IPB

Welcome Guest ( Log In | Register )


 
Reply to this topicStart new topic
> Alternative Disruptor Fix?, Alternative way to fix the Disruptor crash.
CabalCore
post Oct 18 2009, 03:27 PM
Post #1


Minigunner
Group Icon

Group: Members
Posts: 19
Joined: 13-October 09
From: Georgia
Member No.: 1,640
Favorite game: Tiberian Sun



well today i had a thought on what weapon to give the disruptor similar to its original wich is the SonicZap (sadly with its original it generates a dreadful Internal Error from Waveclass, and i cant use Hyper's disruptor patch because it gives me "Failed To Initialize" error if some could tell me how to fix this thad be great) anyway i was thinken of changing the Disruptors fire animation to that of a Green/Blue flame (flame animation from the Devil's Toung) i can duplicate the flame animation but i dont know the code to change it to a Green/Blue Flame and i also dont now how to make last the duration of the original Sonic weapon, the reason for the flame weapon on the disruptor is because they both have almost the same way to cause damage since each keeps knocken off health the longer thier attack duration biggrin.gif well what do u think? can yall help me with this tongue.gif

My original idea had been to give it the Green/Blue Laser animation and set the Details to Normal (in order to prevent the Laser waveclass error, and of course ive had ion cannon waveclass in the past but thier rare of course they still need a fix) but the Laser is way to freakin thin on Normal Detail settings and even though its Transparent it wouldnt be all wavy like the SonicZap so it kinda wouldnt really be a suitable animation for the Disruptor confused.gif

This post has been edited by CabalCore: Oct 18 2009, 03:33 PM
Go to the top of the page
 
: | +Quote Post
sniper
post Oct 18 2009, 04:07 PM
Post #2


Disc Thrower
Group Icon

Group: Members
Posts: 83
Joined: 17-November 07
Member No.: 1,045
Favorite game: Tiberian Sun



Move game.exe to a backup folder, rename the disruptor fix as game.exe and run it. <<pretty sure thats what you do.


--------------------
Go to the top of the page
 
: | +Quote Post
CabalCore
post Oct 18 2009, 04:43 PM
Post #3


Minigunner
Group Icon

Group: Members
Posts: 19
Joined: 13-October 09
From: Georgia
Member No.: 1,640
Favorite game: Tiberian Sun



oh is that what u do i didnt know confused.gif ill give it a try smile.gif
Go to the top of the page
 
: | +Quote Post
Lin Kuei Ominae
post Oct 18 2009, 05:16 PM
Post #4


Stealth Tank
Group Icon

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



as an alternative use the original game.exe and put the ddraw.dll from this topic @ ppm in your TS folder.

The ddraw.dll disables directdraw for the game and fixes this way for most people all the waveclass errors caused by laser glow, sonicbeams and ion cannon ripple effect. In several cases it even enhances the performance and removes lags ingame.

However in rare cases it causes a black screen. In this case you have to remove the dll again and use Hypers patch.

This post has been edited by Lin Kuei Ominae: Oct 18 2009, 05:17 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
: | +Quote Post
CabalCore
post Oct 18 2009, 06:31 PM
Post #5


Minigunner
Group Icon

Group: Members
Posts: 19
Joined: 13-October 09
From: Georgia
Member No.: 1,640
Favorite game: Tiberian Sun



it wont let me use the disruptor fix cause of the "Failed To Initialize" error and i cant use the ddraw.dll cause all i get is a dang blackscreen cry.gif
Go to the top of the page
 
: | +Quote Post
Rampastring
post Oct 18 2009, 06:54 PM
Post #6


Tick Tank
Group Icon

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun



To change the color of the Devil's Tongue's flame, you need to edit the animation (flameall.shp). The color isn't controlled by any code, as it's an animation and it's not drawn by the engine like WaveClass effects (the disruptor beam and the lasers) are.

If you don't want to do that, you can try to disable DirectDraw from Windows' settings: Start -> Run -> dxdiag -> OK -> then find and disable DirectDraw acceleration (it's in the video section). Note that I don't know if this is possible if you're running Vista or Windows 7.
For me disabling DirectDraw acceleration has the same effect as the DLL, except that it hasn't given any black screens.

