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> The interesting points of C&C3
Nod Strike
post Aug 7 2007, 09:38 PM
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Hover MLRS
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IMO it's not a bad game, 'cept it would of been better if EA had started the franchiese from the beginning, instead of all this confusion between EA and WW.

Ok, i liked the way you could chose GDI's fate, under boyal or that other guy. I also liked the Nod cliffhanger. THAT RULED!

Anyway, feel free to bring up your own points and discuss each others.


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Crash
post Aug 8 2007, 12:02 AM
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I already made a topic about this, should be discussed in that one.


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GDI Master!
post Oct 30 2007, 10:09 PM
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I think the Fact that you can even make more build tabs is more interesting than the other games.

it adds another dimension to the Game
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eXit
post Oct 30 2007, 10:22 PM
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Suure, it adds a whole new dimension of spam-fest...
Seriously, the tabs is what ruins the game, it's not playable at all online, well you could, if you like to join in the other 100 mammoths. And units lose their true value, i don't care about sending some units to death, since i got 3 buildings pumping more, but in TS you have to preserve your units since you don't have that many. Yeah yeah, TS is about spamming also, and i agree with that at some point, but i also agree with the fact that it isn't that bad.
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SeekSomethingNew
post Oct 30 2007, 11:01 PM
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This topic fails, you mentioned EA and WW at the top... fail, fail, fail.


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