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> Reunited Strike, Total Conversion for TS
Arbiter
post Jun 25 2007, 02:22 PM
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Grenadier
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Hi all,
i´m planning a mod for TS called "Reunited Strike" (i know the name isn´t the best, im still thinking about it).
2 Sides: Reunited and ISS (International Security System)

Humans have constructed a Robot Security System that´s established all over the world. Through a programming failure the robots got insane and started to kill everything. I know it´s not a very new story, whatever...

The buildings so far

Reunited:
cons yard
powerplant
refinery
barracks
weapons factory
tactics central /radar
arsenal/ research center
Emp-cannon
firestorm system
Sonic tower
pillbox

ISS:
Cons yard
powerplant
refinery
robot-factory
central computer /radar
Laser towers
Repair bay
laser matrix
laser fence
rocket silo
ground scanner

Units so far:

Reunited:
Infantry:
NAME / WEAPON
trooper / light mg
Sniper / he sniper gun
technician / (can occupy tech buildings,repair buildings) can short circuit enemy vehicles, emp pistol (vs buildings)
commander/ c4 buildings, laser gun
infiltrator / steals money, is stealthed

vehicles:
Assault Truck/mg , passengers=4
Gauss cannon/ .... gauss cannon
MLRS / 4 small inaccurate rockets
Pulsar/ plasma cannon
mobile sensor array/ none
heavy tank/ normal tank cannon ...
harvester



ISS:
Infantry:
no infantry

Vehicles:
Scout drone/ maybe a mech, light mg or warning klaxon
Guardian/mech, double mg
Hunter Seeker/ much weaker version
Assimilator/ mech, particle cannon, kills inf with one shot
Support drone/ repairs vehicles
Spider/ spider mech, underground moving, laser cannon
erm.. a laser mech, no name jet


ok, its may sound a little bit like normal ts, but it really won´t. so, here are some things i need:
shp-designer, for mechs, inf and for buildings (also recolouring buildings)
menu and sidebar designer
map maker

if somebody is interested plz PM me, thx
AND I REALLY NEED THEM! i suck at graphics .... confused.gif (just look at pictures below...)

This post has been edited by Arbiter: Jun 27 2007, 01:55 PM


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Space_Marine
post Jun 25 2007, 03:35 PM
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well, im intrested in the re-name it part. sounds almost exactly like Battlestar Galactica, now that would be a cool mod biggrin.gif


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Team Black
post Jun 25 2007, 04:58 PM
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Well I might need to see some actual work before I give my support - but yea looks like you've got a foundation, hope to see some cool stuff soon

Reminds me more of Terminator

This post has been edited by Corsiar: Oct 8 2007, 01:12 PM


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Arbiter
post Jun 25 2007, 06:58 PM
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im going to make screens this week, you will get some soon, but only from the reunited, i will start working on iss later
ps.: just finished seperate exe, dll and ini files, so no changes to original ts

This post has been edited by Arbiter: Jun 25 2007, 07:01 PM


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Robo fish
post Jun 25 2007, 07:17 PM
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QUOTE (Corsair @ Jun 25 2007, 02:33 PM) *
Reminds me more of Terminator

It sound more like Robot sotrm


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Arbiter
post Jun 25 2007, 08:21 PM
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Here´s a screen of the reunited fusion reactor (powerplant,beta)
( power turbines can be planted on the 2 spaces were the superweapons were)
added 2nd ingame screenshot, it will look better on the maps i planned. and i know... i suck at shps.. or everything else with graphics

This post has been edited by Arbiter: Jun 25 2007, 08:56 PM
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vOi!king ship
post Jun 26 2007, 04:13 PM
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RECOLOURZ DONT WORK ON CONVERSIONS LOL!!!1!

I'd suggest you start a wee bit experimenting, before you undergoe such an ambitious project. Else, it'll just be crap.


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ChielScape
post Jun 26 2007, 05:49 PM
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QUOTE (z @ Jun 26 2007, 06:13 PM) *
RECOLOURZ DONT WORK ON CONVERSIONS LOL!!!1!

I'd suggest you start a wee bit experimenting, before you undergoe such an ambitious project. Else, it'll just be crap.

