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> Multishot
Darkstorm
post Dec 30 2009, 04:09 AM
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Well I had this idea for a quick hit and run unit that shot rocket clusters, and of course was balanced with speed, damage, and health. Unfortunatly, to my knowledge, there is no way to have a unit multitarget units. So I beseech the, make a tag to where we can have a weapon fire multiple projectiles at multiple targets. Maybe something like this:

[RocketPod]
Damage=35 ;Per shot, just a guess, I haven't looked at the TS ini in a while to see a good range of damage.
Range=5 ;For main targeted by player shot.
...
...
...
Rounds=3 ;Number of Shots
Radius=5 ;For range of spread



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Rampastring
post Dec 30 2009, 09:56 AM
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I think something similar can be already made by using the Burst and BurstDelay keys and by making the unit inaccurate.


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Darkstorm
post Dec 31 2009, 01:15 AM
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Yeah, thats how I'll probably implement it, just make the unit inaccurate and have a burst fire. However, I'm asking for fully accurate multishot.

This post has been edited by Darkstorm: Dec 31 2009, 01:16 AM


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The DvD
post Dec 31 2009, 02:53 PM
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Could fiddle around with the Cyborg Reaper weapon + projectile + warhead?


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Darkstorm
post Jan 2 2010, 07:50 AM
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But isn't that just innaccurate projectiles? I doubt there is anything spectacular about it.


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