@Ixith:Like I said, I've been messing around with Singeplayer maps but I'm doing alright.
Problem #1:I created a taskforce of a Tick Tank off the map that attacks your base when you enter the cell tag. The trigger has Event 0 as "Entered By" and Action 0 as "Create Team" which is Tick Tank Team.
When my unit enters the celltag, one of two things happen.
1) Since it is barely off the map, I just have to go to the edge within it's guard range so it enters the map. Meaning either the trigger or the script is broken.
2) The game freezes.
Help me out with this. Note that I made this with my mod so if you see anything that says MISSING in FinalSun, ignore it.
Do not test the map or you will be sorry. (You'll get an Internal Error)
Problem #2:For the tutorial.ini I created some text lines but they had no effect with Action 11 Text Trigger.
Help me out with this.
Also, could I get some pointers on how to improve this map?
EDIT:The file isn't working now.
The first problem is fixed.
The second problem cannot be fixed yet because I need a link to the FSData.ini you were talking about.
I used the riot map right now because I'm just trying to create a working mission at the moment. The win and lose triggers work however.
Can someone explain to me how Attached Triggers work exactly?
Is it like this?
If a trigger chooses an attached trigger, does that mean when the trigger happens, it will activate the attached trigger? (I really don't know how to explain this)
I believe it's the other way around; the original trigger "attached trigger" is left blank. the second trigger has the first trigger in the "attached trigger" box
if you need an actual reference, I know for a fact there is "attached trigger" trigger in the GDI UFO mission where you have to capture the tech center - There is a trigger that makes you lose if it is destroyed, and attached to that is a trigger that makes you win if you capture it.
Double click on the tech center in FinalSun and you'll see it has an attached trigger. then there is another trigger attached to this trigger, since you can't attach more than 1 trigger to any given object.
The way I learned triggers -- especially trains -- is by looking at a map that I've seen a similar trigger being used.
They are a pain to learn, but golly once you learn them you can do all sorts of cool stuff
Thank you Team Black. I look at the GCC 2008 maps for references on triggers. If it wasn't for Dutchy's map, I wouldn't have been able to make the MCV move onto the map at the start.
Betrayal and Red Death Unchained- Taskforces, Scripts and Teamtypes.
Tactical Training- Advanced Methods like trains.
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