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> Covert Ops "Defrag"
MasterNinja
post May 7 2008, 03:59 PM
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I had an idea... You propably know the issue of the Covert Ops scenario files and also additional ones you made yourself or got from the web, all in your C&C directory, some in MIX-files, some standalone (BIN/INI). I guess you also already had to rename a new mission, because it's number was already taken and the difficulties in keeping track which numbers are still available, since even in the official Covert Ops MIX they are not in consecutive order but for example G22, G23, G36.... you see, G24, G25, ... , G35 all left out...

My idea is to make a little program or script to just extract all SC*.MIX files in a folder, while already fixing possible double numbers, then giving new numbers to them so they all are in a row, so you can easily tell what numbers are already taken and which not because you now have SCG20EA up to, lets say, SCG52EA taken, so you now from G53 on upwards it's still free. After that it would repackage them to MIX-files, alternatively keeping those which were together in one MIX or just making up new MIX-names, e.g. SC-B30 for numbers SCB30EA up to SCB39EA (this would be the user's choice, which he prefers.)

The best aim would be to make this "Defrag" program so simple to use even people who don't know much about mission editing and filenames could use it.

Do you think this could be done? Perhaps it could utilize MMLITE to do this stuff?
Is perhaps such a program already out there?

If not could someone tell me how to make MMLITE extract ALL missions from a MIX file? Or if MMLITE cannot do this, tell me how you could do it? Then I would try myself to write such a program.

This post has been edited by MasterNinja: May 7 2008, 04:03 PM
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Team Black
post May 7 2008, 10:33 PM
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Nyerguds is the guy you'd want for this kind of stuff.
Myself, I haven't done enough modding in TD to be able to help you out here


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Nyerguds
post May 24 2008, 12:13 AM
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Meh... I can make the actual menu display missions up to to 127 if you want -_-
That's right, SCG127EA.ini - it works, I tried it, might be able to expand it to 999 too tongue.gif

The tool suggested her seems pretty simple, yes... except for the fact it's not really simple to identify which filename a file in a mix has, save for brute force trial and error.


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MasterNinja
post May 24 2008, 12:37 AM
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QUOTE (Nyerguds @ May 24 2008, 02:13 AM) *
except for the fact it's not really simple to identify which filename a file in a mix has, save for brute force trial and error.


So how does Mixman do it, it displays all filenames perfectly (at least for missions)... ? By brute force trial and error?


QUOTE
Meh... I can make the actual menu display missions up to to 127 if you want -_-
That's right, SCG127EA.ini - it works, I tried it, might be able to expand it to 999


I think even cooler would be to make the menu to display missions with EB, EC, ... at the end. Is that possible?

This post has been edited by MasterNinja: May 24 2008, 12:40 AM
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Nyerguds
post May 24 2008, 12:44 AM
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That would require a lot of additional coding, I'm afraid I don't have a clue how to even start on that...

and yes, as far as I know Mix Manager does it with trial and error.


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