QFT


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Arbiter
post Jun 27 2007, 05:38 AM
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when everybody else is that better, can they plz help me.... i tried it for a year.. and i still SUCK
ps: construcitve comments plz.. and i said i need someone who can really make shps... because my stuff looks like crap

so... and here are 2 vehicles...
THE ASSAULT TRUCK and THE HEAVY TANK (voxels made by corsair)
oh.... and the normal trooper ( maybe i´ll change the shp later)

This post has been edited by Corsiar: Oct 8 2007, 01:13 PM
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The DvD
post Jun 28 2007, 03:42 PM
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They don't look bad, but i suggest making clearly visible turret(s) for the heavy tank so it's easier to tell the difference.


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Blacksilence
post Jun 28 2007, 03:50 PM
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Good and Simple biggrin.gif


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Arbiter
post Jun 28 2007, 04:37 PM
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yeah, i will post more tomorrow (maybe)


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Corsair
post Jun 28 2007, 07:12 PM
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QUOTE (The DvD @ Jun 28 2007, 11:42 AM) *
They don't look bad, but i suggest making clearly visible turret(s) for the heavy tank so it's easier to tell the difference.


When I posted them a year ago no one said anything bad about them tongue.gif

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Arbiter
post Jul 1 2007, 11:10 AM
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Grenadier
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ok, as i said.. here´s some new stuff
showing the mlrs.... and a bad sniper.shp

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eXit
post Jul 1 2007, 01:01 PM
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Also done by Corsair, and that sniper is nothing more than a commando. I don't see this being anything else but a wee bit of coding and using voxels, SHP's done by the community ealrier.
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Arbiter
post Jul 1 2007, 07:28 PM
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so what?? make it better, don´t just complain... and CONSTRUCTIVE comments are welcome, not such a crap...
ah, for what are those voxels in this forum, if nobody uses them???

so, here´s a screen i just did. yeah, i know, the map is really crap. it was a 5 min production roll.gif
(tiberian sun terrain expansion used here)

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Corsair
post Jul 1 2007, 09:10 PM
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Oh nice, my voxels fit very well with that terrain

Friendly reminder: Just don't forget to give everyone credit where credit is due wink1.gif


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Arbiter
post Jul 2 2007, 02:25 PM
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The Story is kinda secret, cause it will feature a new campaign (maybe not in the first release, but it will be there). The only things i can tell you is what i´ve already said.
So, here´s the overworked concept:

***LITTLE STORY OVERWIEV***

First of all, start with the REUNITED, the survivors which formed a alliance to protect theirselves from the f*cked up ISS (International Security System), that was installed all over the world to protect the whole world from wars, etc.. But now it went crazy and try to kill the humans (the campaign will tell you, why it has gone crazy).

***THE NEW "TIBERIUM"***

One thing, it still looks like tiberium, but it´s blue...
Now they are ENERGY CRYTALS, caused by massive energy outputs... what isn´t rear, you know, all the robots and new techniques etc... yeah... For Humans it can be dangerous when they are near it, cause this massive energy isn´t healthy for em... yeah, sounds like tib..
Value=50 ; reunited harv: storage=10
ISS harv: storage=3

;Units, buildings, etc.
***THE REUNITED***

**Buildings**

*CONSTRUCTION HALL*
Cost: N/A
Power: 0
Usage: Building Production
Description: Used to create Buildings, it has got an ordinary build technique.

*POWERPLANT*
Cost: 800
Power: 100
Usage: Powerplant
Description: A normal industrial powerplant, used to produce small amounts of power. A simple technique.

*FUSION REACTOR*
Cost: 1500
Power: 200
Usage: Powerplant
Description: The Reunited soon found a way to get rid of those energy crystals... They use ´em as a power source to produce high amounts of electricity.

*ENERGY TURBINE*
Cost: 300
Power: 50
Usage: Powerplant Upgrade
Description: After some research the Reunited found out how to increase the energy output of the Fusion reactor.

*CRYSTAL CATALYST*
Cost: 2000
Power: -80
Usage: Refinery (Storage:40)
Description: They soon found another way how to use the crystals: They were able to produce different materials out of those crystals, cause they contain lots of chemicals and stuff (im not a prof.)...

