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> Cloning Bug
Devastator
post Nov 3 2010, 12:43 AM
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I know this is possible in RA2 and YR but what about TS?

You know, the AI builds multiple War Factories, Barracks, Defenses, etc.


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Team Black
post Nov 3 2010, 02:34 AM
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I think I remember watching the AI have multiple factories, and the exact same unit would come out of all the factories at once giving them a load of units at once.

this is all IIRC, it was a while ago


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Rampastring
post Nov 3 2010, 04:02 PM
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The bug exists in TS. And also in RA1 and C&C95.


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Devastator
post Nov 3 2010, 09:02 PM
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@^Rampastein:I know what you're thinking. You think I'll do this to my mod so there will be around 500 units total in taskforces.
I just want to do this in vanilla TS.

How do you activate it? I did have wardeathfun's uber AI mod for YR and there were cloned buildings.


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Rampastring
post Nov 4 2010, 02:09 PM
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Just create clones of all factories, make the AI build them and make them unbuildable for the player. This will have some side-effects however; if you capture a cloned CY you can't build structures from it, and the AI will still think that it has only 1 factory (for example, if you destroy it's original war factory, it won't build any vehicles because it doesn't realize the cloned buildings as real war factories).


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