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> Nod Tachyon Tank
Lin Kuei Ominae
post Apr 27 2007, 12:38 PM
Post #1


Stealth Tank
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Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Hi

I had a little bit time on the last weekend so i made this High-Tech Tank for Nod.
It's a Hover Tank using very High-Tech Armor (i use concrete in my mod for special units with the high-tech armor) that absorbs the most damage but has only a little amount of strength.
The Tank is equipped with a Tachyon Cannon giving him its name.
For that i have added an explosion animation too.

The Best is, that the Tank can deploy/undeploy into a stationary armored version with much more strength and a little bigger armored turret causing much more damage with a higher range.

as always use the unit as you want, but i would like see a note that it is from me if you release a mod with it.

(Mobile Undeployed Hovering Version of the Tank)
Attached Image
(Deployed Stationary Armored Version)
Attached Image
(little animation of the tank deploying)
Attached Image

(Build menu Icon)
Attached Image

The zip:Attached File  LKOtachyon.zip ( 150.02K ) Number of downloads: 602
(The Zip contains
DTCHNtur.hva .vxl Deployed Turret
TCHN.hva .vxl Voxel Tank
TCHNtur.hva .vxl Turret
dtchnmk.shp deploy animation
dtchn.shp deployed tank
tchnicon.shp build menu icon
eotacex0.shp weapon explosion animation
gxtctwc0.aud firing sound
gxtct***.aud unit voice)

here for a faster implementation my code. its only an example but shows how the unit works.
art.ini
CODE
[TCHN]
Cameo=TCHNICON
Voxel=yes
Remapable=yes
TurretOffset=-70
PrimaryFireFLH=200,0,110

[DTCHN]
Normalized=yes
Remapable=yes
Foundation=1x1
Buildup=DTCHNMK
Height=1
NewTheater=yes
ExtraLight=0
PrimaryFireFLH=200,0,110

;Tachyon explosion without sound cause firing sound is enough
[EOTACEX0]
Normalized=yes
Translucent=yes
UseNormalLight=yes
Crater=yes
Scorch=yes


rules.ini
CODE
[BuildingTypes]
...
206=DTCHN

[VehicleTypes]
...
67=TCHN

[Animations]
...
848=DTCHNMK
849=EOTACEX0

[Particles]
...
24=TachyongunPart

[ParticleSystems]
...
17=TachyongunSys

[Warheads]
...
54=TachyonWH
;Tachyon Cannon Tank
[TCHN]
Name=Tachyon Tank
Category=AFV
TargetLaser=yes
FireAngle=32
Prerequisite=NODFACTORY,NATECH
Primary=TachyonCannon
TooBigToFitUnderBridge=true
Strength=250
Armor=concrete
TechLevel=7
CrateGoodie=yes
Sight=7
Speed=6
Owner=NOD
AllowedToStartInMultiplayer=no
Cost=1400
Turret=yes
Points=30
ROT=5
Crusher=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=gvtctsl0,gvtctsl1,gvtctsl2
VoiceMove=gvtctrl0,gvtctrl2,gvtctrl3
VoiceAttack=gvtctal2,gvtctsl2
VoiceFeedback=
MaxDebris=6
DebrisTypes=PIECE
DebrisMaximums=6
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=25; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=SELF_HEAL
EliteAbilities=FASTER,STRONGER
ZFudgeColumn=12
ZFudgeTunnel=15
DeploysInto=DTCHN

[DTCHN]
Name=Tachyon Tank Siege Mode
TechLevel=-1
Strength=600
Points=50
Cost=1400
Power=0
Armor=concrete
Sight=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DebrisTypes=PIECE
DebrisMaximums=8
UndeploysInto=TCHN
BaseNormal=no
VoiceSelect=gvtctsl0,gvtctsl1,gvtctsl2
VoiceMove=gvtctrl0,gvtctrl2,gvtctrl3
VoiceAttack=gvtctal2,gvtctsl2
Crewed=yes
Primary=TachyonCannonDepl
Turret=yes
ROT=5
TickTank=yes;to avoid unit gets sold after undeploy, and unit facing is right down
TurretAnim=DTCHNTUR
TurretAnimIsVoxel=true
TurretAnimX=-6
TurretAnimY=6
TurretAnimZAdjust=-30
ThreatPosed=30; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=500, 500, 400
Trainable=yes
TogglePower=no
EliteAbilities=SENSORS,SELF_HEAL,ROF,STRONGER,FIREPOWER
HasStupidGuardMode=false
[TachyonCannon]
Damage=100
AmbientDamage=0
ROF=80
Range=7
Projectile=Invisible
Speed=100
Warhead=TachyonWH
Report=gxtctwc0
IonSensitive=yes
IsRailgun=true
AttachedParticleSystem=TachyongunSys
Anim=GUNFIRE

