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> How to link train cars?
I_Am
post Jan 22 2007, 10:02 PM
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How do i link train cars in Finalsun?


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Wess
post Jan 22 2007, 10:33 PM
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Enjoy wink.gif

Tutorial: moving trains

I. A. Place all track for the train (make a complete loop of track).

II. For this example the train will be made up of 1 LOCOMOTIVE, 2 TRAINCARs, 1 CARGOCAR.
A. Place the LOCOMOTIVE and CARs in a line on the track.
The units should be placed in the order that they will move to make editing easier. This means place the LOCOMOTIVE on the track, then place the TRAINCAR (second unit of train) that will follow the LOCOMOTIVE right after, then place another TRAINCAR (third unit of train) right after the first TRAINCAR, then place the CARGOCAR (the last unit of train) after the second TRAINCAR (third unit of train).
If you were to create a longer train, you would continue placing the rest of the cars in this way until the entire train is at desired length.

II. B.
1). Move the cursor over the second unit of the train (the first unit after the LOCOMOTIVE). In the lower-left bar of the program, the Vehicle's ID number is displayed. Remember this number.

2). Now click on the LOCOMOTIVE to bring up the unit Properties Box.
Set "Follows ID" value to: the number that was displayed for the second unit of the train.
The Follows ID value is the ID number of the unit that will follow this unit.

3). Set the direction of the unit so that front of it will face the direction that it will move on the track. Set the direction for all other units in this way.
0=Northeast, 32=East, 64=Southeast, 96=South, 128=Southwest, 160=West, 192=NorthWest, 224=North

4). Close the Properties Box by clicking on OK.

Steps 1 through 4 are repeated for the rest of the units except the last unit. If you need further directions to set the "Follows ID" value for other units, continue reading; otherwise go to Part II. C. for directions to set the "Follows ID" value for the last unit.

(1) Move the cursor over the third unit of the train and remember the number.
(2)Then click on the first TRAINCAR (second unit of train).
Set "Follows ID" value to: the number that was displayed for the third unit of the train.

(1) Move the cursor over the fourth unit of the train and remember the number.
(2) Then click on the second TRAINCAR (third unit of train).
Set "Follows ID" value to: the number that was displayed for the fourth unit of the train.
If you were to create a longer train, you would continue setting the "Follows ID" value for the rest of the cars in this way.

II. C.
1). Click on the CARGOCAR (last unit of train).
Set "Follows ID" value to: -1 (the Follows ID value for the last unit of the train is always -1 because no unit follows it)

III. A.
To make the train move with a script:
1). Place waypoint 10 in the same Cell where the LOCOMOTIVE is placed.
2). Place waypt 11 somewhere else on the track.

III. B.
Create a new Script (name it Trainmove) with actions in this order:
action type: 3 (move to waypt), Waypoint: 11
action type: 5 (guard area), Time units: 15
action type: 3, Waypt: 10
action type: 5, Time: 15
action type: 6 (jump to action #), #: 1

III. C.
Create a Taskforce (1LOCOMOTIVE) of 1 LOCOMOTIVE unit.

III. D.
1). Create a Team (Lteam):
2). Set Waypt to 10
3). Set House to the SAME House of the LOCOMOTIVE unit that is already placed on the map.
4). Uncheck all checks (so the boxes have no check mark in them).
5). Set the correct Script (Trainmove) and Taskforce (1LOCOMOTIVE).

III. E.
Create a new trigger with the following:
Event type: 13, Time: 10
Action type: 4 (create team, used to make a team with units already on a map), Team: Lteam
Depending on your FS version, you may need to type "1" in the box where it says static.
If you encounter errors when trying to play the map, check all settings again.
If you get an error when the map is loading and you used the "Prepare standard houses feature" when creating the new map, then go to Edit > Houses > then select the house of the human player and set "Player control:" to "yes" for that house.

This post has been edited by Wes.com: Jan 22 2007, 10:34 PM


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Aro
post Jan 22 2007, 11:55 PM
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Hmm thanks Wes.com.
I needed to know this myself. wink.gif


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Vintriaz
post Jan 23 2007, 06:41 AM
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Quite usefull, Thanks Wes! lol.gif
I needed to do a map with trains anyways. It's a good thing that we have such grand collection of tallented mentors around here.
Your post meens that I'll have one less problem & question later on.
again, Thank you!


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Wess
post Jan 23 2007, 08:27 PM
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just providing the info, cant take credit for the tut itself, but do enjoy wink1.gif


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Denmon
post Jan 24 2007, 09:51 AM
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I really don't understand peoples problems with triggers! When I have a problem I look at a map that I know, for example, has trains and then I do what they did and so I learn smile.gif

Offtopic
Ehh, Noddie, are you a she? unsure.gif

This post has been edited by Denmon0728: Jan 24 2007, 09:53 AM


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Mommy I'm sorry if my first letter made you cry
To be honest with you I don't think that I wanna die
Sometimes I feel like that I'm cancerous in others lives
Thats probably why I drink at night and sleep till 4 or 5
It's kinda hard walking through life with my distorted eyes
When I was younger I was stupid and I thought I thrived
I thought alot about everything I said in the letter
And questioned whether or not if I was dead you'd be better
You think my shorty would be happy if I never met her
It's too late now mommy I could never forget her
Could never forget how she told me to love
Cuz my father and my grandmother is always above
It's glory above you know that daddy taught me to thug
And everytime we was with nanny she'd bombard me with hugs (damn)
I MISS 'EM mommy and it's hard to believe
That I'm grown and I don't understand it - why did they leave
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Roani52
post Jan 24 2007, 01:18 PM
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Oh, GOD, thanks!!!
I needed this...
Could you make a tut?


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Blacksilence
post Jan 24 2007, 01:21 PM
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QUOTE (Denmon0728 @ Jan 24 2007, 10:51 AM) *
I really don't understand peoples problems with triggers! When I have a problem I look at a map that I know, for example, has trains and then I do what they did and so I learn smile.gif

Offtopic
Ehh, Noddie, are you a she? unsure.gif


On the picture it looks like a she could be a he, What are you exactly nods viper (he or she)


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Roani52
post Jan 24 2007, 01:24 PM
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Hmm... Good question...
1 W4N7 2 KN0W 17 4150


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Aro
post Jan 24 2007, 04:18 PM
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I'm a he...
If your refering to that girl in the avatar with the Emo fringe, thats one of my mates.
The dude standing right next to her is me...

And joy of joys, more people went off topic.
Myself included...

I found the tutorial for this, thanks Wes.


--------------------
Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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