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> Welcome to the Tiberiumweb Community mod!
Team Black
post May 22 2007, 09:22 PM
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Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun



Hello, and welcome to tibweb's open mod. It's a massive conglomeration of all the community's talent, all ideas and submissions are open!
Now for this to work, we need to understand some things:

The magic of this mod is our cooperation. Obviously, with everyone open to submitting their own ideas and things, there might be some that will have to be...rejected.
It's not to offend anyone, or to try and prove anything, it's simply to keep the mod moving forward.
To keep it organized I, (and whoever else might end up leading the mod) will have the final say on any idea, and I will do my best to accommodate everyone as much as possible.

I expect we're all pretty respectable people here, so there should be no worries. If anyone feels they need to flame or cause arguments or whatever, you'll lose your privilege to contribute to this mod.
It's only natural to have disagreements, but when people start getting offensive, then it becomes a problem. Try and brush it off as best you can okay wink1.gif

the way it works:
When you have a new idea, start a new thread in the IDEAS forum. Anyone is free to give feedback (as long as you're free to accept it wink.gif )
any part of your idea that the leader team thinks will be good in the mod, it will be added to an 'accepted ideas' list...
>then if it's something that requires a job, then it will be added to the list in the APPLICATIONS forum, where you or others can apply to begin working on it
__ (if it's your idea, you might be given first dibs)
When a job is accepted, then the person will work on it, and put it in a NEW TOPIC in the respective forum (a voxel in the voxel forum, shp in the shp forum, and if there are maps, we'll make a map forum XD)

<Blackster out>


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