*CRYSTAL STOCK*
Cost: 800
Power: -10
Usage: Tib. Silo (Storage:60)
Description: This is a simple stock for energy crystals. Their refinery has just got an emergency stock.

*HEADQUARTERS*
Cost: 1000
Power: -10
Usage: Barracks/Radar
Description: The foundation for some good armed soldiers and a well planned strategy. The tactics central recruits new men to fight for them and it saves the data of already scouted areas.

*MACHINERY*
Cost: 2500
Power: -50
Usage: Vehicle Production
Description: Not many industrys or facilities weren´t destroyed or controlled by the ISS. It was hard for the Reunited to find a full-automatic machinery and copy it, but they did it.

*RESEARCH CENTER*
Cost: 2000
Power: -100
Usage: Research of advanced techniques
Description: The Reunited uses this building to research advanced techniques, like the ones the ISS uses, to have a better chance to survive. The machines etc. inside takes alot of power.

*EM CANNON*
Cost: 2000
Power: -200
Usage: Short circuit enemy
Description: This cannon is deadly for the ISS, because it can short circuit their whole full automatic base. It was created by some scientists at the research center.

*STEALTH GENERATOR*
Cost: 2500
Power: -300
Usage: Base Stealthing
Description: This generator needs some powerplants to work.... yeah, that´s a lot, but it can stealth your entire base, while the stealth generator can be seen at the radius of 10 fields.

*ENERGYFIELD CONTROL*
Cost: 3000
Power: -500
Usage: Protect base from intruders
Description: The most complicated technique from the Reunited is the ENERGY-FIELD. They must build this control to activate it, nothing can cross it.... (it´s like firestorm gen.)

*ROCKET SILO*
Cost: 3000
Power: -100
Usage: Superweapon
Description: It´s rocket is called "Final Strike". It´s filled with energy crystals to devastate the enemy base.

*SANDBAGS*
Cost: 10
Power: 0
Usage: Base Protection
Description: Sorry, but I won´t describe sandbags!

*OUTPOST*
Cost: 400
Power: 0
Usage: Base Protection
Description: This is a armored outpost, equipped with a heavy mg to stop the ISS troops.

*MISSILE SITE*
Cost: 600
Power: -30
Usage: Base Protection
Description: Long Range, medium firepower, sh*tty armor.... that´s all, you know how to use it

*EM-BEAM TOWER*
Cost: 1000
Power: -80
Usage: Base Protection
Description: This Weapon uses EM-Power to crush everything electrical in seconds. It´s useless against infantry, but... who cares? The ISS doesn´t have infantry!

NOTE: I MAYBE WILL ADD MORE BUILDINGS, BUT THAT´S ALL I HAVE RIGHT NOW!

**INFANTRY**

*TROOPER*
Cost: 120
Weapon/Damage: MP/22
Strength: 100
Description: This is the standard Troop. The Reunited don´t use standard armor. They use very heavy armor, which make´s the troops slower, but now they can resist lots of bullets, they don´t die after 1 or 2 shots.

*SNIPER*
Cost: 250
Weapon/Damage: HE-Sniper/40
Strength: 80
Description: Not that heavy armored like the trooper, he has got a powerful HE sniper rifle to give big damage to the enemy.

*TECHNICIAN*
Cost: 500
Weapon/Damage: EM-Pistol/Can short circuit enemy vehicles for short time, damages buildings
Strength: 70
Description: With his high-tech Equipment he can occupy Tech-Buildings (and now they will be useful) and repair buildings within seconds. He has an EM-Pistol to protect himself.

*INFILTRATOR*
Cost: 600
Weapon/Damage: C4/ kills buildings
Strength: 30
Description: He hasn´t got a good armor, just some on the shoulder and the legs.. but he is stealthed. This technology took the reunited loots of time to research. He is very fast and can crush a enemy base all alone.... but only if he keeps stealthed.

