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Posted on: Aug 30 2011, 04:50 PM


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http://www.ppmsite.com/forum/viewtopic.php?t=27680
  Forum: Modding Tutorials · Post Preview: #49920 · Replies: 30 · Views: 42,003

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Posted on: Jan 25 2011, 09:15 AM


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If you guys really knew what was going on behind the scenes, you would be impressed. Lets just see how it goes, if all goes to plan...
  Forum: General Discussion · Post Preview: #49646 · Replies: 6 · Views: 7,730

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Posted on: Jan 17 2011, 01:20 PM


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QUOTE (Nyerguds @ Jan 1 2011, 11:54 PM) *
Now? He's been helping me for more than 3 years...

Its been that long already? ohmy.gif
  Forum: TS Modding · Post Preview: #49623 · Replies: 16 · Views: 13,451

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Posted on: Nov 20 2010, 07:32 PM


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That would be simple, very simple as the code is pretty much a "if" statement to a internal boolean value.
  Forum: TS Mapping · Post Preview: #49497 · Replies: 7 · Views: 7,204

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Posted on: Nov 18 2010, 12:34 PM


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Maps can cause this, but most this issue is greatly linked to the very basic C'n'P CD code that Westwood used, try using a NoCD patched version of the executable. If otherwise you know its your maps, what again, the loading routine is crap.
  Forum: TS Discussion · Post Preview: #49486 · Replies: 3 · Views: 4,387

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Posted on: Nov 18 2010, 12:32 PM


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I love this bug, its the only bug i think i am really interested in, i wanna know what causes the objects to have a disco...
  Forum: TS Mapping · Post Preview: #49485 · Replies: 6 · Views: 9,866

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Posted on: Nov 18 2010, 12:31 PM


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Coding new events into the game is easy (for the few that know the engine that is), its just getting ideas for new events tongue.gif
  Forum: TS Mapping · Post Preview: #49484 · Replies: 7 · Views: 7,204

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Posted on: Nov 18 2010, 12:29 PM


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Hosting issues, and for some reason the file dissapeared too, so yea, that should be there for some time.
  Forum: Progress · Post Preview: #49483 · Replies: 14 · Views: 27,192

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Posted on: Nov 18 2010, 12:25 PM


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Crash? I love crashes, hit me up with a except.txt tongue.gif
  Forum: TS Modding · Post Preview: #49482 · Replies: 16 · Views: 13,451

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Posted on: Oct 5 2010, 01:10 PM


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This place is dead, and needs to just accept that.
  Forum: General Discussion · Post Preview: #49296 · Replies: 264 · Views: 130,716

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Posted on: Oct 1 2010, 11:04 AM


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Project is on hold until i can get a new computer at home.
  Forum: Requests & Suggestions · Post Preview: #49280 · Replies: 5 · Views: 6,683

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Posted on: Oct 1 2010, 10:59 AM


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PG Era.
  Forum: Support/Feedback Forums · Post Preview: #49279 · Replies: 2 · Views: 6,066

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Posted on: Jun 16 2010, 02:41 PM


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LKO -> working on 2.04 already xD
  Forum: Modding Tutorials · Post Preview: #48758 · Replies: 99 · Views: 354,277

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Posted on: Jun 2 2010, 01:11 PM


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World Domination was a kinda fixed online tournament ladder, where you chose your side and tryed working your way up the top by win as many games as possible. It had a graphic interface where you would select a region and the server would auto-match you agaisnt someone, aswell as the scenario being sent to you from the sever, and if i remember correctly, the scenarios where Westwood made or used the RMG.

I think you could also parse clans up the ladder too, so a group as a whole could win it.
  Forum: TS Discussion · Post Preview: #48713 · Replies: 8 · Views: 10,648

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Posted on: May 31 2010, 11:01 AM


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You cant play World Domination Tour online, have not been able since about 2003. XWIS is the server for TS/FS and the WDT game modes, but XWIS does not have the files required for WDT to work, thus it cant work.
  Forum: TS Discussion · Post Preview: #48701 · Replies: 8 · Views: 10,648

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Posted on: May 31 2010, 11:00 AM


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...No, you cant play World Domination Tour online, have not been able since about 2003.
  Forum: TS Modding · Post Preview: #48700 · Replies: 7 · Views: 5,716

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Posted on: May 30 2010, 09:41 PM


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World Domination Tour, those where the good days...
  Forum: TS Modding · Post Preview: #48693 · Replies: 7 · Views: 5,716

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Posted on: May 4 2010, 01:19 PM


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If it was to shroud an area, then it would be a Mobile Gap Generator, and ill look to adding that tongue.gif
  Forum: TS Modding · Post Preview: #48465 · Replies: 27 · Views: 13,766

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Posted on: May 4 2010, 01:08 AM


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If i can work out how the RA95 MRJ works, ill consider adding it into HyperPatch.
  Forum: TS Modding · Post Preview: #48463 · Replies: 27 · Views: 13,766

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Posted on: May 1 2010, 03:18 PM


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AND then you woke up in a mental institute...
  Forum: General Discussion · Post Preview: #48439 · Replies: 4 · Views: 3,582

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Posted on: Apr 29 2010, 07:43 PM


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Heard about EXE editing? More like understand someone of the x86 assembly language. tongue.gif
  Forum: TS Modding · Post Preview: #48427 · Replies: 17 · Views: 12,932

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Posted on: Apr 29 2010, 07:42 PM


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For RA2 and YR only, near the end they made the scenario creators use FA2, and then some guys finalised them up. in the official editor.

When i told you about that Aro, Rade said that only applied to RA2 and YR.
  Forum: Finished Maps · Post Preview: #48426 · Replies: 17 · Views: 16,800

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Posted on: Apr 29 2010, 07:40 PM


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I have something interesting, but i dont feel like sharing it just yet.
  Forum: TS Modding · Post Preview: #48425 · Replies: 27 · Views: 13,766

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Posted on: Apr 28 2010, 07:10 PM


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QUOTE (BloodReign @ Apr 28 2010, 03:36 AM) *
WW used a beefed up version of the RMG and did touch work an editor. which is why the levels are so plain.

No... Westwood had a in house editor. Imagine the TS visual engine (actualy quite fast and powerful) with windows GUI and a nifty "sandbox" mode too. I have spoke to quite a few of the scenario creators.


QUOTE (Revolutionary @ Apr 28 2010, 08:40 AM) *
This is going of topic now but what i heard was the RMG was never beefed up but used parts of the "code" left over from the ingame map editor. it could be possible it was RMG then into ingame editor thought then is when it would be interesting to ask one of the old devs

either/any way WW had a map editor which understood TS more than final sun has ever done.

TS still contains code that is able to write nearly every type of value it reads from INIs, the RMG is not the map editor itself, but it uses the *Write_INI() etc functions that the inhouse editor used.

Before anyone asks, it is very much possible to turn the TS "as is" into a scenario editor, and no, im not doing it.
  Forum: Finished Maps · Post Preview: #48410 · Replies: 17 · Views: 16,800

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Posted on: Apr 28 2010, 07:05 PM


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Indeed, they are in dire help of TS modders to update it!
  Forum: TS Modding · Post Preview: #48409 · Replies: 27 · Views: 13,766

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