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TiberiumWeb.org Community Forums _ Finished Voxels _ some voxels

Posted by: ronco Mar 3 2009, 02:17 PM

so again some of my newest voxels smile.gif
Hover Tank, Laser Tank, Medium Tank

Mech Desruptor

 Voxelpack.zip ( 79.7K ) : 376

Posted by: Lin Kuei Ominae Mar 4 2009, 11:25 AM

They all don't look bad, but imo a bit too boxy. The hovertank is imo also bit too heavy looking (especially the turret is too big)
The mech disruptor surely made much more work than the other voxel, but like the avatar in your other topic, it should be done as an SHP. The voxel version is a bit bright on some places and the whole animation/lighting and shadow could be done much better as a SHP.

However the biggest problem of all these voxel is, that they are for RA2 while this is a forum for TS units only.

Posted by: ronco Mar 4 2009, 01:19 PM

QUOTE (Lin Kuei Ominae @ Mar 4 2009, 12:25 PM) *
However the biggest problem of all these voxel is, that they are for RA2 while this is a forum for TS units only.



sorry for that :(

i guess they work in TS .. whats different in TS? the normals?


EDIT:

humm ok i tryed it in TS -.- the normals looks ugly...


i will try to uset TS normals for voxels that i upload here .... sorry for my english .... im from belgium tongue.gif

Posted by: Team Black Mar 4 2009, 03:19 PM

this forum specifically isn't for TS, it's for voxels in general.

In RA2, the voxels are a bit larger than TS, and they have more normals

Posted by: ronco Mar 4 2009, 04:00 PM

ok smile.gif

here the sonic mech with TS normals and new colurs

 SonicMechTS.zip ( 13.85K ) : 308


and the avatar dosnt look that bad in TS

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