*CAPTAIN* HERO UNIT
Cost: 1000
Weapon/Damage: Heavy Laser-Weapon/ *NOT SURE*
Strength: *NOT SURE*
Description: Heavily armored, big gun... That´s what i call a hero unit. He´s the captain of the reunited, carrying a big laser cannon, he is very slow, but he has got a energy shield, that regenerates itself (Just wanted a story for Selfhealing=yes).

**VEHICLES**

*ASSAULT TRUCK*
Cost: 800
Weapon/Damage: Heavy MG / *NOT SURE*
Strength: 315
Description: This truck can carry 4 passengers. it has a good armor and can be used to escort soldiers.

*MLRS*
Cost: 900
Weapon/Damage: 4 small rockets / *NOT SURE*
Strength: 188
Description: A fast scout unit equipped with a rocket launcher to whipe out small troops.

*SUPPLY TRUCK*
Cost: 1000
Weapon/Damage: NONE / NONE
Strength: 450
Description: They use this vehicle to collect the energy crystals, they are heavily armored but they don´t have weapon systems.

*MOBILE SENSOR*
Cost: 1000
Weapon/Damage: NONE / NONE
Strength: *NOT SURE*
Description: This sensor is needed to see underground movements of the ISS or to scan the area for enemy troops.(you know that thing)

*HEAVY TANK*
Cost: 1200
Weapon/Damage: Heavy Tank Cannon / *NOT SURE*
Strength: 400
Description: "A good old tank, simple but effective", thought the reunited... so they developed one with very heavy armor.

*PULSAR*
Cost: 2500
Weapon/Damage: Pulsar Cannon(leaves plasma clouds) / *NOT SURE*
Strength: 300
Description: The Pulsar fires Plasma balls that remain energy that strong, that it can burn through steel. It´s the highest technique of the reunited!

*PHASE INTERRUPTER*
Cost: 1000
Weapon/Damage: MG, Phase interrupter (stops aircraft) / *NOT SURE*
Strength: 150
Description: This vehicle has got a mobile stealth generator that will deactivate when it is deployed. It´s equipped with a phase converter and a mg!

*MAMMOTH TANK*
Cost: 2100
Weapon/Damage: 2 cannons, 2 Missile Packs / *NOT SURE*
Strength: 500
Description: The most deadly unit from the reunited, you can crush an enemy base with 2 or 3 Mammoth Tanks. Mammoths fire a massive plasma beam that burns through everything! but..... a snail is faster

*MIS (MOBILE INFUSION STATION)*
Cost: 1500
Weapon/Damage: light MG / *NOT SURE*
Strength: 500
Description: The MIS repairs vehicles inside the heat of the battle, it has got a light mg for self defense.

**AIRCRAFT**

NOT SURE

***ISS***

**BUILDINGS**

*CENTRAL COMPUTER*
Cost: N/A
Power: 0
Usage: Building Production
Description: The Central Computer is powered with a small reactor inside itself and is building constructions.

*COLLECTOR*
Cost: 800
Power: 150
Usage: Powerplant
Description: Sucking engergy out of the ionized air this building is one of the best.

*SUCKER (DEPLOYED)*
Cost: 1000
Power: 30
Usage: Mobile Powerplant
Description: Suckers can dry energy out of the ground and can feel enemy movements near them, deployed they have got less armor but a secondary weapon.

*REFINERY*
Cost: 1500
Power: -50
Usage: Refinery
Description: Same technique as the reunited´s crystal catalyst, but it can´t store that much crystals. It´s a much smaller version

*ROBOT-FACILITY*
Cost: 2500
Power: -100
Usage: Vehicle Production
Description: The full-automatic robot-facility from the ISS can produce robots fast and efficient. It needs a lot of power and is very expensive.

*GROUND SCANNER*
Cost: 1500
Power: -50
Usage: Sensor array, radar
Description: It detects every little movement over a large area, nothing can hide from this building.

*DRONE PLATFORM*
Cost: 500
Power: -30
Usage: Aircraft facility
Description: The fast drones of the ISS can dock here to reload. Very fast automatic system.

*REPAIR BAY*
Cost: 1000
Power: -80
Usage: Repairs Vehicles
Description: An automatic facility that repairs vehicles, robots etc. The reunited don´t know how it works.

