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TiberiumWeb.org Community Forums _ Tiberian Dawn News _ C&C95 v1.06c revision 1 released!

Posted by: Nyerguds Oct 1 2010, 04:40 PM

It's finally here... more than 2 years after the release of patch 1.06b, and almost a year after its last update revision.

Command & Conquer '95 v1.06c (revision 1)
http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/

The patch focuses mainly on expanding mission making and modding. Besides that, there are of course actual game fixes too though:


There's a LOT more where that came from though. A quick overview of the new mission making and modding features:

As showcase of the new modding system, I'm rereleasing my C&C Meets Star Wars mod. For those who haven't seen it before, this mod does not change gameplay in any way; it just replaces all graphics and sounds in the game to become Star Wars themed. It also contains an entire playlist of Star Wars themed music.




The patch, its language packs, and the C&C2SW mod, can all be found here:

http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/

Note that there is no full game download for 1.06c yet. It is of course perfectly possible to patch the full game install of 1.06b revision 2, which is still available on the site.

At this moment, the French and German game readmes are not yet available. They will be added later though.

Posted by: ^Rampastein Oct 1 2010, 07:41 PM

You might want to fix the typo in the topic's name ("C&C95 v1.06b released!") wink1.gif

Nice work. Now if I'd just have some free time to complete the special N64 missions..

Posted by: Nyerguds Oct 1 2010, 10:17 PM

lol, bloody hell, I keep doing that...

Anyway, I'm releasing revision 1, since I screwed up a bit with the first release.

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