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> (***) Adding a Naval Yard/Alternate Warfactory
The DvD
post Oct 9 2006, 10:50 PM
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Originally posted by Morpher here:

http://tiberiumsun.revora.net/forum/viewtopic.php?t=4149

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The way to make a working naval yard.

Yes it can be done but it is fairly complicated and can only be done by these following ways.

1.It can work if captured.
2.It can work if deployed from a building.


Ok,how this works.When you play with GDI and you capture a Nod war factory you have access to build Nod vehicles.
However the Nod vehicles will only come out of the Nod warfactory and not the GDI war factory not even if you set it to primary.
Also if you set your captured Nod war factory to primary and build a GDI unit it will come the GDI warfactory.

Basically if the war factories owner is GDI it can only build units that are owned by GDI and the same for applies to Nod.
If there was a 3rd war factory and its owner was say Neutral and you captured it,the Neutral war factory would only be able to build
any units owned by Neutral,so if you set your GDI war factory to primary and built a Neutral unit it would only come out of the Neutral war factory.
That means if Neutral could build only boats,then if you captured a Neutral warfactory you would get access to their boats and they would not be able
to come out of your GDI or Nod war factory but the Neutral one instead.That means you would not have to switch between primary between warfactories.

But that only works if you capture a building which was orignally owned by someone else.But you can build these types of war factory/naval yards.
Basically make a mobile naval yard with at least this.

CODE
[MOBILEYARD]
Owner=GDI/Nod  ----depends on who you want to be.
DeploysInto=MOBILEYARDD


Then you would have to make a new house that you cant play as.Call this new house naval.Now give naval some diferent types of boat units.
Then you need to make the mobile naval yard in its deployed mode.Which MUST be like this.

CODE
[MOBILEYARDD]
Owner=naval ---------------THIS IS REQUIRED
WaterBound=yes ------so it can only be deployed on water. (This is only needed for a naval yard)
UnDeploysInto=NAVALYARD


When your GDI mobile naval yard deploys it will switch its house to naval but you will still have control over it and also be able to build any
units that the naval house can build.They will also only come out of the deployed naval yard as it is naval's war factory and cannot build GDI
or Nod units but only naval and GDI/Nod war factories can't build any units owned by naval.

It is also possible to make a 2nd unplayable house.Call this house test.Make the following unit.

CODE
[MOBILETEST]
Owner=GDI/Nod  ----depends on who you want to be.
DeploysInto=MOBILETESTD


Then make the following building as a warfactory

CODE
[MOBILETESTD]
Owner=test--------------THIS IS REQUIRED
UnDeploysInto=MOBILETEST


Now for test give them some of their own units all must have the owner test and test only,the same applies for naval.You will be able
to build their units out of that specific war factory only regardless of primary settings.

This could also be used well in missions or for things like a dog kennel.

Here are the codes used for a version of the naval yard and its units

CODE
[Naval]
Name=Naval
Suffix=Nvy
Prefix=N
Color=NeonBlue
Side=Naval
SmartAI=yes
MultiplayPassive=true

; Mobile Naval Yard
[MBNAV]
Image=MBNAV
Name=GDI Mobile Naval Yard
Prerequisite=GAWEAP
Strength=210
Category=Support
Armor=heavy
DeploysInto=GASHIPY
TechLevel=3
Sight=5
Speed=4
CrateGoodie=yes
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=800
Points=25
ROT=5
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
DebrisTypes=TIRE
DebrisMaximums=6
SpeedType=Amphibious
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousCrusher
ThreatPosed=10; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13

[SHIP1]
Name=Attack Ship
Prerequisite=GASHIPY
Strength=460
Category=AFV
Primary=MammothTusk
Secondary=
Armor=heavy
TechLevel=8
Sight=7
Speed=2.0
CrateGoodie=no
Owner=Naval
AllowedToStartInMultiplayer=no
Cost=1200
Points=30
ROT=1
Crusher=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
DebrisTypes=TURRET
DebrisMaximums=6
SpeedType=Amphibious
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementRestrictedTo=Water
ThreatPosed=20; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1

; Heavy Boat
[HSHIP]
Name=Heavy Attack Boat
Prerequisite=GASHIPY
Strength=560
Category=AFV
Primary=SHIPGUN1
Secondary=
Armor=heavy
TechLevel=8
Sight=7
Speed=2.0
CrateGoodie=no
Owner=Naval
AllowedToStartInMultiplayer=no
Cost=1200
Points=30
ROT=2
Crusher=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
DebrisTypes=TURRET
DebrisMaximums=6
SpeedType=Amphibious
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementRestrictedTo=Water
ThreatPosed=20; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1

Naval Yard  

GDI Naval Facility
; GDI Naval Yard
[GASHIPY]
Name=GDI Naval Yard
WeaponsFactory=yes
Prerequisite=PROC,GAPILE
Factory=UnitType
DeployTime=.0
Strength=1500
Armor=heavy
TechLevel=-1
Sight=8
Adjacent=4
Owner=Naval
Cost=0
Points=80
Power=-40
Capturable=true
Crewed=no
Bib=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408, 880, 435
AIBuildThis=no
WaterBound=Yes


Thanks To
TShyper for testing this and Big Jah for reveiwing the logic. Have fun.


--------------------
Please contact me on msn if you need me for anything, thanks.
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