Technician
Group: Members
Posts: 5
Joined: 15-April 07
Member No.: 925
Favorite game: Tiberian Sun
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EA Games are apparently going to release a new SDK for the game which will make it easier to mod. however , i have found some information on the net about what the files contain.
Core - Contains all the main game data. This includes models, skins, code, etc. The stuff in here is the stuff that makes the game what it is, basically. EnglishAudio - Language-specific audio. This would be unit voices, EVA, etc. LangEnglish - Other language-specific stuff. This includes the cnc3.csf file for ingame strings. Movies - Ingame movies, obviously MP - Multiplayer-specific data. Currently this is only used for the maps, but what if we stuck code files in here? Would we be able to mod only the multiplayer part of the game? RetailExe - Contains the game engine itself, in the form of the cnc3game.dat file. Also has the ingame cursors. SP - Single-player data. This has the maps for the singleplayer campaigns.
Also i found this :
Engine Info: They use the Upgraded SAGA Engine with faster load time aka they fixed there loads into a STREAM engine thats why they also uses .XML files
INI Editing: They still use .INI files for some assets
Texturing: They also use TGA files for map textures. but a difrent TGA file it cant be opened in Adobe Photoshop CS3. it seems they use a special compression of the TGA's
Shader Editing: They also use Shader files named .FXO files
Map Editing: they use Libary's for the game with XML scripts Maps will still be buildeble in the Worldbuilders and saved as *.map files.
Menu Editing: The files are still .WND
Compressing: They NOW use .BIN file and .BIG files for Compressed Archives.
Movies: Not .BIK anymore changed to .VP6 Files "You still can use *.BIK files in C&C3"
Maps: They still use the path's of "CC3Map"\Art\W3D or \Textures aslo still INI map files
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