that? I know you can get frustrated with Maps. I know that all to well as i spend my spare time making single player maps. But you dont just give up when your half way there mate. Everyone needs improvments, However, only just recently have i noticed you really lack Patience. And Err, lemme have a look at your map, Ima try and make it look better.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Jan 13 2007, 11:07 PM
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Ghost Stalker

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I'll take a look at it Edit: I have taken a look on it. There's alot of cliff errors. Downbload marble madness below. The pic shows how to use it. And remember too not use the same cliff over as it looks bad The red line must be connected at all times.
This post has been edited by CrashKing: Jan 13 2007, 11:51 PM
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Perfection can never be achieved; it's merely approachable.
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Jan 14 2007, 12:00 AM
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Cyborg Reaper

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@crash king you coulda just linked him to another place were marblemadness has been uploaded anyways dont give up you have the potential warlord. just take your time you must be patient with maps. the stuff suggested above is good advice just take your time and go through your map and implement it. and if your having problems with something look into some spotlighted maps to see how people there have done some things. just remember take your time. you may want to start with something smaller like a small 2 player map or something. but keep trying and use your time and be patient and you will make a good map im sure.
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Jan 14 2007, 12:24 AM
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Ghost Stalker

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I was very crappy at detail and layout but now I have been alot better... Crappier than you
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Perfection can never be achieved; it's merely approachable.
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Jan 14 2007, 09:42 AM
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Artillery

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ok i got marble madness but.. what is the diffrence between my and your cliffs? :blink: EDIT:would something like this be right?
This post has been edited by warlord: Jan 14 2007, 09:48 AM
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 Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Jan 14 2007, 10:10 AM
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Ghost Stalker

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You nearly got it... Look on picture below and don't repeat cliffs And if you are having trouble placing the cliffs. Go in 2d mode by clicking D to go out click D again
This post has been edited by CrashKing: Jan 14 2007, 11:04 AM
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Perfection can never be achieved; it's merely approachable.
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Jan 14 2007, 11:49 AM
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Ghost Stalker

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Nearly correct, Expect for the cliff 6 The picture shows what is wrong. But it's good.
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Perfection can never be achieved; it's merely approachable.
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Jan 14 2007, 12:09 PM
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Artillery

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i am not giving up untill ive done it correctly is this one right (i was a bit dareing this time did a slope)
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 Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Jan 14 2007, 12:13 PM
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Ghost Stalker

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Okay look at this tut :http://www.tiberiumweb.com/forums/index.php?showtopic=277 the only problem now is that the cliff is overlapping. If you look to the right you see only half of the number 1 at places like that place number 4
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Perfection can never be achieved; it's merely approachable.
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