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> Idea: A Tiberiumweb community mod
A community mod
good idea?
awesome idea [ 7 ] ** [21.21%]
ok idea [ 21 ] ** [63.64%]
dumb idea. [ 5 ] ** [15.15%]
If it works, what would you likely do for it?
nothing =P [ 5 ] ** [15.15%]
voxel [ 3 ] ** [9.09%]
shp [ 4 ] ** [12.12%]
map [ 10 ] ** [30.30%]
terrain [ 0 ] ** [0.00%]
haxxorz teh exe [ 2 ] ** [6.06%]
menu & loading screens [ 1 ] ** [3.03%]
something not listed here [ 8 ] ** [24.24%]
Has Team Black lost his mind?
yes [ 13 ] ** [39.39%]
ZOMG yes!!!!11!one [ 20 ] ** [60.61%]
Total Votes: 33
  
ShDwBoRn
post Apr 3 2007, 06:45 PM
Post #31


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if this happens i'll volunteer to do some mapping or rules/art editing, a community mod would be fun


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Sir Modsalot
post Apr 4 2007, 04:44 AM
Post #32


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I would wait to start something like this until TibWeb picks up to the same popularity level as TumSun was.


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Warlord
post Apr 4 2007, 08:49 AM
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if this were to happen i would very likely map multiplayer, biggrin.gif but seeing as tibweb is dieing (has anyone else noticed this?!? huh.gif ) we might as well wait until we get the new skin up and running and also get all the people from tumsun back. But i highly doubt this will turn into a great mod IF everyone is working on it, because it will get confusing, like working on one mod then proceeding with another and another then that mod you know? Just get the best experienced people you can find to do it smile.gif

This post has been edited by warlord: Apr 4 2007, 08:49 AM


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Team Black
post Apr 22 2007, 11:39 PM
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Well I can't commit enough time to lead a project like this. Whatever little free time I have is already going towards the things I've already promised to do (points to sig)

Still, if anyone else wants to take the idea and run with it, I'll gladly give my support OK

Blackster out.

This post has been edited by Team Black: Apr 22 2007, 11:41 PM


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Clazzy
post Apr 22 2007, 11:43 PM
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I have my own mod concept that I'd rather work on, rather than devoting time to this. There's also the slight issue of me being a student and going out. Lots.


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Team Black
post Apr 23 2007, 12:03 AM
Post #36


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yea, that's the thing about modding, it requires so much time. confused.gif


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jadems
post Apr 28 2007, 10:34 PM
Post #37


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Who does the code making and fixing bugs and stuff?

And I'd like to be the leader! hehehe, jsut sit around...


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Team Black
post Apr 28 2007, 11:43 PM
Post #38


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The leader is the idea man, (and... the slave driver tongue.gif ). Should have a very good knowledge of TS modding, very creative, knows how to make a well balanced mod, and has lots of time wink1.gif


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jadems
post May 2 2007, 11:09 AM
Post #39


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Oooh, i've been modding for a while. At least i know about basic coding and mixing...
I also do Duke of Edinborough, it's a thing where you get medals for performing physical activity, community service and developing skills, I think I can do modding for it =]

And if it's a community mod, then there really shouldn't be ONE idea person, but everyone contributes their ideas to

I jsut want to help XD


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Team Black
post May 4 2007, 03:12 PM
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If you can get some ideas good solid together, I'm sure you'll be able to get lots of support. Since there is no one else volunteering, I'd see no reason against you becoming one...

This post has been edited by Team Black: May 4 2007, 03:17 PM


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Lightstorm
post May 5 2007, 01:48 AM
Post #41


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I can do concept work, but i can't mod.


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jadems
post May 6 2007, 06:41 AM
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If only there was a way to turn drawing to Vxl or Shp... All my drawing never end up very good in-game...
We'd have a L337 mod then!


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Roani52
post May 6 2007, 09:29 AM
Post #43


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Hmm, the idea is quite ok. And I read something about inpatience? Recognise that.
I also never read the whole forum rules. But the strangest thing I've ever done is: READING THE ENTIRE RULES.ini FILE!!!! Inpatience??
I like doing graphics stuff, so... maybe


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jadems
post May 6 2007, 11:16 AM
Post #44


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Well, if I were maknig it, I would have lotsa tanks and infantry. Get to work on that. lol


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Morpher
post May 6 2007, 12:12 PM
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This mod is going to fall flat on its face. Why?

There is no organisation, a mod with a lot of members is not an easy mod to maintain I know. If someone who has done an entire sides buildings and voxels wants an idea and he is sided against, and leaves good bye all that work. You need, an idea not just Starwars, World War 2 ( original.. ), CnC 3. I servely doubt we will have all of TibWeb working on one big cheery mod that will be successfull. Sorry but those things seriously just, will not work properly, I run a mod and I organise a mod and its hard enough trying to make that successfull. Try and do something achievable people.


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Creagor
post May 6 2007, 12:30 PM
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QUOTE (jadems @ May 6 2007, 12:16 PM) *
Well, if I were maknig it, I would have lotsa tanks and infantry. Get to work on that. lol


Also, I need hardly add that a mod requires slightly more thinking put into it than "lets get a load of random units and stick them together"


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Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110
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Team Black
post May 6 2007, 08:17 PM
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Se, the way it would work is that there would be a team of leaders who have the final say.
Like I suggested at PPM for FD:
QUOTE
Organize it into sub-forums, maybe something like:

Voxels: -(locked-sticky) voxel list for the mod
-voxel submissions in individual threads

SHP: --(locked-sticky) shp unit list for the mod
-(locked-sticky) buildings list for the mod
-(locked-sticky) terrain..
-shp submissions in individual threads

Ideas: -(locked-sticky) ideas to be used in the mod
-All ideas discussed here

Applications: -(locked-sticky) list of things the mod needs..
-(locked-sticky) Member list: people affirmed to be in the mod, and their jobs
-applications here in individual threads
Here you can apply to contribute to the mod. etc. etc..


