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Posted on: May 2 2007, 02:01 PM |
Minigunner
Group: Global Moderators
Posts: 19
Joined: 6-December 06
From: Adelaide Australia / Lancaster England
Member No.: 378
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Well this seems to be the best place to put this, seeing as I am not announcing a mod. I am however announcing some updates for anyone who is interested in the work and devolpment of Tiberian Odyssey, so if you are please visit the forums Here, or for a more specific list of updates please visit Here. |
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Forum: TS Discussion
· Post Preview: #20958
· Replies: 1
· Views: 3,120
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Posted on: Feb 9 2007, 11:47 AM |
Minigunner
Group: Global Moderators
Posts: 19
Joined: 6-December 06
From: Adelaide Australia / Lancaster England
Member No.: 378
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Mobile EMP logic is fussy, btw FS and TS 2.03 are no differant, don't say so otherwise, its obvious. Also, the charge logic is relatively annoying, it can only really be used for the mobile EMP unit, also, it seems on any clones of it you make, it does not magically change into the charged unit, the logic looks like it has a lot of potential but you can't do much of anything new / usefull with it, so please don't strain yourself trying to find an ultimate breakthrough. |
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Forum: TS Modding
· Post Preview: #13609
· Replies: 22
· Views: 12,529
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Posted on: Jan 9 2007, 06:18 AM |
Minigunner
Group: Global Moderators
Posts: 19
Joined: 6-December 06
From: Adelaide Australia / Lancaster England
Member No.: 378
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I'm tiring of people posting this quality work, I am not flaming you, I personally think it looks bad, and it doesn't fit in with any other buildings from any other game, it just looks like an MS paint job, and a GIF animator job, it's messy. However my opinion could be completely changed if I saw an ingame, just those animations look cheap. Sorry but, thats my opinion. |
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Forum: The Graphics Fridge
· Post Preview: #10296
· Replies: 11
· Views: 6,442
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Posted on: Jan 5 2007, 04:34 AM |
Minigunner
Group: Global Moderators
Posts: 19
Joined: 6-December 06
From: Adelaide Australia / Lancaster England
Member No.: 378
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Ok have you simply just done a rules edit? The rules.ini should be in your directry then, as thats one of the first the game looks for things. If it's a shp you have made like Creagor said, shps go in ecachexx.mix fules and voxels etc and other media go in exapndxx.mix. If you want to add the rules.ini to a mix files add it to an expand02.mix as the rules.ini in expand02 will be read over any rules in local.mix or expand01.mix. Also Ghost Stalker with concrete armour oddness. |
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Forum: TS Modding
· Post Preview: #9948
· Replies: 10
· Views: 6,114
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