|
|
|
Favourite TS/FS Map?, Vote people! |
|
|
|
Nov 13 2007, 09:38 PM
|
Cyborg
Group: Members
Posts: 359
Joined: 17-February 07
From: Upper Canada
Member No.: 869
Alliance: GDI
Favorite game: Tiberian Sun
|
Alright people, here it is. Vote on your favourite map from TS and (optional) FS. Please post as to why you think that it is THEE best map, in your opinion. And please, don't just post (I like Cityscape), explain as to why WITH MORE THAN ONE SENTENCE it's a teh uber l33t map. Please don't turn this into an anti-WW made map thread either. I'll start. My favourite TS map is Grand Canyon. I like it because it's a fun map for a free-for-all comp stomp on a rainy afternoon. Blow all the bridges, and you've effectively taken out 2 of the A.I.s, allowing you to focus on the one on your side of the map. Once you've taken him out, wait for the 2 A.I.s to battle it out on the other side of the map, occasionally sending bombing raids to the A.I.'s bases, while building the ultimate defence area around your side of ONE of the bridges, and building up a sh!t load of disruptors. Once one A.I. on the other side is a clear winner, repair just the bridge you built defences on. That bottlenecks the A.I., allowing my Juggernauts and Mammoth mk. 2s to have a field day. Fly some disruptors over to the other side, while sending more disruptors across the bridge, and you've got a good 2 pronged assault going on, which no A.I can defend against if you have bomber escort and a second wave handy just in case. The map is also fairly symmetrical, although the south side has more tiberium value, the north is easier to defend against pitiful attacks sent by an A.I. I don't have a particularly favourite FS map, but I quite enjoy Dueling Islands, as it offers a great quick match against the A.I. if I need to kill a few minutes. The map is balanced, easy to defend your base, with a lot of exploitable tiberium in the immediate area. It also has a good chunk of land for you base. All around good fun for amphibious assault too (With a back door the A.I. doesn't care about or defend ) EDIT: I cut some TS maps out since I pretty sure most people downright hate 'em (plus there is limited space)
This post has been edited by BlackieChan: Nov 13 2007, 09:43 PM
--------------------
|
|
: |
|
|
|
Nov 13 2007, 09:46 PM
|
Cyborg Reaper
Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun
|
well although there is already a thread stating this exact question I don't think it had a pole and really asked why.
Anyways I choose Hextreme for normal TS mainly because it was a fun 6 player snow map that had some nice ice access to bases in it. Just a fun map to play against the stupid AI IMO.
My FS map I choose was Dueling Islands to because its just a fun map. Plus its just freaking awesome for infantry wars. (now if only it had 2 bridge entrances one from the back side and involved going across island from island via bridges. )
--------------------
My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
|
|
: |
|
|
|
Nov 13 2007, 10:05 PM
|
Core Defender
Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun
|
Grassy Knoll - I like how everyone wants the bottom right side because it's closed in with bridges.. I keep blowing up the bridge and close em off from the tiberium Cityscape - teams can be evenly chosen, for either a 3 vs. 3 East vs. West, or 2 vs 2 vs 2, Top, West, East. Also gotta love the trains and traffic, and that GDI outpost that we all love to destroy
This post has been edited by Team Black: Nov 13 2007, 10:08 PM
--------------------
|
|
: |
|
|
|
Nov 13 2007, 10:10 PM
|
Stealth Tank
Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun
|
You guys are bloody crazy... all the other maps sux ass... GRAND CANYON FTW!!
--------------------
|
|
: |
|
|
|
Nov 13 2007, 11:53 PM
|
Cyborg
Group: Members
Posts: 359
Joined: 17-February 07
From: Upper Canada
Member No.: 869
Alliance: GDI
Favorite game: Tiberian Sun
|
QUOTE You guys are bloody crazy... all the other maps sux ass...
GRAND CANYON FTW!! sneaky2.gif Any particularly reason why? QUOTE well although there is already a thread stating this exact question Oh, sorry I didn't know Before my time here, I suppose. QUOTE and that GDI outpost that we all love to destroy Ain't that the truth
--------------------
|
|
: |
|
|
|
Nov 16 2007, 03:07 AM
|
Mr. Moosey!
Group: Global Moderators
Posts: 964
Joined: 5-October 06
From: Denton Texas
Member No.: 13
Alliance: GDI
Favorite game: Tiberium Wars
|
mmm..
TS: Drawbridges. I just like the way it plays. Allows for oppertunities.
FS: Cityscape Just plain fun.