Btw, you could post these in the same topic, you've posted 3 topics so far and the topic spam is getting a bit annoying.

This post has been edited by ^Rampastein: Oct 18 2009, 06:58 PM


--------------------
Go to the top of the page
 
: | +Quote Post
sniper
post Oct 18 2009, 07:03 PM
Post #7


Disc Thrower
Group Icon

Group: Members
Posts: 83
Joined: 17-November 07
Member No.: 1,045
Favorite game: Tiberian Sun



cabalcore, please upload a screenshot of your sun directory.


--------------------
Go to the top of the page
 
: | +Quote Post
Lin Kuei Ominae
post Oct 19 2009, 11:06 AM
Post #8


Stealth Tank
Group Icon

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



QUOTE (CabalCore @ Oct 18 2009, 07:31 PM) *
it wont let me use the disruptor fix cause of the "Failed To Initialize" error and i cant use the ddraw.dll cause all i get is a dang blackscreen cry.gif


you were surely at one time in Hyper's disruptor crash fix topic.

If you've taken the time to read some other posts, you would have noticed the second post from me, describing the same problem.
If you've then read a bit more in the topic you surely would have noticed the post from Bittah Commander and me a bit further below.
QUOTE (Lin Kuei Ominae @ Aug 13 2009, 04:19 PM) *
with the files movies01.mix and maps01.mix it started. (the others you've listed weren't necessary)

It seems that the exe can't find the CD drive, as this one doesn't even starts to read when starting the exe.



--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
: | +Quote Post
CabalCore
post Oct 24 2009, 09:29 PM
Post #9


Minigunner
Group Icon

Group: Members
Posts: 19
Joined: 13-October 09
From: Georgia
Member No.: 1,640
Favorite game: Tiberian Sun



thx, i was able to get the fix working no more disruptor waveclass error, but it doesnt seem to like mods very much lol confused.gif
Go to the top of the page
 
: | +Quote Post
Rampastring
post Oct 25 2009, 07:48 AM
Post #10


Tick Tank
Group Icon

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun



Depends on the mod. Some mods will work normally, but others, which have a hex-edited executable won't work correctly.


--------------------
Go to the top of the page
 
: | +Quote Post
CabalCore
post Oct 25 2009, 03:39 PM
Post #11


Minigunner
Group Icon

Group: Members
Posts: 19
Joined: 13-October 09
From: Georgia
Member No.: 1,640
Favorite game: Tiberian Sun



hmm, thats interesting this mod didnt come with a modified EXE. Its a personal mod and ive played it in the past without this fix, but it doesnt have a EXE, with it some of the sounds i added to the units and buildings are from the firestorm expansion campaign, as well as the animations but it doesnt make sense i wonder why it didnt work i made sure everything worked correctly. confused.gif

This post has been edited by CabalCore: Oct 26 2009, 03:02 AM
Go to the top of the page
 
: | +Quote Post
Lin Kuei Ominae
post Oct 25 2009, 05:27 PM
Post #12


Stealth Tank
Group Icon

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Punctuation is your foe, isn't it?
sorry but i can't follow this word conglomeration


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
: | +Quote Post
Rampastring
post Oct 25 2009, 06:52 PM
Post #13


Tick Tank
Group Icon

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun



QUOTE (Lin Kuei Ominae @ Oct 25 2009, 07:27 PM) *
Punctuation is your foe, isn't it?
sorry but i can't follow this word conglomeration

I can follow it somehow, but he should make his posts more understandable.

QUOTE (Tibweb Rules)
Make your posts readable
Write properly. This means your posts have to be readable and understandable. Use interpunction ( , . ! ? ; etc), spell properly, and do not use excessive amounts of exclamation marks!!!!!!!!!!!111, smilies etc. We won't give you warnings for not spelling properly, but we might edit your posts to make them understandable.

At your problem, what doesn't work? You added the firestorm sounds and animations to what?


--------------------
Go to the top of the page
 
: | +Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 28th March 2024 - 11:34 AM


XGhozt.com