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> The M1A7 Battle Axe, My very first voxel!
Scorch
post Jun 13 2008, 11:31 PM
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This was and is the very first voxel I started, which I just now took the liberty to present! (Note: This tank is for my mod. I will release anything and everything created by me.)

The M1A7 Battle Axe is revolutionary, not evolutionary. As prices raise due to the war and several other events taking place all across the globe, both GDI and Nod are forced to look into cheaper ways of conflict. As the production of the Titan and the HMLRS become less ideal, GDI was forced to design a comepletely new toy; The M1A7. Using a slightly modified M1A2 body, first designed during the first Tiberium war, the M1A7's speed is what many have called "unnatural."

The lightweight hull of the tank is due to the fact that it is made of an alloy rarely used, but cheaply made. The tank has only five inches of armor, with a two inch layer of reactive armor on the outside. This medium tank has the armor of a heavy tank, but with the speed of a light recon tank. The tank also has a small engine, another modified M1A2 part. What makes this tank so deadly, though, is the fact that it has a single barrel rapid-fire cannon, a weapon design used only in the M1A7. The tank fires small, AP rounds, which explode a split second after making contact. Although most cannons on tanks fire nearly the same type of rounds, these are belt-fed and are fired in quick succession after one another, usually just under a second each.

As the engine is exposed, the rear of the tank is the weakest spot. A single well-placed grenade or a rocket fired true may greatly slow down the tank. It also has a large gap uder the barrel, a single round fired in the spot may kill the gunner. Because of these weaknesses, the tank is still considered to be in developement, but because of the war it has already been pressed into combat.

What makes the tank revolutionary is that is only has a crew of two, a driver and a gunner. The tank reloads automatically after a belt is wasted, so there is no need for a loader. The tank also has an onboard computer which automatically targets the biggest threat in the area, but can be overridden by voice command to target another enemy. There also is a small "scope" which the gunner may look into, which gives them a nearly 360 degree view of the area.

I'm open to any comments. Rate me or something. I really want to know how I did for my first voxel. Ahh!


(Note: The "error" in the pic has been fixed. Also, the barrel is a little off, but I made it that way on purpose.)

The download= Attached File  7TNK.zip ( 11.1K ) Number of downloads: 373


This post has been edited by Team Black: Jun 14 2008, 02:31 AM
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Team Black
post Jun 14 2008, 02:33 AM
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Nice machine you got there Scorch, I'd say your style is a lot like Corsair's.

I vote spotlight.


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Scorch
post Jun 14 2008, 06:34 PM
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Thanks for fixing the pic and the vote!
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Corsair
post Jun 15 2008, 06:24 AM
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That looks real good smile.gif

The barrel is a little hard to spot in some angles, but I've been called out on that on some of my voxels as well. So, I won't press the matter XD

Spotlight!


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Aro
post Jun 15 2008, 06:54 AM
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I don't mean to sound horrible, but I disagree with the spotlight. This tank looks good from some facings, but in other facings it just looks like a little blob of color and resembles nothing of a tank. confused.gif


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Dutchygamer
post Jun 15 2008, 10:58 AM
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It should be a bit bigger... That's all I say.


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Corsair
post Jun 15 2008, 01:53 PM
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QUOTE (Aro @ Jun 15 2008, 02:54 AM) *
I don't mean to sound horrible, but I disagree with the spotlight. This tank looks good from some facings, but in other facings it just looks like a little blob of color and resembles nothing of a tank. confused.gif


Ingame it has a way of acting a lot differently than a picture shows. If you haven't tried it out ingame yet, I might try that first. If you still think the same way after that, then it might be something to look into


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The DvD
post Jun 15 2008, 10:34 PM
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QUOTE (Aro @ Jun 15 2008, 08:54 AM) *
I don't mean to sound horrible, but I disagree with the spotlight. This tank looks good from some facings, but in other facings it just looks like a little blob of color and resembles nothing of a tank. confused.gif


In order to fix that the tanks needs a simpler shape and better normals, i think.


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Scorch
post Jun 16 2008, 03:03 AM
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It is my first try at making a voxel. tongue.gif
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ShDwBoRn
post Jun 16 2008, 03:21 AM
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i quite like this, true, the barrel is kinda hard to see, but thats doesn't really matter. you wouldn't be able to see the barrel on a M1A2 abrahms from that far away either

(i think its spotlight worthy)


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azri_apoc
post Jun 16 2008, 12:38 PM
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QUOTE (Corsair @ Jun 15 2008, 02:24 PM) *
That looks real good smile.gif

The barrel is a little hard to spot in some angles, but I've been called out on that on some of my voxels as well.


actually i was agree with Corsair, the barrel is little hard to spot on some angles on this voxel. i think you should make it a bit bigger and use a bit darker color on the barrel. for my opinion, the design for this tank is pretty nice. wink1.gif


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Scorch
post Jun 16 2008, 05:15 PM
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Yeah, I'm working on a second verson right now along with a mobile radar unit, which I believe may look much better than this tank and as a misc unit. I'll go make the barrel darker (like a grey or brown.). I think I should add a bit more detail to the hull as well.

EDIT Below.




Attached File  72tnk.zip ( 11.18K ) Number of downloads: 278



How bout' now? The barrel just looks crooked, but it won't in-game. I made the gear on the side of the turret darker too. Also, there is a "10" on the side of the tank, while there is a "^" on the other side.

This post has been edited by Scorch: Jun 16 2008, 07:13 PM
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Scorch
post Jun 17 2008, 03:14 PM
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Updated the post above this one, in case no one knew. New version available.
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ORCACommander
post Jun 20 2008, 12:41 AM
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don't like the placement of the remap otherwise very good


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Vintriaz
post Jul 26 2008, 04:47 AM
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I must say, That is exeptionally well done for a first voxel. So i tip my hat to you & hope to see more in the future.


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Scorch
post Jul 26 2008, 03:35 PM
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Thank you!
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