So, after a lot of work, its finaly there: TWA 1.2
DownloaDHeres (a short) changelist. Only contains the important changes, most balancing/grafik changes are not mentioned.
Bugfixes and Error Corrections:
-Fixed varios bugs and mistakes, reaching from giving the Kane Editon Avatar the Kane Edition Flametank skin to giving the Predator Tank gun recoil
-Corrected some description texts
-APCs can now use their "Drop off" abbility to selected location inside the fog of war
-MBFs, Mini-MBFs & Rigs now have a "deploy at target position" abillity. Simply select a location and they will drive there and deploy
Overall Changes:
-Now "upgrade" masseges anymore if you change the Firehawk weapons
-Infantry cant detect cloaked aircrafts
-changed the way "random" settings work in Muliplayer: Side, Color and Starting Locations are now shown von all players, even if they selected random
-added a TWA Logo in the main menu
-changed eco system:
-harvester and reffeneries use the 1.09 values
-TWA tiberium still caontains 20% more cristalls than the defaul Tibeirum, making it last longer
-Fog Of War grows faster
-Infantry killed by tibeirum now transforms into visceroids
-cranes need a warfactory
-changed the stealtheffects a bit to make them more visible
Scrin:
-Seeker cant detect stealth anymore
-Gunwalker can now detect stealt units and do 20% more damage
-Harvester: lowered Health from 7500 to 5000
-Devastator Warships use the 1.09 values, but fire 5 instead of 7 missiles
GDI:
-Pitbulls health imporoved to values from Patch 1.06 and lowered his speed
-Harvester: lowered Health from 7500 to 5000
-rail guns do only 50% damage an infantry
-sniper can be upgraded with composite armor
-sniper cant targets vehicles and buildings anymore
-"call transport " cost lowered from 500$ to 200$
-changed missile soldier:
-now 4 instead of 2 soldiers
-changed health
-lowered range and changed damage values
-they can select between normal and laser guided missiles. These do more damage against vehicles and planes, but less against buildungs and infantry
NOD:
-Stealth tank can now call transports
-Stealth tank now need an operation center to be build
-"call transport" cost lowered from 500$ to 200$
-Avatars cant "steal" parts of other units, instead they can now simply upgraded seperatly
-changed militant rocket troops:
-now 4 instead of 2 soldiers
-changed health
-lowered range and changed damage values
-They can now lay EMP Mines to stop enemy units
Varios pictures can be found
here*bump*
TWA 1.3 is now available at
Mod DB.
Current features, there also some pictures on the page.
The mod has quite good ratings (
), so I really suggest trying it
I fixed some of the spelling error, if you have mozzila Firefox there is a built in spell checker