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TiberiumWeb.org Community Forums _ Spotlighted SHPs/Other images _ Urban Mech (aka Gemini)

Posted by: Corsair Sep 20 2007, 02:05 AM

"Gemini, the sign of the Twins, is dual-natured, elusive, complex and contradictory..."


Okay, so I made a voxelized mech to go along with my mini 'Urban mod' about a year ago.

I considered it an epic 'phayl' and scrapped the idea, but decided to throw it to LKO to save it a couple months ago. Fortunately, he found some time recently and decided to take it up and work on it. Hooray for Lin Kuei Ominae!

Now the original idea was that this mech was going to have autocannons and missile launchers but LKO and I discussed the unit and decided that just settling with shotguns as its weapons loadout was best.

So here it is! (The Art.INI is compressed inside the .zip, don't bother with the secondary weapon FLH's though)

Don't forget to check out the voxels that this mech goes with: http://www.tiberiumweb.com/forums/index.php?showtopic=1456&pid=16109&st=0&#entry16109

(Let me know if I forgot anything LKO)

The large walking animation is the voxelized mech I made that I didn't like and what LKO used to make the SHP version, which is the smaller .GIFs

 

 UMGiv11.zip ( 69.87K ) : 818
 

Posted by: Vintriaz Sep 20 2007, 02:56 AM

Prety sweet. I like it. Good conversion. LKO Nice concept Corsair. It turned out well.

Posted by: CrashKing Sep 20 2007, 07:39 AM

Very nice, me likes biggrin.gif

Posted by: Lin Kuei Ominae Sep 20 2007, 10:43 AM

sorry, i just found out that it has some color problems. green pixel and remapable fireanim.
I overwork it right now.

\Edit
version 1.1 available in the first post
Walkanim: moved to first post
Firinganim: moved to first post
"i shouldn't finish units at 2 o'clock a.m." rolleyes.gif
@corsair: please replace the download in your first post with this and add the anims, so i can delete them here.

Posted by: daTSchikinhed Sep 20 2007, 06:08 PM

Definately worth of spotlighting.

Put in the SHP section because the final version is an SHP it looks like.

Posted by: Corsair Sep 20 2007, 09:38 PM

QUOTE (Lin Kuei Ominae @ Sep 20 2007, 06:43 AM) *
@corsair: please replace the download in your first post with this and add the anims, so i can delete them here.


Okay

QUOTE (daTSchikinhed @ Sep 20 2007, 02:08 PM) *
Definately worth of spotlighting.


Thanks Dats for the spotlight and thanks LKO for making it smile.gif

Posted by: Vintriaz Sep 20 2007, 10:29 PM

Well as we all know LKO gets more spotlights than anyone else around here. rolleyes.gif
I see theres a new preview up for walking animation. Is it just me or does it look shaky?

Posted by: Corsair Sep 20 2007, 10:38 PM

QUOTE (Vintriaz @ Sep 20 2007, 06:29 PM) *
Well as we all know LKO gets more spotlights than anyone else around here. rolleyes.gif
I see theres a new preview up for walking animation. Is it just me or does it look shaky?


The mech is hopping a bit because its running.

Posted by: Lin Kuei Ominae Sep 21 2007, 12:05 AM

If you look at the front you can see that the torso moves also a bit to the side at each step/jump what makes it a bit shaky.

But i thought it looks good. Something different than those stiff mechs like the wolverine.
Maybe the southwest direction doesn't showed it that well and without the shadows it's even harder to see that it actually jumps a bit.

Posted by: Vintriaz Sep 21 2007, 01:49 AM

Cool, thanks for pointing that out. That was a grand idea due to the fact that it probably would wobble a bit at walks. I'm glad you factored that in. Now i agree with spotlight. biggrin.gif

Again i say, Superb job LKO & great concept Corsair! w00t.gif

Posted by: z Sep 21 2007, 12:30 PM

God, that would be great in a TD mod, I'm serious!

Very worthy spotlight I say. smile.gif

Posted by: BlackieChan Sep 21 2007, 11:44 PM

Freaking amazing! I would have voted spotlight but its already been done.

Posted by: WorManiac Sep 22 2007, 05:52 AM

I like it, but could you make a GDI scheme version?

EDIT: LKO, you did release that the firing animations in the SHP file are all reversed?

Posted by: Lin Kuei Ominae Sep 22 2007, 09:28 AM

QUOTE (WorManiac @ Sep 22 2007, 05:52 AM) *
I like it, but could you make a GDI scheme version?
no, i don't make for every unit an opposing house version, sorry.
QUOTE (WorManiac @ Sep 22 2007, 05:52 AM) *
EDIT: LKO, you did release that the firing animations in the SHP file are all reversed?
Corsair asked this too, after i gave him a test version. That is absolutely normal, because TS plays fireanims backwards. So they have to be backwards in the SHP to be played forward ingame. wacko.gif
You should try it ingame, then you'll see that all anims work fine. wink1.gif

Posted by: WorManiac Sep 22 2007, 03:16 PM

I honestly didn't know that. Weird thing...

Posted by: Team Black Jan 24 2008, 12:31 AM

Error fix!

The shooting frames were backwards, so I used the handy dandy 'reverse frames' button in shp builder to make it work properly

Download updated!

Posted by: Lin Kuei Ominae Jan 24 2008, 01:04 AM

NOOO, they were alright.
SHP firing anims have to be backwards in the shp to be played forward ingame! (take a look two posts before yours)

Posted by: Corsair Jan 24 2008, 01:52 AM

QUOTE (Team Black @ Jan 23 2008, 07:31 PM) *
Error fix!

The shooting frames were backwards, so I used the handy dandy 'reverse frames' button in shp builder to make it work properly

Download updated!


lol.gif

They're supposed to be like that

Please, fix it back Team Black

Posted by: Team Black Jan 24 2008, 02:16 AM

That's what I get for trying to help pinch.gif

it's all fixed now, no harm done

Posted by: Lin Kuei Ominae Jan 24 2008, 12:07 PM

Nothing is so hard as man's ingratitude. lol.gif
Link at ppm fixed too, so it also works again there.

Posted by: Corsair Jan 25 2008, 03:26 AM

ohmy.gif

I had no idea you posted this on PPM

I see your stuff was warmly received as usual smile.gif

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