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> Different art gives an IE?, Something I discovered.
Devastator
post Jul 10 2010, 05:07 PM
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Some may know this, and some may not.
I discovered this when I played the VERY old TS Ultima Mod.

If anyone here has played it, (I know ORCACommander/Bloodreign has) you probably noticed that Banshee, Orca Fighter, and Orca Bomber have different art/images, but same voxel name. So I created an aircraft, and gave it Image=ORCAB. When I turned on TS, I'd build the aircraft. As it rose, I got an IE.

Point is:It was reading the new art, and not Westwood's.
It wasn't the mod, because I took Ultima Mod's orcab.vxl and .hva and put it in my own mix. Still got the IE. But then I tested it on a different aircraft with no new image. (Nighthawk (EMP))

As a sidenote:I discovered this year agos.


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Team Black
post Jul 12 2010, 03:12 AM
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The only conclusion I could get from this, is that there was nothing named orcab in the mixes. Wither that or it was spelled wrong.

You can have an entry in rules.ini, and if the name doesn't match with anything it just won't display any art.
When you use the Image= tag, it MUST pull up the art, and if it doesn't find the art then that's when you get IE problems


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Lin Kuei Ominae
post Jul 12 2010, 12:32 PM
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Can you show the ini code you've used for this unit and maybe also upload the vxl?
It would interest me what's necessary for a vxl to crash the game in the way you've described and i would like to test it myself.


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Devastator
post Jul 12 2010, 09:23 PM
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QUOTE
I discovered this year agos


As you may tell, I don't have the mod anymore.

The problem is that Ultima Mod's orcab.vxl looks much more different from Westwood's and its called "Javelin Bomber" on the Name key. The new art is in the mod's very own expand02.mix in the SUN folder.

It would be like the diagram below if you have the mod.

All the original mixes.

tibsun.mix--->local.mix
local.mix-->orcab.vxl AND orcab.hva

Download the mod, take the two mixes. ecache02.mix, and expand02.mix

expand02 has all the voxels, and hvas.

SUN folder--->expand02.mix
expand02.mix--->orcab.vxl AND orcab.hva. <----New graphics.

The main problem is that Javelin Bomber uses new graphics, but when you try to code it, it can't read the original graphics because expand02.mix is there. I don't explain things too well. You might be able to find Ultima Mod 2.5 at filefront still so check there if you want to test it.


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ORCACommander
post Jul 25 2010, 04:14 AM
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image= references that art.ini file where it looks for the entry in [] that matches what comes after equals. if there is not entry for orcab in art.ini then you get errors and it dfoes not matter about the entry of the original art.ini since the the mods overrides it


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