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Trivial Lands (2-4), 21st map :D ...its been WIP long enough |
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Jun 7 2007, 09:03 PM
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Cyborg Reaper
Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun
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So here i be releasing this ancient WIP. Iv fixed it up a lot and most things that i originally wanted work now though not all the way i wanted them to work... so heres the map info and stuff.. Name: Trivial Lands (the name i gave it...pretty sure its not taken) Map Maker: Ixith Map Size: 126X63 Players: 4 Theatre: Temperate (mutated) Info: This is a 4 player map. Probably best for online games of 2v2 or 1v1-1v1 (the 2 players on each side fight and then the winner of the 2 sides of the map fight each other) The map is very mutated with a lot of tiberium to harvest. There should be plenty of room for bases and each base area has several accesses so be careful. This is my 21st map so enjoy Story: These lands have been ravaged by tiberium for quite some time now. There used to be a small city with villages to the outside in the cliffy area but now the villages are next to destroyed and whats left of the city has been turned into a mutant dwelling area. pics: (note im just too lazy to get new pics so these are the same new pics from the WIP thread however ingame the green lighting should be slightly different as in less intense) anyways tell me if you find any errors. and please give me detailed ratings.
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Jun 7 2007, 09:13 PM
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Ghost Stalker
Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun
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Review:
-looks nicely detailed -lighting is good (although I prefer weaker ligthting) -balanced -looks like a cool map to play
-oh and spotlight!
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Perfection can never be achieved; it's merely approachable.
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Jun 8 2007, 03:25 AM
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Attack Cycle
Group: Members
Posts: 304
Joined: 21-October 06
From: Quebec, Canada
Member No.: 22
Alliance: Scrin
Favorite game: Tiberian Sun
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As blackiechan said : "Grand succes"
4th spotlight vote
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QUOTE(Ixith) dude.......get this.......in my Latin class tomorrow........wer having an Orgi
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Jun 8 2007, 09:51 AM
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Ghost Stalker
Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun
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Okay, time for a full review since I played the map.
Detail: The detail level was very good, a lot of cliffs, tiberium mold, etc. I don't see why not; 10\10
Layout: I liked the layout very well, everything is placed very well, it seems like this is based in a dry place, since there's no water. Also it seems to be pretty hot, because of the lighting and sand. 10\10
Lighting: The ground lighting is very cool, I think you should lower the intensity a little on the green light posts, else it's all fine. 9.2\10
Balance: I don't see any imbalances at all. The map is asymmetrical with a balance close to a symmetrical one. 10\10
Triggers: I found the triggers very cool, 10\10
Overall: I played a quicky match, it was awesome. The triggers spiced up the gameplay. The AI seemed to do very well. 9.8\10 I love this map a lot. It should get spotlighted.
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Perfection can never be achieved; it's merely approachable.
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Jun 8 2007, 04:05 PM
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Cyborg Reaper
Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun
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well thanks for the comments and all the vote for spotlighting. personally i think of this as one of my older maps and i think i couldav done a lot better on it personally. and yea we should try and get a 2v2 match going on this sometime now its time to finish up Yelcraz Island :O anymore comments?
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Jun 16 2007, 01:52 PM
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Medium Tank
Group: Administrators
Posts: 639
Joined: 16-November 06
From: Moelv/furnes in Norway
Member No.: 290
Favorite game: Tiberian Dawn
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AWESOME map! I can say everything is 12/10! Spotlight!QUOTE (Team Black @ Jun 8 2007, 02:20 AM) catch me on MSN we've got to play this one with 4 people onliner. spotlight ye ha, do I even need to say it? I will join, just send a message to me on MSN if it starts. EDIT: Great.....a bump.
This post has been edited by Tore: Jun 16 2007, 01:53 PM
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Jun 17 2007, 12:36 AM
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Ghost Stalker
Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun
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This map has a lack of comments, Ixith will then appreciate the bump, besides it's not a bump at all really. According to Aro it is, however, when the map has a lack of replies, is at top of the list(or close), and the Author wants more comments, it's ok to bump. Except if it's many weeks old. One month, don't bump. Again the map is very nice. It should get spotlighted, the moderators and admin should be more active in the mapping section.
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Perfection can never be achieved; it's merely approachable.
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Jun 17 2007, 07:48 PM
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Cyborg Reaper
Group: Members
Posts: 1,173
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From: Ohio
Member No.: 27
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Favorite game: Tiberian Sun
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yarrg Crashy is right i do still want more comments as i havent really been told on what could use improvement. so therefor it is not a bump. plus it was only what a week old? anyways thanks Tore now give me some detailed reviews and more comments
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Jun 17 2007, 08:04 PM
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Artillery
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From: Barnsley, UK
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As you wish master ixith Lighting - 8/10 Lighting is brilliant but i think you put too much green lighting Detail - 10/10 The detail is just awsome.. Nothing else to say Cliffs - 9/10 The cliffs are very swirvy and randomy Slopes - 9/10 Just read the cliffs one but replace cliffs with slopes Overall - 9/10 This maps chance of spotlight - 99% well done
This post has been edited by Warlord: Jun 17 2007, 08:15 PM
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Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Jun 18 2007, 09:42 PM
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Cyborg Reaper
Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun
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hmm well it appears a mod/admin tossed this map in with the other spotlights so all is well. it seems the amount of people voting for spotlight caught an admin/mod's attention. Thanks to Tore to for popping this guy back up into the top and allowing it to get more comments. Thanks Warlord for the detailed review. I will try to get more perfect lighting in one of my next WIPs (which are continuesly growing in the amount of them XD) well are there any last comments?
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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