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> Shakar's Tiberium Farmlands, Replacing Tiberium Overgrowth WIP
Shakar
post Mar 15 2008, 01:21 PM
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Favorite game: Tiberian Sun



Hello once again fellow DTA mod players. As you may know, I once had a map called Tiberium Overgrowth in the making... Sadly, I lost the data to it and I didn't feel like remaking it. Now, I'm working on another map called Tiberium Farmlands. It's in desert terrain for the mod, but only because I wanted it to be =P

In it, I have placed a few goodies that will attract attention... Mainly (So far...) four things. Two renamed civilian units and two renamed buildings... Literally... You will see them all in the two screenies from the editor that I cooked up, and here they are.


A village that is in need of food, as well as the "Palace". One of the civilians are named hehe.


Desert Farms Inc., the leading food supplier in the region, with it's many farmers.

There's a few things I need to work out as I go along, one being the river terrain near the first village so far... It looks fine in the editor, but it's blocky in game ;(

And there's also the "armed" civilians and farmers... Still wondering if I should leave them armed or not. But ya, this is my new map announcement for the mod, even if I plan on having it a four player non-symetric map.


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Current Projects:
Train Pack
Marble Madness Expansion

Finished Projects:
Urban Rush Remake
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Shakar
post May 3 2008, 06:37 PM
Post #2


Hum-vee
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Group: Members
Posts: 182
Joined: 4-December 07
From: Underground...
Member No.: 1,068
Alliance: Forgotten
Favorite game: Tiberian Sun



I know the TD Westwood building is a SHP replica of the original building, but please, can you stop getting on my case about what to use/not to use on my map? I'm doing this for my own fun, and with my own creativity to my own map in progress.


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Train Pack
Marble Madness Expansion

Finished Projects:
Urban Rush Remake
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