*LASER MATRIX*
Cost: 2000
Power: -250
Usage: Tech Center
Description: The Laser-matrix is used to develop the advanced laser technologies of the ISS. it needs a lot of power, but it´s very useful

*TRANSMITTER*
Cost: 3000
Power: -300
Usage: Superweapon
Description: The transmitter is a contact to a geo-stationary sattelite that is equipped with a deadly Laser cannon. It´s one of the deadliest weapons of the ISS.

*THE CORE*
Cost: 4000
Power: 0
Usage: Builds Defender
Description: The Defender is built here: The deadliest and most destructive weapon from the ISS. He can crush a base all alone, but he takes time to build, that´s his weakness! The Core has got it´s own reactor.

*LASER FENCE*
Cost: 500
Power: -50
Usage: Base protection
Description: This massive Laser wall can´t be crossed, the controls of the laser fence must be crushed to deactivate it.

*FIRE EMITTER*
Cost: 300 or 500
Power: -10
Usage: Base protection
Description: This one is deadly for humans, everyone that steps to near to it will burn!

*SHREDDER TURRET*
Cost: 800
Power: -30
Usage: Base protection
Description: A fast firing cannon, that find´s it target itself. Filled with small H.E. shells it can stop enemy troops.

*LASER-RAY*
Cost: 1500
Power: -150
Usage: Base protection
Description: This big laser turret needs a hole powerplant to be propelled. It´s huge laser can even crush the biggest enemys!

**VEHICLES**

*HARVESTER-DROID*
Cost: 300
Weapon/Damage: Claws / *NOT SURE*
Strength: *NOT SURE*
Description: A stupid droid that is only able to harvest energs crystals for the ISS. It can defend itself with it´s claws.

*GUARDIAN*
Cost: 900
Weapon/Damage: Twin-MG / *NOT SURE*
Strength: *NOT SURE* (maybe 230)
Description: This Robot was created by the Humans to protect theirselves, but now the ISS had a total crash and this robots won´t protect humanity.

*SUCKER*
Cost: 1000
Weapon/Damage: MG,AP-CANNON / *NOT SURE*
Strength: *NOT SURE* (maybe 250, deployed 150)
Description: A very multi-functional robot, it has 2 weapon systems, can dry power out of the ground and link it to the ISS Base and heals itself in energy crystals.

*HUNTER SEEKER*
Cost: 800
Weapon/Damage: Self-Destruction / *NOT SURE*
Strength: *NOT SURE* (maybe 50-80)
Description: This droid is one scary development, it rushes to it´s enemy and uses a self-destruction.

*FIREFLY*
Cost: 600
Weapon/Damage: Twin-Flamethrower / *NOT SURE*
Strength: *NOT SURE* (maybe 150)
Description: Want toasted humans? Call this guy!

*LASER MINE*
Cost: 1000
Weapon/Damage: Laser Explosion Self-Destruction / *NOT SURE*
Strength: *NOT SURE* (maybe 80, deployed 30)
Description: This Mine can´t be seen when it is deployed, cause it digs itself into the ground. It explodes in a big laser explosion.

*COLOSSUS*
Cost: 1400
Weapon/Damage: Heavy Twin-MG / *NOT SURE*
Strength: *NOT SURE* (maybe 430-480)
Description: A big battle robot produced by the ISS to fight in long battles. It has got an excellent armor!

*ASSIMILATOR*
Cost: 2000
Weapon/Damage: Unknown Technology / *NOT SURE*
Strength: *NOT SURE* (maybe 230)
Description: Not many is known about this robot, it uses a weapon technology never seen before, it can destory organic life emmediately. But it damages all in his way, even allies.

*STINGER*
Cost: 1200
Weapon/Damage: Lasergun / *NOT SURE*
Strength: *NOT SURE* (maybe 150-200)
Description: Many people didn´t know how they died... It´s because of the stinger that can move in the underground.

*ATLAS*
Cost: 2400
Weapon/Damage: 6 Heavy Cannons / *NOT SURE*
Strength: *NOT SURE* (maybe 400)
Description: The ATLAS-Mech... when you see him, just run...

