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> Devils Pass
Yggdrasil
post Apr 29 2007, 02:08 PM
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Another map from me, i think this one is better than the other one. Designed as a 2 v 2 map it features lots of passageways and chances to ambush your opponent.

Some screenies
Attached Image
Attached Image
Attached Image

Minimap
Attached Image

And the map itself
Attached File  Devils_pass.rar ( 301.18K ) Number of downloads: 368


On a side note, in this map I have managed to get rid of terrain textures inside the craters and the preview/minimap works.

Please download and comment.


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ORCACommander
post Apr 29 2007, 09:27 PM
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it looks nice but I'm going to pass along a tip i read somewhere along the line about generals mapping and I am not sure if it applies to TW or not. Avoid 3-way and 4-way texture blends as the great lag.


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Warlord
post Apr 29 2007, 09:30 PM
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another thing would be to put your download in zip as not everybody has winrar but good map biggrin.gif


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The DvD
post Apr 30 2007, 10:43 AM
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Going to try it now smile.gif

Looks very Generals-esque.


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Lightstorm
post Apr 30 2007, 10:50 AM
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i like it, i'm getting very tired of EA's open 'limitless possibilities' map that basically equate to tank rushing. this one looks like you wouldn't be able to do that. very cool.


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The DvD
post Apr 30 2007, 12:52 PM
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Hmm, it looks quite good. However i think there's is not enough room to build.. The AI works well and seems to mainly use air units.


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Warlord
post May 3 2007, 05:49 PM
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QUOTE (The DvD @ Apr 30 2007, 01:52 PM) *
Hmm, it looks quite good. However i think there's is not enough room to build.. The AI works well and seems to mainly use air units.


... blink.gif You have to code your own AI onto the map?? huh.gif


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Yggdrasil
post May 3 2007, 11:57 PM
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Thanks for the coments, I will experiment with increasing the build space even though i thought that with planned building you can get all the structures.

@Warlord :- nope, the skirmish ai seems to chose the best tactics for the terrain, just follow the getting started steps.

However if anyone can point me towards or knows how to code or set the ai to do certain things I will be very grateful as one of the maps I have under construction needs the ai to use air only(in conjunction with VOX transports or Nod transport or warphole for scrin) and I have no idea how to make it do this.

(by the way, has anyone tried FFA yet? Mad isnt it)


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Dallows65(Mtank)
post May 31 2007, 02:11 AM
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Nice Job. Also nice to see someone else with the Kane edition.


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