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> C&C3 Patch 1.04 Released!
Nod Strike
post Apr 7 2007, 09:41 AM
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==================================================================
Command & Conquer 3 Tiberium Wars™
Version 1.04 Patch Notes - April 5, 2007
==================================================================

This patch for Command & Conquer 3 Tiberium Wars addresses video
playback issues and several multiplayer problems:

Optimizations
· Made further improvements to video playback on low-end Windows
XP system configurations.

Bug Fixes
· Fixed an error that caused some players to crash or disconnect
while in online lobbies.
· Fixed an error that caused players with semicolon (';'),
colon (':'), comma (','), or equal sign ('=') characters in
their Online IDs to not be able to see and select options from
dropdown menus in online multiplayer lobbies. These characters
are no longer permissible in Online IDs.
· Fixed an error that caused players to desync when watching a
BattleCast match in which one of the participants disconnected.

Other Fixes
· All online multiplayer game lobbies will now appear properly
localized in different languages.

==================================================================
Version 1.03 Patch Notes - April 1, 2007
==================================================================

This patch for Command & Conquer 3 Tiberium Wars fixes several
problems pertaining to online multiplayer:

Bug Fixes
· Fixed an error that caused players to experience unexpected
disconnections and freezes while in online lobbies and
Automatch search. Please note that there are some remaining
issues with connectivity, which will be addressed in a future
update.

· Fixed an error that prevented players in online lobbies
from chatting globally after sending private messages to
other players.

· Fixed an error that sometimes caused the name of a BattleCast
Commentator to not display correctly on the official Web site.

==================================================================
Version 1.02 Patch Notes - March 29, 2007
==================================================================

This patch for Command & Conquer 3 Tiberium Wars addresses two
issues:

Bug Fixes
· Fixed an error that caused the list of available matches in the
Custom Match Lobby to constantly refresh to the top of the list.

Other Changes
· Improved the patching process to ensure all players are
prompted to receive the latest version of the game when
attempting to play online or using the "Check for Updates"
feature in the Command & Conquer 3 Tiberium Wars Control Center
utility.

==================================================================
Version 1.01 Patch Notes - March 27, 2007
==================================================================

This patch for Command & Conquer 3 Tiberium Wars fixes several
bugs and exploits:

Exploits
· Scrin Mastermind's Teleport Units ability maximum range reduced.
· GDI Engineers, Nod Saboteurs, and Scrin Assimilators can no
longer capture structures when under the effects of the Scrin's
Phase Field support power.

Optimizations
· Improved video playback on low-end system configurations.

Balance Changes
· Scrin Storm Column cost / build time increased to 3,000 credits
/ 30 seconds.
· Scrin Buzzer health reduced to 75 and weapon damage type
changed to SNIPER.

Bug Fixes
· Fixed an error that would occasionally result in a crash in Nod
vs. Nod matches on the multiplayer map Deadly Sertao.
· Fixed issues with automated map transfer feature in multiplayer.
· Fixed an error that would sometimes cause a Commentator's
telestrator drawings to not erase as intended while viewing
BattleCast replays.
· Fixed issues with replay file playback.
· Fixed placeholder text and chat log errors with the Comrade in-
game chat window.

Other Changes
· Fixed an error in README.txt file regarding location of saved
game files in Windows Vista; added references to EA Link
version of the game; added disclosure about in-game advertising
(Note: the EA Link version of the game ships with this updated
ReadMe file).
· References to Nod's "Avatar Warmech" unit have been changed to
"Avatar".

<<EDIT>>
Added Link

This post has been edited by Creagor: Apr 7 2007, 10:08 AM


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Creagor
post Apr 7 2007, 09:52 AM
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Niffty smile.gif. Moved to news, so that it appears on frontpage.


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Nod Strike
post Apr 7 2007, 09:54 AM
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Yay! Front page dance.gif

Can you also fix that typo on 'Released' i look like an idiot... ohmy.gif

Again Creagor, Thanks!


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Creagor
post Apr 7 2007, 10:06 AM
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Never noticed the typo there, will edit now.

No problem wink1.gif


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tomb
post Apr 7 2007, 11:31 AM
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1.04 already!? Damn.

They keep pumping out those patches like there's no tomorrow.


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Crash
post Apr 7 2007, 12:25 PM
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They should be able to fix more bugs before they release they game itself, this is one of the most patchy patchy games I have seen. By that I mean that you patch to fix a little something, then again, then again, then again.


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Nod Strike
post Apr 7 2007, 05:28 PM
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Yeah, but there's no way to patch the story... :sleep:

BRING OUT THE MODDERS GUYS..


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Sir Modsalot
post Apr 8 2007, 06:59 AM
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I never expected them to roll out 3 patches (not counting the one that was put out on release day) within the first 2 weeks of release... they seem to actually care about fixing bugs in the game quickly... o_0

This post has been edited by Sir Modsalot: Apr 8 2007, 06:59 AM


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tomb
post Apr 8 2007, 08:14 AM
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QUOTE (Sir Modsalot @ Apr 8 2007, 08:59 AM) *
...they seem to actually care about fixing bugs in the game quickly... o_0

Yeah. There's a first. lol.gif


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Crash
post Apr 8 2007, 09:02 PM
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That's what I am happy about, they reacted quickly about the bugs and they took responsibility.


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