the next time this is all you have to show
CODE
[TEAMTYPES]
ALLIES DEFENSE=MULTI5,1,0,0,1,0,7,20,0,0,2,FTNK:3,LTNK:3,1,DEFEND BASE:20,1,0
HELI=BADGUY,1,0,1,0,0,7,1,0,0,1,TRAN:2,1,MOVE:27,0,1
INFANTRY=BADGUY,0,0,0,0,0,7,20,0,0,3,E5:3,RMBO:1,E1:5,1,ATTACK BASE:20,1,0
MCV=GOODGUY,0,0,0,0,0,7,1,0,0,1,MCV:1,1,MOVE:17,0,0
TANKS=BADGUY,0,0,0,0,0,7,20,0,0,5,APC:1,E6:4,RMBO:1,STNK:2,BIKE:2,1,ATTACK BASE:22,1,0
[TRIGGERS]
COMMANDO DEATH=DESTROYED,LOSE,0,GOODGUY,NONE,1
FLARE LIT=TIME,DZ AT 'Z',1,GOODGUY,NONE,1
INFANTRY STRIKE=TIME,REINFORCE.,20,BADGUY,INFANTRY,2
REINF THE BASE!=TIME,PRODUCTION,5,MULTI5,ALLIES DEFENSE,2
TANK STRIKE=TIME,REINFORCE.,10,BADGUY,TANKS,2
TIME=TIME,REINFORCE.,1,MULTI6,HELI,1
WIN=ALL DESTR.,WIN,0,MULTI6,NONE,1
[WAYPOINTS]
0=3313
1=2307
2=369
17=3630
20=1462
22=1718
25=348
26=3781
27=2307
so please edit your first post and remove the useless long [INFANTRY] [STRUCTURES] [TERRAIN] and [OVERLAY] lists.
to your problem
1. afaik does the game reads only strings which are only 8 characters long and without space (at least i make sure they don't have them, so i can be sure the game really reads them; e.g. "REINF THE BASE!" should be changed to "baserein")
2. your HELI teamtype should look like this
heli=BadGuy,0,0,0,0,0,7,0,0,0,1,TRAN:2,1,MOVE:27,1,1
see scb12ea.ini chn2 that has this too
3. how should a badguy heli come, if you set the timer for Multi6?
HELI=
BADGUY,1,0,1,0,0,7,1,0,0,1,TRAN:2,1,MOVE:27,0,1
TIME=TIME,REINFORCE.,1,
MULTI6,HELI,1
also change the 1 at the end to 0 or you have in 20 seconds the screen full of helis due to the set loop
the fixed entry
time=Time,Reinforce.,1,BadGuy,heli,0
4. unlock your capslock if you write names and use copies from original entries (TD could be case sensitive when reading "Reinforce.", but i'm not sure about this; though i always make sure this can't be a problem)
This post has been edited by Lin Kuei Ominae: Sep 15 2008, 09:20 AM