[TachyonCannonDepl]
Damage=150
AmbientDamage=0
ROF=100
Range=10
Projectile=Invisible
Speed=100
Warhead=TachyonWH
Report=gxtctwc0
IonSensitive=yes
IsRailgun=true
AttachedParticleSystem=TachyongunSys
Anim=GUNFIRE

[TachyongunSys]
HoldsWhat=TachyongunPart
BehavesLike=Railgun
SpiralRadius=1
ParticlesPerCoord=0.25
SpiralDeltaPerCoord=0.0
MovementPerturbationCoefficient=10.0
PositionPerturbationCoefficient=10
VelocityPerturbationCoefficient=.56
Laser=yes
LaserColor=255,255,255

[TachyongunPart]
BehavesLike=Railgun
MaxEC=15
ColorList=(127,127,255),(0,0,127)
ColorSpeed=.025
Velocity=2.0

[TachyonWH]
Spread=0
Verses=50%,60%,75%,100%,25%
InfDeath=5
Wall=yes
Bright=yes
Tiberium=yes
ProneDamage=50%
AnimList=EOTACEX0
Sparky=yes


sound.ini
i used german sounds for the tanks voice (gvtctxxx). replace them with versions of your prefered language
CODE
[SoundList]
...

409=gvtctal2;Tachyon   bis in den Tod
410=gvtctrl0;im einsatz
411=gvtctrl2;reaktor aktiviert
412=gvtctrl3;bestÃĪtigt
413=gvtctsl0;erwarten befehle
414=gvtctsl1;zu ihren diensten
415=gvtctsl2;zu befehl
416=gxtctwc0;tachyon cannon fired
[gvtctal2]
[gvtctrl0]
[gvtctrl2]
[gvtctrl3]
[gvtctsl0]
[gvtctsl1]
[gvtctsl2]
[gxtctwc0]


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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jadems
post Apr 28 2007, 04:01 AM
Post #2


Tick Tank
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Group: Members
Posts: 697
Joined: 26-April 07
From: Australia
Member No.: 929
Alliance: Nod
Favorite game: Tiberian Sun



That looks SWEETTT! And I love the deploy anim.
But the turret of the deployed state doesn't kinda fit in.


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KajiTetsushi
post Apr 28 2007, 04:06 AM
Post #3


Flamethrower Infantry
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Group: Members
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Joined: 22-October 06
Member No.: 92



It's like Terran Siege Tanks in StarCraft. Nice one there.

I presume that you set warheads vs. hi-tech (concrete) armor a value of about 10%.


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Lin Kuei Ominae
post Apr 28 2007, 09:16 AM
Post #4


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



right, Machineguns have a concrete value of 0%. so immune against all smallarms
all other weapons about 5-15%.
but some high-tech weapons still have 30-50%, like proton/sonic/ion cannon.

This post has been edited by Lin Kuei Ominae: Apr 28 2007, 09:17 AM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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KajiTetsushi
post Apr 29 2007, 08:17 AM
Post #5


Flamethrower Infantry
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Group: Members
Posts: 141
Joined: 22-October 06
Member No.: 92



Okay. I'd only worry about someone overusing these. (especially if it's difficult to get rid of his resourcing operation in the first place. It would be very hard to stop a Tachyon attack.)


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Blacksilence
post Apr 29 2007, 12:03 PM
Post #6


Light Tank
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Group: Members
Posts: 486
Joined: 21-October 06
From: Unknown
Member No.: 67
Alliance: Nod
Favorite game: Tiberian Sun



no
its very easy to stop believe me have this unit in my mod and its very awesome


--------------------

Thanks bittah for the sig .
Love MLRS, its the worlds most dangerous artillery.
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