"Gemini, the sign of the Twins, is dual-natured, elusive, complex and contradictory..."
Okay, so I made a voxelized mech to go along with my mini 'Urban mod' about a year ago.
I considered it an epic 'phayl' and scrapped the idea, but decided to throw it to LKO to save it a couple months ago. Fortunately, he found some time recently and decided to take it up and work on it. Hooray for Lin Kuei Ominae!
Now the original idea was that this mech was going to have autocannons and missile launchers but LKO and I discussed the unit and decided that just settling with shotguns as its weapons loadout was best.
So here it is! (The Art.INI is compressed inside the .zip, don't bother with the secondary weapon FLH's though)
Don't forget to check out the voxels that this mech goes with: http://www.tiberiumweb.com/forums/index.php?showtopic=1456&pid=16109&st=0&#entry16109
(Let me know if I forgot anything LKO)
The large walking animation is the voxelized mech I made that I didn't like and what LKO used to make the SHP version, which is the smaller .GIFs
Prety sweet. I like it. Good conversion. LKO Nice concept Corsair. It turned out well.
Very nice, me likes
sorry, i just found out that it has some color problems. green pixel and remapable fireanim.
I overwork it right now.
\Edit
version 1.1 available in the first post
Walkanim: moved to first post
Firinganim: moved to first post
"i shouldn't finish units at 2 o'clock a.m."
@corsair: please replace the download in your first post with this and add the anims, so i can delete them here.
Definately worth of spotlighting.
Put in the SHP section because the final version is an SHP it looks like.
Well as we all know LKO gets more spotlights than anyone else around here.
I see theres a new preview up for walking animation. Is it just me or does it look shaky?
If you look at the front you can see that the torso moves also a bit to the side at each step/jump what makes it a bit shaky.
But i thought it looks good. Something different than those stiff mechs like the wolverine.
Maybe the southwest direction doesn't showed it that well and without the shadows it's even harder to see that it actually jumps a bit.
Cool, thanks for pointing that out. That was a grand idea due to the fact that it probably would wobble a bit at walks. I'm glad you factored that in. Now i agree with spotlight.
Again i say, Superb job LKO & great concept Corsair!
God, that would be great in a TD mod, I'm serious!
Very worthy spotlight I say.
Freaking amazing! I would have voted spotlight but its already been done.
I like it, but could you make a GDI scheme version?
EDIT: LKO, you did release that the firing animations in the SHP file are all reversed?
I honestly didn't know that. Weird thing...
Error fix!
The shooting frames were backwards, so I used the handy dandy 'reverse frames' button in shp builder to make it work properly
Download updated!
NOOO, they were alright.
SHP firing anims have to be backwards in the shp to be played forward ingame! (take a look two posts before yours)
That's what I get for trying to help
it's all fixed now, no harm done
Nothing is so hard as man's ingratitude.
Link at ppm fixed too, so it also works again there.
I had no idea you posted this on PPM
I see your stuff was warmly received as usual
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