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> Tiberium Marsh 1v1
El_Serpiente
post Jul 11 2007, 04:33 AM
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Hi all!
This is the map I have been working on during my two weeks of school break. It is set in a marsh, which is located in a redzone (just so I could use the tiberium formations). AI plays relatively well, even though it has many paths through the marsh. Enjoy!
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Attached File  Tiberium_Marsh.zip ( 295.69K ) Number of downloads: 208
 
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Warlord
post Jul 13 2007, 04:03 PM
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It looks good, too bad i have TW uninstalled because of how much room it takes up on my computer.

But still very good biggrin.gif


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Team Black
post Jul 13 2007, 05:18 PM
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Hey that looks pretty cool - nice work El serpiente

This post has been edited by Master Blackster: Jul 13 2007, 05:23 PM


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Yggdrasil
post Jul 13 2007, 09:11 PM
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Very nice, I like the way it plays alot as multiple paths are given for attack and defence.

My one comment on downsides is that the marsh is very flat, it would be even better if the bits which are out of the water have some height variation and that the water bits change height.

However, it is worldbuilder and thus these may be quite hard to do.


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The war is won if your enemy does not know he is fighting! - Sun tzu
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Dallows65(Mtank)
post Nov 17 2007, 09:00 PM
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Man! That is one friggin Sweet map!

Allthough another downside i see is that its extremely small..... Would it be ok if i could modify it?


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I WOULD have my signature up..... But i think its just too big XD
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Nod Strike
post Nov 17 2007, 09:35 PM
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Please, please stop bumping. This person is quite inactive now. Download it, mod it. Post it, but give the majority of the credit to Yjjdrasal (?)


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