*SUPERNOVA*
Cost: 3000
Weapon/Damage: Heavy Plasma Artillery / *NOT SURE*
Strength: *NOT SURE* (maybe 600)
Description: When the ISS is bored with those little battles, they use this one to clean up the battlefield.... believe me, i saw what it can do!

*DEFENDER*
Cost: N.A.
Weapon/Damage: Very Heavy Plasma-Railguns / *NOT SURE*
Strength: 1000
Description: --NO INFORMATION--

**AIRCRAFT**

*HUNTER*
Cost: 800
Weapon/Damage: Small MG´s / *NOT SURE*
Strength: *NOT SURE* (maybe 120)
Description: Small troops, that don´t have good AA Weapons haven´t got a chance against this fast hunter.

*VULTURE BOMBER*
Cost: 1000
Weapon/Damage: Plasma bombs / *NOT SURE*
Strength: *NOT SURE* (maybe 200)
Description: A little fast bomber that is used to destroy little not defended outposts.


more will come soon... i´m open for ideas, so just say me what maybe can be advanced, ok?

This post has been edited by Arbiter: Nov 7 2007, 05:43 PM


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jadems
post Sep 15 2007, 12:08 PM
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Whoa, thats alot so far.
Can I join the team? I've stopped doing anything with my personal mod anymroe and I'm bored of jsut playing.


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Arbiter
post Oct 21 2007, 02:55 PM
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Ok, i think some people want to see progress, here it is:
The new main menu, background taken from fallout 3, buttons and coding done by jadems
Attached image(s)
Attached Image
 


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Arbiter
post Nov 2 2007, 10:15 AM
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Ok, i wont be able to do any progress during the next week, i have to go to hospital, i´ve crashed with my motor cycle, and they will look at my leg there.


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Robo fish
post Nov 3 2007, 12:25 PM
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QUOTE (Arbiter @ Nov 2 2007, 07:15 AM) *
Ok, i wont be able to do any progress during the next week, i have to go to hospital, i´ve crashed with my motor cycle, and they will look at my leg there.

Ugh good luck with your accident.


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Veneno
post Nov 7 2007, 12:34 AM
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QUOTE (Arbiter @ Oct 21 2007, 09:55 AM) *
Ok, i think some people want to see progress, here it is:
The new main menu, background taken from fallout 3, buttons and coding done by jadems


Um... alright. But try making your own using photoshop or gimp, for example, using that picture but adjusting the contrast, brightness and color so that it matches the buttons. Good luck.


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Vehicles done so far.
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Arbiter
post Nov 7 2007, 07:35 AM
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K, im back from hospital. everything´s alright
The background shouldn´t exactly look like the buttons, i dont know whats bad with it


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jadems
post Nov 7 2007, 10:11 AM
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Good to know your all better!

And make what on my own? I did make the buttons on my own...
Hmmm, I was just working on those bars, but yeah - I'll try to make the buttons match the background?


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Veneno
post Nov 7 2007, 05:00 PM
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QUOTE (jadems @ Nov 7 2007, 05:11 AM) *
Good to know your all better!

And make what on my own? I did make the buttons on my own...
Hmmm, I was just working on those bars, but yeah - I'll try to make the buttons match the background?


I meant to tint the image, so that it looks closer to the colour of the buttons, so it doesn't make as much contrast.

Glad to see your all better biggrin.gif


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Arbiter
post Nov 7 2007, 05:34 PM
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thx,

I think i leave that to jadems ^^ imo he´s much better in that things. If he wants to, he can tint the image, but at the moment the biggest problem is the lack of ingame graphics smile.gif But i think he will take a look at it somewhen, but ... ah, it would be better if jadems could talk about the menu, its HIS work, not mine.

But of course it would be great if somebody also helps us with this mod ^^ some inf, vehicles, buildings, lots off stuf to do roll.gif


EDIT: I´VE UPDATED THE REPORT ABOUT THE MOD AT THE MIDDLE OF THE SCREEN, JUST SCROLL A LITTLE BIT HIGHER TO LOOK AT IT, I´M STILL OPEN FOR IDEAS!

This post has been edited by Arbiter: Nov 7 2007, 05:44 PM


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