Group: Members
Posts: 171
Joined: 15-January 09
From: Scotland, starting a revolution
Member No.: 1,267
Alliance: CABAL
Favorite game: Tiberian Sun
Revo here, im woring on an old project of mine again and i was wondering if next time you play a Tiberian sun game you could report any map bugs you see here or over at cnc-comm. It would greatly help and speed up my work.
Trigger related and graphical glitches both wanted!
For example
TS MP Tread lightly - has roads at the top of the map which are cut off/end suddenly - there are a few graphical problems regarding clifts and bridges around the botom left starting position
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CnC-Comm.com News poster and Creator of TS:Best of Beta and Revo's Mod's
Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun
depends on how technical yo want it to be. Minor shore and cliff errors are acceptable, but anything that wouldn't compromise the gameplay would be pretty useless to try and hunt down and fix.
You may as well just make your own maps; that would get more appreciation from the community for your effort
Group: Members
Posts: 171
Joined: 15-January 09
From: Scotland, starting a revolution
Member No.: 1,267
Alliance: CABAL
Favorite game: Tiberian Sun
(i do have other stuff im doing )
there are some graphical error that bug me but yet im looking more fortriggers and the like that dont work, i asked this hopeing someone is planning on playing through the missions and can identify any big bugs (one which you cant spot just using FS)
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CnC-Comm.com News poster and Creator of TS:Best of Beta and Revo's Mod's