This post has been edited by daTSchikinhed: Nov 16 2007, 03:07 AM
--------------------
I will never give up on the chance go be the Guardian Angel that I promised to be for her. Music is my life. I love it. I live for it. Currently listening to: Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
|
|
: |
|
|
|
Nov 16 2007, 01:36 PM
|
Tick Tank
Group: Members
Posts: 672
Joined: 21-October 06
From: Finland
Member No.: 32
Alliance: Nod
Favorite game: Tiberian Sun
|
Cliffs of insanity, Forest Fires, and Theme Park. Cliffs of insanity is a true, open-for-tactics map. It has natural cliffs guarding and at the same time restricting the passages of your base. There's enough Tiberium, and the ion storms are a nice add. The layout is good, but unfortunately, like every other TS map, the terrain is repeating and too flat. Forest Fires was my first favorite map ever. I loved the effect of burning woods. I always played Nod, placing artillery around the passages to enemys base, put in some Devil's to burn infantry in the woods, and tick tanks to cover up the artillery. The map is great simply because almost all of the bases have only one passage. You can tech, but you can be sieged and blocked too. Theme Park. Surprises in corners. Do I have to say more?
|
|
: |
|
|
|
Nov 16 2007, 06:06 PM
|
Artillery
Group: Members
Posts: 988
Joined: 21-October 06
From: Barnsley, UK
Member No.: 61
Alliance: GDI
Favorite game: Tiberian Sun
|
Tunnel Training - It's one of the very few maps that have tunnels, and well... I like tunnels. And i also like it because it's even between the players. Dueling Islands - It's a nice 1v1 map with a bridge and blue tiberium. I just like it because of that
--------------------
Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
|
|
: |
|
|
|
Jul 26 2009, 05:36 AM
|
Grenadier
Group: Members
Posts: 24
Joined: 17-May 09
From: Chicago
Member No.: 1,556
Favorite game: Tiberian Sun
|
Cityscape all the way. Urban fighting is always interesting in any game. Not to metion all the things this destory and how you can make city blocks into "Bases" with the civillain buildings still in them.
--------------------
(+[ ]::) PSP?
|
|
: |
|
|
|
Mar 8 2010, 04:26 PM
|
Hum-vee
Group: Members
Posts: 158
Joined: 28-December 09
From: Patch Land-Space Land-Mysterious UFO level
Member No.: 1,711
Alliance: Scrin
Favorite game: Tiberian Sun
|
QUOTE (CommanderSpartan @ Jul 26 2009, 12:38 PM) 2nd 2 year bump... Dev, please, read the post date before you post...
--------------------
Projects: Power & Ponies {Name Wip}, C&C Tiberian Sun: Setting, C&C: Europian Rampage [Generals mod] (Fomerly C&C Red Alert for RA2)Formaly known as: Cat-a-strobic-Dj. Sometimes known as: Plasterat (PSN, Xfire, online)Worker on: C&C: TS: Best of Beta
|
|
: |
|
|
|
Mar 8 2010, 05:55 PM
|
Cyborg Reaper
Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun
|
to be honest i don't think it matters if you bump a topic like this. Especially not if you haven't posted your input on it. But that's just my opinion. All in all a bump really matters in what is being added to bump said topic. If it's pointless or just spam yea that's bad but if it re-opens the topic through adding another opinion/idea/question or whatever and can contribute like this recent one then it doesn't matter or so as I see it.
--------------------
My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
|
|
: |
|
|
|
Mar 8 2010, 07:54 PM
|
Tick Tank
Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun
|
I can't remember what I voted in the poll about 2 years ago, but I like most WW maps. Favourites.. There are quite many in the TS list (maps which I play often compared to the others): - Tiberium Garden Redux (I like the meteor showers, the veinholes and the layout). - Forest Fires (for the same reasons as Crimsonum, it was also my second favourite (Tiberium Garden Redux was the first)) - Stormy Valley (Yaraday removed my favourite snow map from the list Anyway, I like the layout, the map is quite small and it's fun for a fast 6 player game.. it's only problem is the ice in some attacking routes which the AI doesn't understand) - Tunnel Train-ing (I like the layout and the short-lived tiberium fields near the player starting locations, so the players have to expand their bases near the northern/southern tiberium fields. There are also many attacking routes to every base, and I love stationing artillery on the hills) - Cliffs of Insanity, for the same reasons as Crimsonum. Casey's Canyon could be in the list if it had more tiberium trees. FS maps: - Cityscape - Narrow River, the layout is awesome and it's a fast paced 6-player map. I like how I'm always destroying one AI and then another AI decides to backstab me and I get owned. - Nowhere to Run, don't really know why.. I can't remember the map well enough right now although I play it often. Also, I usually like snow maps more than temperate maps, and I dislike Grand Canyon The terrain is so undetailed there it looks ugly, and I don't like the layout either... and I also don't really care about 4 player maps (Tunnel Training is an exception). When I play TS, I play it in LAN with one or two friends and because we like having some AIs and long battles we always play either 6 or 8 player maps (and in LAN we can also put 8 players on a 6 player map ) I don't really care about the bump, it gave me an opportunity to post this without bumping the topic
This post has been edited by ^Rampastein: Mar 8 2010, 07:55 PM
--------------------
|
|
: |
|
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
|