HI
Here comes my second shp unit, and for all those who think Nod needs a counterpart to the Mammoth MKII, here it is.
Its a giant scorpion for Nod as a Walker unit with 8 legs
It comes with a 20 Frames walk animation
8 Standing Frames
40 Deathframes (yeah it gets destroyed spectacular, i think)
40 Firing Frames for each of the 8 facings (charge up animation for very heavy Laser Cannon mounted on the tail)
1 Build-menu Icon
1 Hit animation for the laser cannon
Icon:
Ingame:
Death anim
(fades out ingame while explosionring expands):
Walk anim:
Fire anim:
credit me if you release a mod with this one.
zip with all shp's:
LKOscorpion30.zip ( 837.42K )
Number of downloads: 1319the explosion sound i use:
hugeExp1.zip ( 52.25K )
Number of downloads: 801the units voice i use (voice in german):
scovoice.zip ( 76.04K )
Number of downloads: 742-------------
here the code for art rules and sound ini for a faster implementation. but its only an example
oh before i forget it. the unit uses FiringSyncFrame1= and that is a firestorm command. means, only with firestorm or the latest TS-patch installed, the firing animation is perfect syncronized to the weapon firing.
art.ini
Code:
CODE
[SCORPION]
Voxel=no
Remapable=yes
Cameo=SCORICON
PrimaryFireFLH=140,0,300
Facings=8
WalkFrames=20
StandingFrames=1
DeathFrames=40
DeathFrameRate=3
StartWalkFrame=0
StartStandFrame=160
StartDeathFrame=488
MaxDeathCounter=256
FiringFrames=40
StartFiringFrame=168
FiringSyncFrame1=25
[SCDETH1X];Scorpion Walker Destruction Prepare Explosion
Normalized=yes
Translucent=no
Report=EXPNEW09
UseNormalLight=yes
Rate=500
Next=SCDETH2X
[SCDETH2X];Scorpion Walker Destruction Final Explosion
Normalized=yes
Translucent=yes
Translucency=75
Report=HUGEEXP1
UseNormalLight=yes
Crater=yes
Scorch=yes
Rate=500
[SCEXPLO];Scorpion Walker Laser Explosion
Normalized=yes
Translucent=yes
Report=EXPNEW09
UseNormalLight=yes
Crater=yes
Scorch=yes
[SCEXPLOINIT];Scorpion Walker Laser Explosion
Image=none
Elasticity=0.0
MinZVel=0.1
MaxXYVel=1
ExpireAnim=SCEXPLO
Spawns=SCEXPLOWAVE
SpawnCount=500
LoopStart=0
LoopEnd=1
LoopCount=0
Rate=0
DetailLevel=0
RandomRate=0,0
Bouncer=yes
[SCEXPLOWAVE];shockwave damage effect
Image=none
Elasticity=0.0
MinZVel=1.0
MaxXYVel=100.0
ExpireAnim=INVISO
Damage=0;inviso already has 1 damage, thats enough
DamageRadius=50
Warhead=SuperScorpion
LoopStart=0
LoopEnd=8
LoopCount=-1
Rate=500
DetailLevel=0
RandomRate=220,500
Bouncer=yes
rules.ini
CODE
Code:
[VehicleTypes]
...
66=SCORPION
[Animations]
...
841=SCEXPLOINIT
842=SCEXPLOWAVE
843=SCEXPLO
844=SCDETH1X;Scorpion Walker Destruction Prepare Explosions
847=SCDETH2X;Scorpion Walker Destruction Final Explosion
[Warheads]
...
53=SuperScorpion
[SCORPION]
Name=Sting of Nod
Prerequisite=NODFACTORY,NARADR,NATECH,NATMPL
Primary=ScorpionLaser
Elite=ScorpionLaserElite
Strength=1000
Category=AFV
Armor=concrete
TechLevel=9
Turret=no
IsTilter=no
TargetLaser=no
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no
Sight=10
Speed=3
SelfHealing=yes
CrateGoodie=no
Crusher=yes
Owner=Nod
Cost=2500
Points=25
ROT=5
Explodes=no;if yes death-anim makes more and more damage
Explosion=SCDETH1X;use his own explosion
VoiceSelect=drrpsel1,drrpsel2,drrpsel3
VoiceMove=drrpmov1,drrpmov2,drrpsel1,drrpsel2
VoiceAttack=drrpatk1,drrpatk2,drrpatk3,drrpatk4,drrpsel3,drrpsel1
VoiceFeedback=
MaxDebris=4
DebrisTypes=PIECE,GASTANK
DebrisMaximums=2,2
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
ThreatPosed=15; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=SELF_HEAL,STRONGER
EliteAbilities=SENSORS
Accelerates=false
ImmuneToVeins=yes
BuildLimit=2
[ScorpionLaser]
Damage=200
ROF=150
Range=10
Speed=100
Warhead=SuperScorpion
Report=MOBEMP1
LaserInnerColor = 255,175,175
LaserOuterColor = 255,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 20
Projectile=LLine
IsBigLaser=true
IsLaser=true
Charges=yes
[ScorpionLaserElite]
Damage=300
ROF=150
Range=13
Speed=100
Warhead=SuperScorpion
Report=MOBEMP1
LaserInnerColor = 255,175,175
LaserOuterColor = 255,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 25
Projectile=LLine
IsBigLaser=true
IsLaser=true
Charges=yes
[SuperScorpion]
Spread=1024
Verses=100%,100%,100%,100%,100%
InfDeath=5
Tiberium=yes
ProneDamage=60%
Sparky=yes
AnimList=SCEXPLOINIT
sound.ini
Code:
CODE
[SoundList]
...
400=hugeExp1
[hugeExp1]
Priority=75; this one is rare, so it must come when its time
Volume=1.0
for those who are intereseted, a 3dsmax file used for the death anim of an earlier
* version:
Scorpiondeath.zip ( 93.45K )
Number of downloads: 441*if i remember right