All the things in the "lock-sticky's" will be the things affirmed to be put in the mod, (controlled by whoever is leading the mod). the rest will be in individual threads (with a poll or something perhaps, on whether or not they should be used)


So it will be somewhat of a democracy, although in the the mod leader team will ultimately decide what is in the mod.
What we need though, are experienced modders who are willing to lead the project, so it can kick off - maybe about 3 would do.
I'd say I know enough about modding to be a candidate, though by myself, I don't think I'd able to commit enough to this project to take it of the ground.
(but then, school is almost over for me though, I might have some time then)

This post has been edited by Team Black: May 6 2007, 10:01 PM


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Lightstorm
post May 6 2007, 08:37 PM
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I can't mod but I'll do concept work, like i said.
Oh and Team Black you'd make a fine leader. your vxls are amazing.


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jadems
post May 7 2007, 12:04 PM
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So we get our own forum thread, if we do a mod? I'm in!

To make it easier can't we just organise separate things, (eg. vxl, shp, map making) to different co-oridinators, who'll of course will briefed at what the mod is trying to aim for and who also work under the leader guy?
That way the work is kinda equal.

Let's start recruiting!


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jadems
post May 7 2007, 12:07 PM
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Oh, sorry, didn't read Team Blacks post properly. Do what he says, but split the shp team into infantry and building and vxl team into tanks and planes, yeah, more divided makes more progress!


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Team Black
post May 7 2007, 01:13 PM
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Slow and steady there, my friend - we need to get a leader team together first, - of people who the community will generally agree are experienced modders.
Unfortunately those people aren't confident enough in the idea yet to want to contribute.

However, if we can plan a good way to approach the mod, it will encourage more people to want to participate, which is my intended purpose for this thread.

The model I gave in my other comment is a general idea of what I'm thinking will be the best way to approach it.
I don't think the organization would neccesarily need to be as strict as what you mentioned above (tanks and planes really won't need their own sub-forums I think), although if it is needed, it wouldn't be too difficult for a leader to reorganize-- since all the submissions would be represented in individual threads
hmm.gif
Here's my plan:
Once the forum is up, (I'll moderate), from there we can decide things, probably in this order:
1. Applications thread: Discuss leaders, when a decent team is formed then proceed to

2. Ideas thread: decide on the direction of the mod. Come up with a list of what is needed (this might take a while), then

3. Open Applications: individuals pick something on the list to work on, and apply by showing previous work, with respect to what they are applying for (i.e. show a voxel they've already made if it's a voxel that they'd want to work on) - Community might have a vote on whether or not it should be accepted, although vote or not, the leaders will ultimately decide whether or not to accept the application.

4. Once a job is accepted, it is recorded somewhere, and the one doing the work will post progress, when available, in the respectable thread (voxels in the voxel thread, etc.)

5. When it's agreed on as 'complete', then it will be submitted to the leaders in PM or something.

6. list of completed work will be posted in a sticky (probably locked, too) at the top of each sub-forum.


( Oh and BTW thanks for the encouragement, Lightstorm smile.gif I appreciate it)

This post has been edited by Team Black: May 7 2007, 01:44 PM


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Lightstorm
post May 9 2007, 11:15 PM
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well then first we need one of the admin to make a new forum.


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Warlord
post May 12 2007, 07:21 PM
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This mod is actually looking like its gonna make progress, maybe i could do something in it? huh.gif Not now of course because i'm extremely busy. roll.gif

This post has been edited by Warlord: May 12 2007, 07:21 PM


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Team Black
post May 13 2007, 02:49 AM
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hmm.gif
Wow those are some cool ideas there; I don't think there's been a (decent) TS mod that featured Scrin as a fully playable faction...
LKO you might even be a great leader for this mod, if you think you'd want to do it wink.gif

I really think this would be worth trying, and yea I think it's time to make a formal request for a forum for this mod
I'll moderate it for now, till a solid leader team is decided. I'll follow the model that I posted in my last post.
Yea, we can make this work XD Let's give it a shot!

What say you, admin?


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Lin Kuei Ominae
post May 13 2007, 09:38 AM
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QUOTE (Team Black @ May 13 2007, 02:49 AM) *
LKO you might even be a great leader for this mod, if you think you'd want to do it wink.gif

sorry, just for 2 or 3 things i would take part, but nothing that time consuming like beeing a modleader.


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The DvD
post May 14 2007, 05:38 PM
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When there are more concrete plans, certainly wink1.gif


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Lightstorm
post May 14 2007, 10:48 PM
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he says not till its more concrete. BUT IT SEEMS CONCRETE ENOUGH NOW!!! MAKE TEH FORUM DVD!!!


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Team Black
post May 15 2007, 01:12 AM
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LKO you can't convince me that you're not going to be on the leader team tongue.gif

I really don't think you'd be as stressed on time as you think you'll be - the leaders just need to make the important decisions on the mod, and I'd see you as more than equipped for the task.

and yea, we need a forum. I'll PM DVD


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jadems
post May 15 2007, 06:02 AM
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I think the post he put up proves he's the team leader.

LKO, think of it this way: We're training you up. Your already proficient in Voxels and shps, now you can get proficient with mod making and being a leader!


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Lin Kuei Ominae
post May 15 2007, 08:48 AM
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ok ok, but only the second assistant helping leader. tongue.gif
I don't wan't to be the main responsible person.


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my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
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Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
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