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> New Map: Unfair Duel, A challanging AI 1 on 1 in TD!
midnightgreen
post May 17 2008, 02:15 AM
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I have done this map quite a few years ago. I put Quite a bit of effort into it, so all comments welcome.

The basic premise is what the title says, an "Unfair Duel" against an AI opponent, the gameplay simulates a semi-Skirmish 1 on 1 gameplay, both you and the computer start with an MCV only, you actually got to see the enemy's MCV driving by(!) at the very beginning, however you are not advised to follow and find out where he goes... smile.gif

The main goal for this map was to have a computer opponent in TD that builds its base up from the bottom up, and attacks with challenging forces. Also there are several other scripted events such as cameo appearances of the occasional visceroids!

If anyone still plays the Original CC, please check it out, and let me know how you liked it!

Thanks

PS: Just unzip the file into your main CC 95 directory, and start the game as usual. The map can be loaded actually as a saved game!

This post has been edited by midnightgreen: May 17 2008, 02:17 AM
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Attached File  unfair_duel.ZIP ( 19.3K ) Number of downloads: 340
 
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midnightgreen
post May 27 2008, 10:33 AM
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I am not sure about the patrols, and as for the 'getting stuck' problem, the only bulletproof way that i know of was really to what i Did: package the finished map as a savegame not as a bin or ini.

Just set the game speed to the Slowest, start the game, save it, then play it through, if test it thoroughly, if you didnt find any bugs then keep the save game and distribute that. If there were problems, just repeat this process until it works.
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