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> Time line, A time line of screenshots showing how the mod progressed
Bittah Commander
post Oct 31 2007, 04:51 PM
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Below are screenshots I took during the development showing you how the mod progressed (from oldest to latest). These screenshots don't show any of the converted TD terrain however (you can't quite show the progress with that; it's either there or not).

This first screenshot is taken from a very old version of DTA (I didn't even name it DTA yet back then) and can hardly be taken seriously. The mod was started over since I took that screenshot and I'm really just keeping it for laughs.





The 2 screenshots show all GDI and Nod structures in an old version of DTA. The funky looking terrain is really just a temperate TS map with the normal TS terrain using a wrong palette.




This is a snow map also using a wrong palette. The screenshot shows all structures and units. The ORCA you see is the TS voxel using a wrong palette and the infantry were resized at the time, but but afterwards I decided to use the original sizes again.




This screenshot shows a bunch of Nod structures in their selection box, some terrain objects and the tiberium still appearing black on the radar. The Temple of Nod is using a 2x2 foundation in the screenshot, but later on this was changed to 3x3.




These 2 screenshots are the latest in this time line, although DTA was still quite a distance from being finished in them. In the screenshots you see all GDI and Nod units and structures, excluding the aircraft like in the earlier screenshots since they weren't there yet. Most noticeably the harvest animation, the Rocket Launcher and the SSM Launcher have been altered since these screenshots.





All of these of these screenshots are outdated, so if you wanna see more recent screenshots, take a look at different topics in this forum.


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KingByng
post Nov 1 2007, 10:56 PM
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Holy crap this is an amazing mod! Good job Bittah and everyone else who worked on it!


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Tartan Bunny
post Nov 1 2007, 11:01 PM
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The thing that really makes me respect your Bittah is that you never post spam, and "I will do this and i will do that", you get straight down to material and produce some excellent stuff!


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DeathRay2K
post Nov 1 2007, 11:24 PM
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I like the idea, but I just can't even think of playing with those stretched SHPs...


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Lin Kuei Ominae
post Nov 2 2007, 12:42 AM
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A great conversion. thumbup.gif The pictures look nearly exact like TD.

I wonder how you made the vehicles. Are they all (e.g. harvester, mammoth) SHPs? If yes, do you gave them more than 8 facings and how?
How do you placed the SHP turret of the SHP MSAM in the back, since SHP turrets have to be in the centre of the unit afaik?

This post has been edited by Lin Kuei Ominae: Nov 2 2007, 12:44 AM


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Bittah Commander
post Nov 2 2007, 08:59 AM
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Thanks, everybody.

@Lin Kuei Ominae:
All units except of course the aircraft are SHPs and the vehicles all have 8 facings since the TS engine doesn't allow 32 facings for SHP units. Hopefully somewhere in the future someone will manage to find a hack which makes 32 facings for SHP units work.
Turrets indeed have to be in the center of the unit, which is why the turret is positioned wrong on the Rocket Launcher and SSM Launcher in the screenshots above. Later on I fixed this by simply moving the body of the unit in the canvas while keeping the turret in the center (don't worry, the outcome of this really isn't flawed), like you can see in the Pre-release Skirmish screenshots topic.


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Nyerguds
post Nov 17 2007, 01:20 AM
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QUOTE
Most noticeably the harvest animation, the Rocket Launcher and the SSM Launcher have been altered since these screenshots.

It's also where I fixed the lighting of the refinery purging vats smile.gif


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