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> tmp trouble, ok, I'm a complete n00b in this
Aurora196
post Jan 11 2007, 10:44 PM
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Ok, I'm trying something new for me, so I'm a complete n00b, but I'm having problems with the .tmp files.

I've edited a tmp by exporting it to png, editing it in paint, removing the background in photoshop and than copying it over the original png-export. Than I imported the png so that it replaces the original image of the .tmp file, and it looks still fine in the Tmp modifier. But than I export the .tmp file and the whole thing gets messed up. I have a picture to show you how. I'm complete n00b in .tmp editing, and maybe I'm doing something completely wrong, but please help me. I've already looked everywhere and I could find it.

What I find strange is that it looks still great in the Tmp modifier after I replaced the image, but once I export it, it gets messed up (as seen on the picture).

Attached Image

Ok, I hope someone can help me, I'd really like to know what's wrong.


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SeekSomethingNew
post Jan 12 2007, 10:07 AM
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i dont know about the problems in this at this moment, i suggest you use the MetalMario Unoffical TMP Editor... always works fine. i made all my tiles for TO and TSR in that.


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Aurora196
post Jan 12 2007, 11:49 PM
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Ow, wow, Thanks. It actually works now. Thank you so much.

For those who want to know how it ended up looking, here it is (wip). It still needs lots of tweaking.

Attached Image

And I've got another question, is it possible to get one big cliff piece (the two slope sets and the 4 ramp pieces between) instead of 6 different pieces.


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Lin Kuei Ominae
post Jan 13 2007, 12:59 AM
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QUOTE (Aurora196 @ Jan 13 2007, 12:49 AM) *
And I've got another question, is it possible to get one big cliff piece (the two slope sets and the 4 ramp pieces between) instead of 6 different pieces.

i dont have any experience in this, but i dont think that this is possible, because TS has to know where a unit can move and where not. I dont know how it is set, but a cliff with movable and non-movable parts could be impossible.
But your already done work looks very good. Almost exact the same style like other things in TS and if you would connect a high bridge to it, it could be a cool ramp. Or a good piece for a broken bridge where on some places between the ends, still some overpass support columns stand around.

This post has been edited by Lin Kuei Ominae: Jan 13 2007, 01:03 AM


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daTSchikinhed
post Jan 14 2007, 06:24 PM
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Aurora, that's an awesome piece!

Does anybody have the unnofficial TMP editor?


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SeekSomethingNew
post Jan 15 2007, 04:10 PM
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check PPM... oh wait...

http://tiberiumsun.revora.net/forum/viewto...b0b43d6b617a6b5

should still be here.

This post has been edited by TShyper: Jan 15 2007, 04:11 PM


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vOi!king ship
post Dec 1 2007, 12:28 PM
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The link is broken. Can someone reupload it, please?


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SeekSomethingNew
post Dec 1 2007, 12:56 PM
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Here...


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vOi!king ship
post Dec 2 2007, 10:29 AM
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Thanks smile.gif


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